The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 152 comments
- The Daily Grind: What's the highest sub fee you'd pay? 85 comments
- BioWare kicks off Star Wars: The Old Republic Q&A Fridays 73 comments
- Earthrise shutting down today 69 comments
- Star Trek Online unpacks Cardassian mystery boxes 60 comments
Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: May 1st 2009 9:01PM mysecretid said
We all know -- if we think about it -- that our ideas about foreign nations are often just a collection of stuff we've seen or heard second-hand, but actually playing alongside someone from elsewhere can give you a less "stylized" notion of what those human beings can be like. They become individual people, instead of just expressions of a general idea.
As for the changes in clothing required to make Rappelz work in the MENA (Middle Eastern/North African) market, one interesting side effect is that the clothing options in games might show a little more variety in the future.
With fantasy MMORPGs especially, sometimes the clothing gets sooo cliche. As in, "Oh look, here comes today's "warrior chick in the chainmail bikini" # 305!" (who is, of course, played by a fifty-year-old, 400-lb male truck driver -- or else, a ten-year-old boy).
If the costume variants designed for the MENA localization get added to the clothing options available in the original Rappelz game, this could be a good thing.
Options are good, and options with some "regional authenticity" behind their design couldn't hurt either.