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Reader Comments (10)

Posted: May 5th 2009 3:42PM Temploiter said

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I'd prefer for Part 4, in addition to more granularity in customization, more granularity in character progression as well. I think games like EVE, UO, AO, and preCU SWG had much more customizable character progression. I understand that Champions Online will have a semi-open-ended progression system as well.

Posted: May 5th 2009 3:46PM Graill440 said

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I disagree with using anything in EVE, particularly the economy which is tainted heavily and cannot possibly be used for anytype of study or comparison, this is a simple fact and consequence of the devs and other players finally getting caught and leaving the game with no viable ground to stand on. If you disagree am sure after all is forgiven you would all still give money to Bernie your that dense.

One thing i see left out is stern consequence for actions. This will prevent several things including the biggest killer of MMO's, low subscriptions. Majority rules, "the wants and needs of the many outweight the wants and needs of the few" it still stands, if MMO creators want subs they need to cater to the majority while keeping the excitement ingame and pleasing the asshats that are most voiceful on the boards and ingame (this is a bad thing too devs), which many devs today cant seem to wrap their heads around.

Instead, MMO marketers do halfassed research on only certain demographics thinking they understand what the real market wants, the first and last mistake most make is using forums or other internet media and not going out to spend a year or so getting to know actual people that dont act as MMO keyboard heroes do.

The first step to firing someone working on an MMO and /or doing "research" is at the first meeting and they use the phrase "this is what I think we should do".

Until several misconceptions and ideas such as crony mentality and "i know what they want" attitudes disapeer the perfect MMO is just a pipe dream.

Leave the more than obvious responses alone, and think about the extended outlook in the industry or what someone other than yourself might want before replying if at all.

Posted: May 5th 2009 4:32PM Wensbane said

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EVE is the very definition of an MMO. 45000 people online at the same time, on a single server? Yes, please!
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Posted: May 5th 2009 4:10PM (Unverified) said

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What they've described would be very much a niche title -- certainly no WoW-killer. Just goes to show that the people who claim to know the most about gaming actually have only the haziest understanding of the real market.

Posted: May 5th 2009 5:11PM Temploiter said

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There is no way a WoW-clone can ever be a WoW-killer. We've seen this time and time again since 2004.
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Posted: May 5th 2009 5:28PM (Unverified) said

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I'm not so sure about this. WoW is on the sweet spot when it comes to difficulty vs. mass appeal. Any easier, and they'll start to lose their base of actual gamers, any harder and they'll lose their masses of jocks, girlfriends, and lonely housewives that play for the social aspect.

The reason that no WoW clone has beaten WoW yet is because WoW has a ridiculous amount of funding behind it and was produced by one of the premier game development studios in the world. The other MMO studios out there right now just aren't as good as Blizzard, plain and simple. If you'll remember, WoW is essentially an EQ clone, but it still beat EQ because of several key innovations.

Any game that wants to kill WoW will have to be more or less the same difficulty as WoW is in order to net the same broad market, but none of the things that he suggested would necessarily turn off casual gamers, they could be incorporated into an accessible game if done correctly. I think that if WoW were to have any of these features, it would be a much better game.
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Posted: May 5th 2009 5:12PM Temploiter said

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"this is a simple fact if you disagree you are an idiot"

You claim the economy is broken without naming any reasons why or what is broken about it.

Despite any problems there may be with the EVE economy, I'm sure the author was simply holding it up as an example of a player-run virtual economy.

Posted: May 5th 2009 5:14PM Temploiter said

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This was a reply to Graill.
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Posted: May 5th 2009 11:07PM cray said

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only game that is ever going to kill WoW is WoW itself. It's already showing it's age.

Posted: May 6th 2009 12:49PM (Unverified) said

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