One of the things people chalk growth in an MMO up to is the strength of the IP - especially when you're talking about an established IP in popular culture like Star Wars
, Lord of the Rings
, Star Trek
, etc. Of course, some others will point out that there's something to be said for a completely new experience with an interesting story or idea behind it. City of Heroes
, while based on comic books, wasn't based on any one comic in particular. EverQuest
was general fantasy. World of Warcraft
, while based on the Warcraft
RTS wasn't nearly as much of a pop-culture buzzword then as it is now.
Assuming all games have good mechanics - do you think that having a well-known IP can offer more potential in terms of creating an MMO these days, or do you feel that a well-timed new concept with a fresh new IP would do better? What particular games do you think have the most potential - and are they new franchises, or old, established stories already well-known to popular geekdom? Will it take a new spin on an old IP to really make things interesting in terms of upcoming games?