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Posted: May 1st 2009 9:01PM mysecretid said

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I agree with NT that playing online with people from other countries can often break stereotypes and cliches about how the "people over in that country" are, and how they behave.

We all know -- if we think about it -- that our ideas about foreign nations are often just a collection of stuff we've seen or heard second-hand, but actually playing alongside someone from elsewhere can give you a less "stylized" notion of what those human beings can be like. They become individual people, instead of just expressions of a general idea.

As for the changes in clothing required to make Rappelz work in the MENA (Middle Eastern/North African) market, one interesting side effect is that the clothing options in games might show a little more variety in the future.

With fantasy MMORPGs especially, sometimes the clothing gets sooo cliche. As in, "Oh look, here comes today's "warrior chick in the chainmail bikini" # 305!" (who is, of course, played by a fifty-year-old, 400-lb male truck driver -- or else, a ten-year-old boy).

If the costume variants designed for the MENA localization get added to the clothing options available in the original Rappelz game, this could be a good thing.

Options are good, and options with some "regional authenticity" behind their design couldn't hurt either.
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