The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 152 comments
- The Daily Grind: What's the highest sub fee you'd pay? 85 comments
- BioWare kicks off Star Wars: The Old Republic Q&A Fridays 76 comments
- Earthrise shutting down today 69 comments
- The Daily Grind: What dead game would you play in a second if it revived? 66 comments
Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: May 8th 2009 11:15AM (Unverified) said
Another thing to note, outlaw heroes ran from the law every hour of every day. In MMOs there is no "Law" set up to harass these people. They largely get away with murder unless a large enough player base can pull together and track them down, at which time they might just log out. Without a 24 hour police force active, griefers might never see any form of "justice."
Suppose there were in-game consequences to their actions. Perhaps you kill someone and, when you die, you end up in jail and have to stay there for 3 hours of in game time. Maybe this time stops being paid off if you go AFK, forcing you to pace or stand around waiting for release. I wonder how many griefers would stop griefing if they had to face that instead of just a simple respawn. Bonnie and Clyde faced more than this, they faced death. How many griefers would risk perma-death for their actions?
Griefers are not welcome in most games, and they would be better games for the absence of griefers. Griefing is not a play style, it is a sociopathic catharsis for the maladjusted to feel like a big deal, and the "popularity" of Darkfall only proves this. They're not Hardcore, they're just jerks.