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Reader Comments (64)

Posted: May 3rd 2009 8:30PM (Unverified) said

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So... why do people still play that game? Maybe this will make finally move away from that crack-game... The raids in LOTRO are amazing compared to WoW's...

Seems as if blizzard is starting to treat their customers like the darkfail people...

Posted: May 3rd 2009 9:20PM Halldorr said

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"The raids in LOTRO are amazing compared to WoW"

Really? Like how so? I genuinely ask as I never got past level 30 in LOTRO and am curious.
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Posted: May 3rd 2009 10:09PM johnnliu said

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I stopped playing LOTRO ages ago because I thought the raiding end game was lacking.
Since I'm not playing LOTRO now, I can't speak for other's experiences, but this is what someone on my blog list says, as recent as 1 week ago:

http://www.killtenrats.com/2009/04/27/strategic-class-selection/

Sounds a bit odd when you need to stack 6 hunters in a 12 man raid group... using only 5 out of the total 9 classes available. That speaks to me to be lacking in proper raid design.
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Posted: May 3rd 2009 10:09PM Jesspiper said

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It's a matter of opinion. I also prefer LOTRO's raid content to WoW's but I'm not actually sure if it's "better", aside from the obvious and vast graphical superiority of LOTRO of course.
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Posted: May 3rd 2009 10:21PM Holgranth said

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Your trolling makes me laugh and pity you.....greatly.
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Posted: May 3rd 2009 10:53PM (Unverified) said

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actually they changed that instance design as it wasn't doing what it was supposed to be doing, there were other ways of doing it

I've played both games and prefer LOTRO, but even then I have to admit that if you like raiding, stick with WoW. LOTRO's end game content is either 1 main fight a week(watcher) or an upcoming Rift-like dungeon with multiple mobs(once a week also, 1 to 2 days to finish). So if you're used to logging in WoW every single night and really like raiding every moment, I wouldn't touch LOTRO.

If you like to do other things(like housing, collecting trophies, tradeskilling, etc etc) than raiding, then try LOTRO, its much more diverse in gameplay.
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Posted: May 3rd 2009 9:11PM Grok said

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The defense here seems to rely completely on the "Blizzard gave it to us, so we thought it was okay" argument, which is laughable in my opinion.

What sane person honestly thinks the reward for having your account hacked is a 100 charge I-WIN button?

Posted: May 3rd 2009 9:19PM Crsh said

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Tho it begs the question: why on Earth did a GM send that item to a player in the first place?
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Posted: May 3rd 2009 9:26PM (Unverified) said

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The same people that sue coffee shops for millions because their coffee was hot. If they wanted to sue for the banned accounts they would most likely get them back or damages maybe even both depending on the judge.
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Posted: May 3rd 2009 11:11PM (Unverified) said

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Grok, why do you think the "Blizzard gave it to us, so we thought it was okay" argument is so laughable? Who's to say the item wasn't intentionally given to him? It's not like he stole it...

Even if it wasn't intentionally given to him, it's in no way justified to punish anybody for using it. There was absolutely no foul play involved in this situation on the player's part and the blame should rest squarely on Blizzard.

Anybody who hates on people that catch a lucky break similar to this situation are just flat out jealous it didn't happen to them.
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Posted: May 4th 2009 2:56AM nomoredroids said

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Hmmm...so he found an insta-win shirt, and didn't report it. Why didn't he report it? Because he knew he'd get it taken away. If he honestly thought that it wouldn't be taken and he was supposed to have it, he would have reported the insta-win shirt, comfortable in the knowledge that he was going to keep it, and comfortable in his attempt to return it. Instead he kept and used it, and the lidless eye found the one shirt, then sent him packing. Way to go, D-Bag.

Some luck, huh?
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Posted: May 4th 2009 8:27AM (Unverified) said

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Havok, It wouldn't make any difference but he didn't find it. It was delivered to his inbox by a GM...

Plain and simple.

Whether he felt guilty for having it or not is irrelevant. It's not the player's responsibility to question something a GM does. Maybe he felt comfortable enough that the item was his because I repeat...a GM gave it to him.

Yes, I would consider him lucky for receiving it. What does he have to lose other than a monthly subscription to a video game? He could bend Blizzard over and press charges if he wanted.
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Posted: May 4th 2009 8:55AM Contradictions said

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If someone in real life was handing out $100 bills, would you take it to the cops so they could determine if you really should have that money? Maybe it was a mistake, maybe it wasn't supposed to be given away. Either way, most people would pocket the $100 and spend it as soon as possible. It's just human nature.
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Posted: May 3rd 2009 10:46PM engrey said

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This reminds me of a time when a GM put an item that was never suppose to be in a loot table by accident. The player then got an legendary ring and is the only one in the world with it. However blizz did not ban his account and said it was fine for him to keep.

So an item that was mailed can not be used and like any opportunity if I see a wallet I am not going to give it back I will take the money and run. Plus it is a game so no harm done to blizz. Banning on the other hand is a little harsh for a mistake that blizz made.

Posted: May 3rd 2009 9:24PM AlamoeJones said

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maybe if they don't want players getting their hands on an item like that they shouldn't create it and put in game in the first place...

Posted: May 3rd 2009 9:33PM Alpoe said

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dantevengence, dude, you sound 100% troll, least make your opinion have some factual opinion in it

Posted: May 4th 2009 12:33PM (Unverified) said

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"dantevengence, dude, you sound 100% troll, least make your opinion have some factual opinion in it"

Factual opinion? What is that?
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Posted: May 4th 2009 2:42PM (Unverified) said

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Demosthenes, there is no such thing as a factual opinion. Good job.
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Posted: May 3rd 2009 10:01PM Brendan Drain said

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The GM items are often required for them to easily do their job. GMs in EVE, for example, have a gun that unanchors POS modules and another gun that instantly destroys whatever it hits. They use them for cleaning up broken POS and such if they get bugged but if a player got his hands on them, he'd be able to cause a lot of havoc with them.

I recall reading about a game (I think Everquest) that had solved this problem a long time ago. I don't know if they invented it or if someone did it before them but it worked really well. GM items had a property called Radioactive which made them instantly kill anyone who picked it up. GMs were then made immune to radioactivity.

Posted: May 3rd 2009 10:43PM johnnliu said

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surely every GM item should be flagged as such, marked with "gm-only" and a player shouldn't be able to use them.

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