One of the things that many people absolutely can't stand about many different MMOs is how slow to respond - and generally how light the punishment - for people getting caught exploiting/botting/or generally being a flaming @#(hat. Botting might nab you only a couple of weeks off for bad behavior - if they even bother to ban you at all. Scamming other players? Smack on the wrist. Of course, on the other side of the road, you have Aventurine who, with Darkfall, have been aggressively ban-hammering anyone who appears to be doing anything fishy. No excuses, no second, third, or fourth chances. If you cheat there and they can verify it, your account gets nuked from orbit.
Some players hate this, and claim that due to potential for error, it's way too dangerous. Other players think this is quite possibly one of the best things Aventurine is doing in regards to Darkfall - trying to keep it completely level and dealing with anyone who exploits, macros, etc. harshly. This morning we thought we'd ask what you feel is better - the more hands-off approach, giving people multiple chances to screw up before they're banned more common to many MMOs, or the hard-line Darkfall approach of ban first time, ban often?
Reader Comments (19)
Posted: May 1st 2009 8:27AM Scopique said
Depends on the game...Activities unertaken in EVE Online, for example, would get someone banned from other games so fast the player's PC would explode.
Personally, I think that banning on first offense is OK as a way to get the message across, but there MUST be some way of appealing the ruling. Perhapse in this case, people will see that trying to circumvent the rules has consequences, but it's going to be up to the PLAYER to do a lot of non-game work to try to get their account back in good standing. Some (not all, of course) might think twice if they have to do any REAL work to keep playing.
Personally, I think that banning on first offense is OK as a way to get the message across, but there MUST be some way of appealing the ruling. Perhapse in this case, people will see that trying to circumvent the rules has consequences, but it's going to be up to the PLAYER to do a lot of non-game work to try to get their account back in good standing. Some (not all, of course) might think twice if they have to do any REAL work to keep playing.
Posted: May 1st 2009 8:29AM nomoredroids said
Pretty soon people are going to learn that its just not the best option to cheat while playing Darkfall.
People who cheat don't need warnings - they know exactly what they're doing. Warnings are for people who do something that might be borderline, and you need to 'fire one down their nose' to let them know that what they're doing is not OK. Cheaters know they're exploiting/hacking/and generally making the game less fun for the people they're playing with, especially in a PVP-centric game like Darkfall. Bring the Banhammer.
People who cheat don't need warnings - they know exactly what they're doing. Warnings are for people who do something that might be borderline, and you need to 'fire one down their nose' to let them know that what they're doing is not OK. Cheaters know they're exploiting/hacking/and generally making the game less fun for the people they're playing with, especially in a PVP-centric game like Darkfall. Bring the Banhammer.
Posted: May 1st 2009 8:37AM (Unverified) said
One and done, for sure.
Posted: May 1st 2009 8:39AM Halldorr said
Agree, ban if it is very clear that someone is cheating. Blizzard could learn a thing or two from Aventurine, I find them far too light on people cheating.
Posted: May 1st 2009 9:39AM galoshes said
Wait, are you telling me that macro-ing AKA "dressed up" key binding is a bannable offense?
That seems rather harsh...
That seems rather harsh...
Posted: May 1st 2009 10:39AM (Unverified) said
Juwa, if the game does not support it ingame, then yeah, it's a third party program.
@OP- I know that scamming is not a bannable offense in DF. When I played some of my guild leaders went to a newb town and asked to buy a crap ton of resources. They lured a guy to a remote location in the town to do the deal and ganked him (in town), stealing the resources, and keeping the money. That is one of the things DF is all about imo. (If it is in fact a bannable offense, then, lol)
@OP- I know that scamming is not a bannable offense in DF. When I played some of my guild leaders went to a newb town and asked to buy a crap ton of resources. They lured a guy to a remote location in the town to do the deal and ganked him (in town), stealing the resources, and keeping the money. That is one of the things DF is all about imo. (If it is in fact a bannable offense, then, lol)
Posted: May 1st 2009 10:45AM Krystalle Voecks said
Good to know about Darkfall, but I suspected it, as it's a respected mechanic in EVE. That said, there are people who scam others in games like World of Warcraft or Guild Wars and the perpetrators are often seen online later, even after a GM has intervened and returned the scammed items/materials to the other player. So, in the regard to that mention, it's more in the overall MMOGosphere - if it's against the rules in that game, should you be banned for it.
Hope that makes sense. I'm a bit short of coffee this morning. ;D
Reply
Hope that makes sense. I'm a bit short of coffee this morning. ;D
Posted: May 1st 2009 10:41AM raidervcc said
I definitely agree with the harsh banning. As the article says, it keeps the game equal and fair for everyone else, and from what I gather about Darkfall, it is a skill-based combat system, so it becomes that much more important.
Posted: May 1st 2009 10:49AM Gubru said
Ban 'em all and let Greyskull deal with 'em.
Posted: May 1st 2009 11:14AM (Unverified) said
Ban them. Players are people and people push limits. Most cheaters know that they can cheat because the game company is too afraid to lose their subs. So, cheaters keep cheating until they can't. In DF that happens to be once. I applaud Aventurine for being mature and firm about their rules.
To the note about the "potential for error" in the article. If they can verify the cheating then the potential for error is pretty darned low if you ask me.
To the note about the "potential for error" in the article. If they can verify the cheating then the potential for error is pretty darned low if you ask me.
Posted: May 1st 2009 11:18AM (Unverified) said
Ban them all.
Players seem to think that having made a purchase of the software, they can do what they want and the customer is always right.
You are buying access to a sandbox/amusement park/railway line that is run by people who expect all the kids at campt to get along. If you cheat, you should be sent home.
You don't get your money back either if you run on the field at a baseball game or puch the kids at swim camp, so you shouldn't cry if you get kicked out for good in an MMO.
Players seem to think that having made a purchase of the software, they can do what they want and the customer is always right.
You are buying access to a sandbox/amusement park/railway line that is run by people who expect all the kids at campt to get along. If you cheat, you should be sent home.
You don't get your money back either if you run on the field at a baseball game or puch the kids at swim camp, so you shouldn't cry if you get kicked out for good in an MMO.
Posted: May 1st 2009 1:32PM J Brad Hicks said
Ban 'em. One cheater who keeps being seen to get away with it can cost you 50 subscriptions. Many of those people would have stayed longer than he will; once enough people quit because the cheating is out of hand, the cheaters quit, too, calling the game "lame" because there aren't enough people around to gank.
Posted: May 1st 2009 2:42PM (Unverified) said
I'm all for these bans, and applaud them for getting rid of cheaters and not accepting the 'I was only testing' or 'I didn't know it was an exploit' excuses.
That said, I don't do anythings questionable at all. And if I found myself wrongly banned, I'd be pretty angry about not having any recourse.
Time will tell how accurate they are.
That said, I don't do anythings questionable at all. And if I found myself wrongly banned, I'd be pretty angry about not having any recourse.
Time will tell how accurate they are.
Posted: May 1st 2009 3:38PM Russell Clarke said
It's harsh, but they're only PVPers, so who cares? :)
Posted: May 2nd 2009 12:05AM (Unverified) said
Dont ban, why? Because they brought the bug to your attention to be fixed.
On a test server for Warcraft I discovered how to do 500 million damage per swing, and upon executing this on a test dummy, a horde raid entered Ironforge... well... I tested it on them as they zoned in from the subway... with sweeping strikes and bladestorm...
And upon the billions of damage being processed by a dying horde raid the server crashed for a day, and I /flex'd on the PTR forums that day... I hit the game SO HARD I broke a server, and I didnt get banned for it :)
On a test server for Warcraft I discovered how to do 500 million damage per swing, and upon executing this on a test dummy, a horde raid entered Ironforge... well... I tested it on them as they zoned in from the subway... with sweeping strikes and bladestorm...
And upon the billions of damage being processed by a dying horde raid the server crashed for a day, and I /flex'd on the PTR forums that day... I hit the game SO HARD I broke a server, and I didnt get banned for it :)
Posted: May 2nd 2009 3:24AM cray said
I've stated before in previous article regarding the banning that I'm all for Aventurine's hard-line stance. One thing I mentioned but didn't really expand on was that I feel we need to change the mentality of gamers. There's far too many gamers who do on play the games as they were intended to be played. They don't see any respect or lack thereof to the spirit of which a game is designed.
Far too much focus is aimed at winning at all cost, or at very least boasting of one's gamesmanship. (I'm max level character, you're not therefore I'm elite!). Very few gamers see any reason to be creative within the means of the game. Juvenile behavior runs rampant, even among adult gamers. Cheating has become socially acceptable that it's not a moral issue but rather style of gameplay.
Players need to understand the point of playing a roleplaying game on a massive scale. They need to see it as chance to do some virtual pretending as opposed to just jumping in a pool of competitors and fiercely competing until they feel vindicated in some capacity. I'm sorry but MMOs are not the place for that kind of behavior. MMOs are about escapism, developing your made up character. Do you remember when you were kid and pretended to be a superhero and put the blanket around your neck to symbolize your cape? That's part of developing your character. MMOs are a social game, interact with players, get into character and build the experience. Be kids again without being juvenile punks.
I'm not against competition, and I'm not suggesting people be Care Bears to each other. I relish fierce competitors as long as there's a code of respect for each other and the games rules. I also want some respect towards the spirit of the games we play.
Far too much focus is aimed at winning at all cost, or at very least boasting of one's gamesmanship. (I'm max level character, you're not therefore I'm elite!). Very few gamers see any reason to be creative within the means of the game. Juvenile behavior runs rampant, even among adult gamers. Cheating has become socially acceptable that it's not a moral issue but rather style of gameplay.
Players need to understand the point of playing a roleplaying game on a massive scale. They need to see it as chance to do some virtual pretending as opposed to just jumping in a pool of competitors and fiercely competing until they feel vindicated in some capacity. I'm sorry but MMOs are not the place for that kind of behavior. MMOs are about escapism, developing your made up character. Do you remember when you were kid and pretended to be a superhero and put the blanket around your neck to symbolize your cape? That's part of developing your character. MMOs are a social game, interact with players, get into character and build the experience. Be kids again without being juvenile punks.
I'm not against competition, and I'm not suggesting people be Care Bears to each other. I relish fierce competitors as long as there's a code of respect for each other and the games rules. I also want some respect towards the spirit of the games we play.
Posted: May 2nd 2009 3:51AM cray said
I made a spelling error in the first paragraph. I meant to say.... There's far too many gamers who do NOT* play the games as they were intended to be played.
I also want to add that gamers need to be educated on what it means to play a game in which the spirit it intended to be. Basically it means playing within the rules and dealing with the game's inadequacies fairly and just as the programmer intended. For example, just because there's a programming bug that lets you level up your character by returning to respawn point doesn't mean you should abuse it just to advance yourself through the game.
Learn to beat the game as the programmer wants you to play it. Sure it might be harder (which likely was the intention). I know this is hard to process for some gamers who just feel it is in their right to play the game how ever they see fit, including the abuse of bugs and glitches of the game because they feel a programmer's inadequacy is merely a token or a deserving of their right as a paying customer.
Reply
I also want to add that gamers need to be educated on what it means to play a game in which the spirit it intended to be. Basically it means playing within the rules and dealing with the game's inadequacies fairly and just as the programmer intended. For example, just because there's a programming bug that lets you level up your character by returning to respawn point doesn't mean you should abuse it just to advance yourself through the game.
Learn to beat the game as the programmer wants you to play it. Sure it might be harder (which likely was the intention). I know this is hard to process for some gamers who just feel it is in their right to play the game how ever they see fit, including the abuse of bugs and glitches of the game because they feel a programmer's inadequacy is merely a token or a deserving of their right as a paying customer.
Posted: May 3rd 2009 9:41PM (Unverified) said
Players need to start accepting responsibility for their actions. The whole 'ITS JUST A GAAAAAME!!!!!!1' attitude is becoming a very, very tired argument in favor of unmitigated asshattery.
The customer is most definitely NOT always right, especially when it comes to shared, interactive online experiences.
Take notes Blizzard.
The customer is most definitely NOT always right, especially when it comes to shared, interactive online experiences.
Take notes Blizzard.







