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Reader Comments (56)

Posted: May 9th 2009 7:46AM (Unverified) said

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Ignore DF - go Huxley beta instead:
http://huxley.ijji.com/cbtApply.nhn

Posted: May 9th 2009 8:00AM Tom in VA said

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Reviews are extremely subjective, which is why you have to check several reviews and look for common themes and consensus. I enjoy sites like mmorpg for this reason: to see informal player reviews (with players often arguing back and forth and contradicting one another) of various games.

If 5 professional gaming sites or 5 players review Darkfall and 4 of those reviews are negative, then I'm inclined to think something's up with the game.

Sometimes, however, there may be no problem. For example, if 5 reviews say a game's PvE is great but the PvP side really stinks and therefore give the game a mediocre review, then that's OK by me because I don't like PvP anyway.

It's just like movie reviews, folks. Seven reviewers may love some movie or other and three may not. If you are making a decision to go to that movie based on reviews, consider a number of reviews, the way they are written, and what their reasons for liking or disliking a particular movie actually were. Then make your decision based on that.

This is one review out of many. In my opinion, Tasos overreacted.

That's how it's done.

Posted: May 9th 2009 11:07AM (Unverified) said

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Darkfall did NOT deserve the score it got. What's worse is, it isn't about how LONG you review an MMO, people keep focusing on that. That was just ONE of the many factual errors in the review. The reviewer played for a grand total of 16 minutes, creating several new characters before he typed "This game is horrible" and never looked back. He then proceeded to type up a review full of so many errors, it became quite obvious he never touched the game.

"Random dice rolls determine if you hit."
"You can't hide the UI"
"You have to craft every item yourself"

and other things that are vastly inaccurate.

Posted: May 9th 2009 11:49AM fzzzt said

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I disagree with your premise that MMOGs don't have a beginning, middle and end. Perhaps they have many beginnings and endings. One could argue that a "normal" game that "has an end" could be replayed multiple times, usually in slightly different ways, just as you can go a thousand different kill quests, or craft a ton of the same item, or kill the same mob hoping for one piece of loot. Essentially you're replaying the content, albeit in a slightly different circumstances. MMOGs do run out of new content, then you begin the replaying. I think it's more accurate to say they effectively have an end, when you get bored with it, but technically they just have a long tail.

Posted: May 9th 2009 11:56AM Boruk said

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I wouldn't know...I am not a commercialized blog site trying to be the top at MMO coverage...but they asked the question and I gave my opinion.

Posted: May 9th 2009 12:06PM (Unverified) said

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The thing to remember about MMO's is that one of the main reasons they are different from other games is most people won't see everything. Take WoW, for example, with its 50 bazillion players. I read somewhere that maybe 5% of those have ever even *seen* Black Temple. Yes, most MMOs typically do have an 'end game', one that changes with each expansion... but most people will never see it. I bet if studies were done, the average gamer levels a character to about the first third of the lelvel cap, then starts on an alt. They may get one or two chars to max level, but that says nothing about how much of the game content they've experienced. So how do you review something like that? My suggestion is representative sampling:

* Create a character.
* Go on a raid.
* Do some PvP.
* Do some crafting.
* etc etc

You don't have to do everything in a game, but take the buffet approach and sample each of the 'important' aspects a game has. This should tell you what you need to know without spending weeks trying to get an accurate picture of the game; if the first raid is terrible, either the rest will too or the game is terribly balanced.

Posted: May 9th 2009 3:53PM (Unverified) said

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"The problem with game reviewing is that you cannot enjoy the game. I know some journalists who advocate playing a game twice, once for fun and a second time with a critic's eye."

What absolute nonsense.

Posted: May 9th 2009 4:03PM (Unverified) said

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Care to elaborate? I'm aware you're a journalist. Which part of that statement do you take issue with exactly?
Reply

Posted: May 10th 2009 3:36AM (Unverified) said

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What turns most people off new MMOs is that inorder to have the "fun" you acturally need to play the game for a couple of hours and also get to understand the game.

Most (or probably all) MMOs start with low level quests which make you grind, turning off the new players to the MMO altogether, when the actural "fun" bit of the MMO starts around 20 hours into the game.

I remember the first time i tried WoW, it was just 1 year since WoW was live, so i gave the trail account a go, and by playing around 2 hours of it, my first imprision was... how is this diffrent from all the other grinder MMOs i played?
Making me quit before i even left the starting zone.

The secound time i played WoW was when a friend "forced" me to play it. And because my friend told me and showed me about all the "fun" things that will happen at higher level, it got my prompt to play it.

I believe that WAR and Tabula Rasa had a good game intro. In WAR you could start RvRing at lvl 1, which was a real bonus for a pvper like me, and also in Tabula Rasa, the tutorial that was set up a bit like a misson was very appeling too.

Posted: May 10th 2009 5:21PM mszv said

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Well, there's reacting, and there's reacting!

The point of Tasos replying is to make a point, build a case that something isn't right about the review. It should have nothing to do with him expressing frustration or irritation or anger - particularly since getting someone to express anger publically is often a way to make them look bad. I think that's tricky to do, contest a review of your game in public, and not make it look it's all about you being unhappy because you got a bad review.

Just guessing here, but one of the ways to do it might have been to take it offline, instead of airing it publically, with information he claims he has. He says that he has evidence that the reviewer did not play the game as long as the reviewer said they did, but then we don't see the evidence, and the reviewer denies it. Then, he responds unfavorably when the site offers to have the game reviewed by another reviewer, which looks like a nice compromise, if you ask me.

I think of it as a PR game he can't win, because he doesn't have the skills to do so. In my opinion, it makes him look bad.

Posted: May 10th 2009 6:59PM (Unverified) said

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I rarely give any stock to a "professional" review, most of these guys are no better than your local weatherman. I tend to read player reviews and give judgement after at least 20 or so have posted. I like you have played the majority of "mainstream" mmo's and to me darkfall is a diamond in the rough. Thats just it, my opinion vs this guys, that guys, or yours. For a major magazine to give it such a low review is disturbing at best, I could see a 5/10 maybe more, maybe less, but 2/10 wow. Dude obviously had a hard time figuring out what to do, or is incompetent in his field.

Posted: May 10th 2009 7:06PM (Unverified) said

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I play the game and I don't think it's the greatest game ever. however it does target a very specific target of people. Reading his review he was wanting the game to be like WoW and it is not. It's a totally different game in fact.

The thing that most people are upset with in the review isn't just the score. It's the fact that most of the things that he states are just plain wrong. These are not endgame things either, it stuff you learn for actually playing. That tells me he didn't play the game long enough to even give it a rating.

Personally I would give the game a 7/10 in it's current form. It has a long road ahead of it before it's fully fleshed out. It's still fun to play in it's current state though because right now it's the only mmo of its kind.

Posted: May 10th 2009 7:19PM (Unverified) said

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If a reviewer is given so little time, it is now clear that to those of us attempting to evaluate the merits of the review, we not only need the reviewers review, but how much time the reviewer spent playing the game. This should not make a reviewer, web site, or Mag. uncomfortable, as its full disclosre, honest, and provides its readers with context.

Now that we have experienced this disgrace, and read what Leslie has to say here, it may be a very long time, if ever, that I care what any "reviewer" has to say about a MMO. I'd rather read its boards and common sense to understand what the fan base, who has spent time playing the game, actually have to say far over reviewers who appear to lack the time necessary to do a good job, perhaps have an agenda, and where a conflict of interest may exist due to advertising deals, etc.

-CC

Posted: May 10th 2009 10:49PM TheJackman said

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wrong or not its the true. However the only real way too review a mmo for real is play the game for a full month like in total get 50+ hours in the game Join a good guild that make a name for there self. And write you review after one month it will give a much better pic of the game.

Posted: May 13th 2009 11:22AM (Unverified) said

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The main problem is most MMOs are lumps of turd at release. I would suggest reviewing something 2 months after release. Hey it might not be breaking news, but at least it will be more accurate of what the product will end up like!

Posted: Jun 12th 2009 5:38AM (Unverified) said

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If the review was done honestly the reviewer wouldn't feel the need to lie about the time spent on it. Do you people really think the darkfall PR went back and had thier tech people spend time doctoring logs? Do you really think a reviewer would think twice about lying, when he did such a poor job that he deserves absolutely no compensation for his (lack of) efforts.

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