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Reader Comments (26)

Posted: May 7th 2009 8:07AM NeoDodge said

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What about marking a dot on a map is killing immersion in a freaking superhero game ? I mean, it's a contemporary setting ! Do you mean by this "No, SuperBob, don't use your GPS ! It'll kill all the fun of looking for The NeedleCorp HQ in the middle of Haystackville !" ? Personal preference aside, this simple system is more being consistent than making anything new / following a standard / breaking your WSoD...
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Posted: May 4th 2009 10:48PM Anatidae said

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This is one the few betas that I wish I would have got in on. Some of them I have - I could have cared less, but I love making heroes and villains in CoX - so I am pretty jazzed about all these new options.

Posted: May 5th 2009 6:44AM cray said

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I would like to know what Acrobatics is for travel power. Summersalts, flips and cartwheels to the next zone?

Posted: May 5th 2009 7:01AM (Unverified) said

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I wasn't interested in this game at all when they first started working on it, but now I'm finding myself looking everyday for new info...I can't wait to play it!

Posted: May 5th 2009 7:45AM (Unverified) said

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Does anyone know if you can take off the cel-shading in the game yet? Thought i read something about it but can't remeber. Would love to play the game but can't stand the cel-shading look of the game.

Posted: May 5th 2009 10:18AM (Unverified) said

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Yes the cel shading is optional. I'm always amazed that cel shading is such a game-breaking issue for so many people.

Thanks for this preview, it sounds awesome even if I do think it was a bit of a misstep going with the alien invasion as your intro to the game. There are a lot of people having trouble seeing the distinction between Champions and CoH, and this won't help the comparison.

That said it still looks great and I'm looking forward to it.

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