Both story-driven content and constantly shifting politics will drive users to log in on a regular basis without being either simple or easy to master. These niches are easier to break into than a niche occupied by a game with four years of content and polish.
Another good measure of player engagement is by the average number of hours in a particular play session. Remember what I said about EQ2 being a success by any rational standard? The number of hours the EQ2 player spends in his game is illustrative of that point. Only thirty minutes separates the average WoW session from the average EQ2 session. Both games are equally engaging from the perspective of how long the player wants to (or needs to) spend in the world.
Did you see how I snuck in the concept of "needs to" spend in the game? EVE players, who log into their game on a very frequent basis, manage to accomplish everything they feel they need to accomplish in a relatively short playing session of just under three and a half hours. Again, this is a function of EVE's unique niche(s). You log in, you check the status of the various situations you were following, and you take action. The game is less about meandering around and stumbling into things than it is about missions and concrete goals. That lends itself to shorter playing sessions.
The lack of variance in this chart is the most important thing about it. Take EVE out of the scenario, and the variance is barely more than a single hour. I suspect that this is because we're comparing six subscription MMOs – "all you can eat" for a fixed monthly fee.
An all you can eat restaurant is not the same thing as, say, a short order diner. Asking MMO players to make room in their hearts and wallets for another all you can eat joint is a major marketing challenge. But asking these same players to make room for a regular trip to a food court is much easier. There is lots of room to grow in the "shorter sessions necessary" niche.
We've got proof of that in the "also played" games. To make things simple, let's just look at the games WoW players are also playing.
Now, we've established that WoW's users have very high levels of engagement with the WoW product. They log in at an incredibly frequent rate, and once logged in, they play for the highest average number of hours. 5.3 is an average, which means there are people whose typical play session is much, much longer. The only other thing people do for more than five hours in a row is sleep, for crying out loud. So by only looking at WoW users, I am intentionally looking at a group that has the least "extra" time to devote to other video games.
The games are listed from left to right in the order that they appear when I rank them by the percentage of the WoW population that lists them. The first four games are played by 20-18% of all the WoW players who belong to GamerDNA. Fallout 3, Warhammer Online, and Guild Wars are played by 14% of the WoW group. Warcraft III and EVE are 12% and 11% of the group, respectively.
WoW users seem to like cooperative games, where they work together with other gamers to accomplish goals. WoW users are also clearly not getting their PvP itch scratched by their primary MMO, or else they're an unusually bloodthirsty bunch!
What can we learn about available evolutionary niches from this chart? EVE is getting plenty of logins from this group, possibly because it doesn't require marathon playing sessions. WAR is getting a solid amount of action, possibly because the game's niche is similar enough to WoW's to be comfortable for a WoW player, but unique in its PvP options.
But the most popular options as measured by the percentage of the group playing them offer us this most information. MMOs are living worlds, and things go at the pace of real life. Sometimes the action is fast and furious. Other times you're running errands and doing chores, tidying your inventory and repairing your gear. So an available niche is in terms of the pace of the game. Non-stop action, where death is no big deal and there's no need to acquire specialized equipment or even develop a character.
One could argue that without persistent character development, gear acquisition, or slower paced options, the game isn't truly an MMO. I would argue that we simply haven't seen that kind of MMO yet, and as a result, the niche is wide open for anyone looking to seize it.
Finally, there is an opportunity we can only identify from its absence. The six games on our list, chosen by virtue of being the most popular subscription MMOs, are more alike than different in terms of their settings. EVE is the outlier, being science fiction. But nerds like me forget that to people who didn't cut their teeth on Heinlein, Asimov, McCaffrey, and Clarke, science fiction *is* a form of fantasy. If you lump fantasy and science fiction together as so many people in the mainstream do, our six games are occupying the same niche.
There was a recent article on the web about the vast number of historical settings that have so far gone unexplored in the mad stampede for faux-medieval mythology. The possibilities are endless, as well as the opportunities to partner with educational institutions. The niche is entirely open.
MMOs about sports are beginning to appear, but there aren't nearly the number of competitors as there are in the fantasy niche.
What about simulators with underlying recruiting purposes? So far we have America's Army – what about the Navy? Marines? Air Force? Coast Guard? Games from the FBI or the CIA with decision making and ethical issues to explore?
The recent trend for "freemium" games is cracking open a whole new realm of games with multi-tier pricing structures (free content, paid subscription content, and microtransaction content, all pulled together with leaderboards and other community features). SOE's Free Realms is an example of a game grabbing that niche, as well as the "kid-friendly" niche.
All I can say is that the data proves we are nowhere near market saturation. The future of MMOs is bigger than any of us working in the field today can imagine, and believe me, some of us have big imaginations.
Reader Comments (10)
Posted: May 5th 2009 12:57PM Gaugamela said
It is a nice article. However, i am disapointed with one thing: In all of the graphs WAR achieves values at the same level of LotRO and EVE and in many cases superior to one or both of those games. Yet, it is only mentioned once in the article almost at the end. The author mentions the niche offered by LotRO (even though it's focus is PvE just as WoW...) and EVE and "forgets" to mention the RvR niche and WAR. How convenient...
It seems that WAR as garnered really bad press and a loyal "hatebase". It would be nice that more of the spotlight would be given to it when in comparisons like this one it shines against games of the same market.
This article doesn't seems to have been originally written by Massively so i'll give you guys the benefit of the doubt about favouritism torwards LotRO and EVE (although you guys truly are EVE biased - the amount of articles about it is huge...).
It seems that WAR as garnered really bad press and a loyal "hatebase". It would be nice that more of the spotlight would be given to it when in comparisons like this one it shines against games of the same market.
This article doesn't seems to have been originally written by Massively so i'll give you guys the benefit of the doubt about favouritism torwards LotRO and EVE (although you guys truly are EVE biased - the amount of articles about it is huge...).
Posted: May 5th 2009 1:25PM (Unverified) said
All of this data is worthless outside of the gigantic qualifying statement: "of the GamerDNA userbase". I'd bet real wads of money that, in reality, the second most played game by WoW players is some nonsense like Bejeweled or something on pogo.com or wherever the so-called "casuals" congregate on the intertubes now.
I'm a fairly hardcore gamer. I don't have as many marathon sessions as I used to, but I've been playing now for a solid twenty years and I have probably had very few days in that time where I didn't at least play SOMETHING. Having said that, I don't use gamerDNA and I don't personally know anyone who does. As far as I can tell, there are two types of people who use GamerDNA: the "e-peen" crowd, and the "social networking" crowd. Even besides that, I''m almost certain that there is a very large age bias there as well.
TLDR: If anything, GamerDNA only targets the "hardcore" demographic, and it doesn't even target that demographic very well. Looking at the numbers is interesting, but it doesn't really tell us anything useful.
I'm a fairly hardcore gamer. I don't have as many marathon sessions as I used to, but I've been playing now for a solid twenty years and I have probably had very few days in that time where I didn't at least play SOMETHING. Having said that, I don't use gamerDNA and I don't personally know anyone who does. As far as I can tell, there are two types of people who use GamerDNA: the "e-peen" crowd, and the "social networking" crowd. Even besides that, I''m almost certain that there is a very large age bias there as well.
TLDR: If anything, GamerDNA only targets the "hardcore" demographic, and it doesn't even target that demographic very well. Looking at the numbers is interesting, but it doesn't really tell us anything useful.
Posted: May 5th 2009 1:27PM myr said
I'd like to see some info about FFXI personally; two million active characters in a game where most players only have one or two toons (due to additonal fees plus the job change system) is likely more than a lot of other games have.
Then again, I'm biased there I guess...
Then again, I'm biased there I guess...
Posted: May 5th 2009 2:15PM toychristopher said
I want a new game! Something like EVE but in a fantasy setting but with better character customization. And a pony.
Posted: May 5th 2009 2:24PM Scopique said
Pope Jamal has it partially right...gamerDNA's data is based on a self-selecting sample, so there's a very real possibility that it IS biased in some ways. I suppose that with the largest playerbase in the West, WoW players have a greater chance of signing up with gDNA then any other game's population does.
Even so, this is an "across the board" style report, comparing what the majority segment (WoW players registered with gDNA) ALSO plays. It's not to be extrapolated to the greater gamer population.
I just wish gDNA would come up with some analysis that don't involve WoW for once.
Even so, this is an "across the board" style report, comparing what the majority segment (WoW players registered with gDNA) ALSO plays. It's not to be extrapolated to the greater gamer population.
I just wish gDNA would come up with some analysis that don't involve WoW for once.
Posted: May 5th 2009 8:17PM engrey said
You can not draw any conclusions from this, however we like statistics and believe them blindly. Like in the election some news places will sample 2300 people and from that draw a conclusion to who is more favorable.
Unless you are doing a vast majority of the WoW player base and not just from one single group your results will be way off. The same can be said about Xfire which is more widely used but it still does not prove anything.
I hate these kinds of studies since the test sample is just one group. If the people where from GamerDNA, Xfire, Xbox live, and the games them self then you would have a much wider and more thorough result.
Unless you are doing a vast majority of the WoW player base and not just from one single group your results will be way off. The same can be said about Xfire which is more widely used but it still does not prove anything.
I hate these kinds of studies since the test sample is just one group. If the people where from GamerDNA, Xfire, Xbox live, and the games them self then you would have a much wider and more thorough result.
Posted: May 5th 2009 6:32PM happyfish said
I thought the following quote was interesting:
"An all you can eat restaurant is not the same thing as, say, a short order diner. Asking MMO players to make room in their hearts and wallets for another all you can eat joint is a major marketing challenge. But asking these same players to make room for a regular trip to a food court is much easier. There is lots of room to grow in the "shorter sessions necessary" niche."
Maybe this is where the free to play genre from Asia will take a foothold here. I'm willing to pay for one monthly sub at a time, anything more just seems like a waste of money to me. I'd love to try some of the newer MMOs like AoC or War again, but I really dont want to pay for a monthly sub again.
"An all you can eat restaurant is not the same thing as, say, a short order diner. Asking MMO players to make room in their hearts and wallets for another all you can eat joint is a major marketing challenge. But asking these same players to make room for a regular trip to a food court is much easier. There is lots of room to grow in the "shorter sessions necessary" niche."
Maybe this is where the free to play genre from Asia will take a foothold here. I'm willing to pay for one monthly sub at a time, anything more just seems like a waste of money to me. I'd love to try some of the newer MMOs like AoC or War again, but I really dont want to pay for a monthly sub again.
Posted: May 5th 2009 7:03PM (Unverified) said
Yes I think this is where it gets interesting. The data shows there is a hunger for Massively Multiplayer games, and folks are playing multiple subscription based as well as free and item based ones.
I think interesting part of the article for me, is that you can start to see how there is a market out there beyond WoW. That people want the massively connected worlds, in their setting and model of choice, and possibly how to reach out to these gamers.
Reply
I think interesting part of the article for me, is that you can start to see how there is a market out there beyond WoW. That people want the massively connected worlds, in their setting and model of choice, and possibly how to reach out to these gamers.
Posted: May 5th 2009 8:38PM (Unverified) said
I like Gamer DNA's studies but if Gamer DNA really thinks that one can discover untapped niches within the broader MMO market from a sample in which the average number of hours played is upwards of four hours for each of the major subscription based titles, then they're at best misinterpreting the data. While I recognize these are median values, an average of 4+ hours per play session/day is not representative of the vast majority of MMO players or gamers more generally. Those kind of numbers represent an extremely small minority of players and the data is then only applicable for trends within that small community. If one had some numbers for titles like Fusionfall, Wizard 101, and Habbo Hotel as well as subscription titles direct from the publishers, then the assertions made in this article would have wider merit.
Posted: May 6th 2009 8:33AM Lamthara said
Wow is a time wasting game... that is right :)
it's the way the game is designed that pushes you play quite a lot. If you want to raid i guess you have to spend at least three hours from the raid entrance to the end (wipes included :P )
Some instances are faster (you can do them in 30 minutes if you really run...) but the fact is that once you've finished lvling and you have a good gear the instances are quite useless and you do them only to power lvl the low guildmates...
I guess we should need a new mmorpg :( something with a nice gameplay but that doesn't deserve that much time to be played
...eve asks less time, that right, but if you want to do something with your corp mates works just like Wow.... and the "jump-warp-jump-warp...." is very boring.. when you have to meet with the others and you have 20 jumps in front of you maybe you're pushed to log off more than go in autopilot. Ehi does this explain the charts :P ?
it's the way the game is designed that pushes you play quite a lot. If you want to raid i guess you have to spend at least three hours from the raid entrance to the end (wipes included :P )
Some instances are faster (you can do them in 30 minutes if you really run...) but the fact is that once you've finished lvling and you have a good gear the instances are quite useless and you do them only to power lvl the low guildmates...
I guess we should need a new mmorpg :( something with a nice gameplay but that doesn't deserve that much time to be played
...eve asks less time, that right, but if you want to do something with your corp mates works just like Wow.... and the "jump-warp-jump-warp...." is very boring.. when you have to meet with the others and you have 20 jumps in front of you maybe you're pushed to log off more than go in autopilot. Ehi does this explain the charts :P ?
Featured Stories
The Daily Grind: Would you like appropriate movie tie-in content in your MMOs?
Posted on May 23rd 2013 8:00AM







