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Reader Comments (5)

Posted: May 5th 2009 4:13PM (Unverified) said

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Guns + cooldowns = fail

Posted: May 5th 2009 5:11PM Thac0 said

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Halo had some guns on cooldowns.
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Posted: May 5th 2009 6:01PM (Unverified) said

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I hope this is good. We need a really good sci-fi MMO.

Posted: May 6th 2009 2:30AM (Unverified) said

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Out of interest (not trying to troll here), can you clarify what you mean by "good"?
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Posted: May 6th 2009 6:37AM (Unverified) said

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Instant gratification much?

"I have to wait for a split second? But I, as everyone else it seems, have ADHD! I want things to happens fast, quick, now and instantaneously, mmkay?"

So, since MMO/online seems to be where gaming is headed and the companies want to attract as many players as possible will we see the same rise of "we'll put any genre tag on our FPS, thankyouverymuch" as seems to increasingly be the case with single player games?

I getting bitter... Most "RPG:s" today are FPS/action games with an inventory added to try to justify the genre tag. If Fallout 1/2 or any of those older games were released today the kids (this might not necessary relate to absolute age, more of a mental state) would just go "Why would I want to play that slow a** crap?". Maybe the rise of consoles are the reason? Companies want their bite of that great pie in the sky that is online gaming and need to come off as "casual" (another word I have a strong dislike for) not to alienate with the growing console playing customer base that will buy their games. On the other hand, Super Metroid was one of the best gaming experiences I have ever had and it didn't *feel* like a shooter despite there being a lot of gunslinging and looking for weapon upgrades because of how it was all planned out.

PC gamers have usually been viewed as the more "hardcore" crowd (whether that is actually true is another matter), so consequently PC games are sometimes seen as more hardcore games. *gasp* "You need to put an effort into this? No thanks. I want fun."

Maybe it was the change of pace in EVE that got me interested in internet space ships in the first place. Many others (or a vocal minority?) seem to reject the idea of anything taking time within a game at all, forgetting how much time they're putting into some games they play in the first place (How long did it really take you and struggles didin't you have to go through to get all that epic equipment?). If it was all instant gratification through the whole experience I'd bet most of them would quit quite soon after subscribing to any MMO as having a goal is *critical* to your motivation to play, in my opinion. Being able to have a larger goal, split into smaller achievements is in my experience how it's most often dealt with both by the player and game design wise.

On the other hand, twitch based MMO:s are just starting and I'll most probably try out Jumpgate and Earthrise. But it isn't the actual *getting* the item/achievement/whatever that's fun (and sometimes I wonder if instant gratification wanting players realize that) it's the road to "get-ness" that is. Admittedly, if that *road* isn't fun then we're in trouble.

As a final rant, most who think they want a "real" sandbox do not actually want one as they don't realize it's too much to handle and there might *very* little instant gratification, if any to be had. It's all about the road ahead and what turns you take. Some people like that, some hate it.

We absolutely need more sci-fi MMO:s (not to say, more steampunk ones!) but I hope we will see at least some that are not twitch based (why do sci-fi games necessarily need to be twitch based by the way? Can't we have both?).

That's enough crap from me. I probably (read: hopefully) have it all wrong, anyway.

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