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Reader Comments (16)

Posted: May 1st 2009 3:35PM (Unverified) said

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Until 1.23 I found SL extremely unstable on my late-2006 iMac -- I find 1.23 extremely stable (so far - I'll be confident this is real after a couple of weeks). This is a very welcome turnaround.

Posted: May 1st 2009 5:50PM (Unverified) said

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Wow.

SO MANY anxiously-awaited features. I mean stuff I've been waiting for for atr least a full year or more.

/me grins big.

Posted: May 2nd 2009 6:19AM (Unverified) said

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"Changed: Make asset upload fees variable at the viewer"

I can't be interpreting this correctly, they wouldn't allow people to choose to pay 0L$ for uploads, right?

so many changes, I think a few of them will probably make people want "the old viewer". I wonder if there will be a movement against ShadowDraft (or whatever the new rendering system is called) like there is against Windlight (even with all the new eyecandy disabled and settings set to the best performance possible, for some people, clients with the WL rendering engine still underperform in comparison to clients using the old engine)

btw, a couple of links in the beginning seem to have been turned into plain text

ah, one last thing, where is the warning about danger to pets?

Posted: May 2nd 2009 7:13AM (Unverified) said

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The pet warning is in the second-last paragraph as usual.

As for the shadow code, so far we've found performance of it to be highly variable from build-to-build. Some provide very little impact, while others slow performance to an utter crawl.

It's something that has to be enabled specifically, though.
1) Turn on atmospheric shaders (no atmospheric shaders = no shadows)
2) Turn off deferred rendering via the debug settings (I believe the option is RenderDeferred)
3) Enable RenderUseFBO via the debug settings.
4) Turn on deferred rendering.

You will get either:
a) No change
b) A crash
c) Shadows, with a loss of 10%-95% of your frame-rates.
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Posted: May 2nd 2009 7:18AM (Unverified) said

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Oh, the variable upload fee. Nearly forgot.

I believe it is so that the server can indicate to the viewer what the cost of the asset upload will be. I think previously the viewer always assumed that any asset would cost L$10, regardless of what the server actually might actually charge.

I think it's just a more informational thing so that they have the option of changing asset upload pricing based on any criteria they like (eg: Premium/basic account, or asset type, or the size in bytes or whatever).
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Posted: May 2nd 2009 7:19AM (Unverified) said

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ah, I see :)
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Posted: May 2nd 2009 10:22AM (Unverified) said

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> I wonder if there will be a movement against ShadowDraft
> (or whatever the new rendering system is called)
> like there is against Windlight

I guess yes - there always will be a movement against new features - even if (AFAIK) these new shadows features don't make any difference in the viewer behaviour until you enable RenderDeferred.

By the way this viewer doesn't offer Projected Textures feature yet - so you only have shadows from Sun and Moon, not from objects. Intrepid users need to compile Render-Pipeline branch sources to preview that feature. Official wiki has instructions about compiling viewer sources. Here are some videos that shows Projected Texture:
http://www.youtube.com/watch?v=R_CQPRcHZGU
http://www.youtube.com/watch?v=18zR_XXNdLY
http://www.youtube.com/watch?v=kWxuNASUlGA
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Posted: May 2nd 2009 9:45AM (Unverified) said

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Latest news;
As the result of scattered reports of anti-virus program alerts triggered by 1.23 RC0 (Windows only), we have temporarily disabled further downloads of this release. We are actively investigating these reports and will provide an update soon. In the meantime, 1.22 RC11 has been re-enabled as the current Release Candidate viewer.

Posted: May 2nd 2009 9:54AM (Unverified) said

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Hmm. Thanks for the heads-up. The jump back to the previous RC series seems odd since the official 1.22 viewer *is* 1.22RC11 (except for the version number). Just disabling the download link would seem to be enough.
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Posted: May 2nd 2009 5:11PM (Unverified) said

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I can confirm the antivirus issue; I use Avira AntiVir, and it flags the install as containing a "heuristic" malware program. that's no fun!
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Posted: May 3rd 2009 3:16AM (Unverified) said

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what malware in specific is being identified?

btw, sorry for the off-topic, but is there a way to use the password thing and still receive a confirmation email before my comment gets posted publicly here?

Posted: May 3rd 2009 3:41AM (Unverified) said

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Alas, no. If you fill in the email and password it confirms right away (sometimes I've made some ghastly typo and regretted that.

I understand that no specific known malware item is being identified. The software is looking at various patterns of instructions in the binary that it believes are suspiciously similar to sets of instructions in malware. Thus it is being flagged as a potential, new, unknown threat.
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Posted: May 3rd 2009 4:06AM (Unverified) said

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hm, I see, I thought it was a false positive involving somthing specific (I had Spybot S&D tell me SLVoice.exe was actually a trojan called Fraud.VirusDoctor (I think that was it), but checking on Spybot S&D's forum it seems the last update was triggering tons of false positives about that specific malware, and I thought perhaps the issue was similar)

and about the password thing, you think the tech team can add a checkbox to send a confirmation email before posting the comment (and perhaps means to edit a comment after it is posted in case typos still manage to slip past the confirmation, perhaps keeping history so people can't hide what they said even after editing their comment) ?
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Posted: May 3rd 2009 7:26AM (Unverified) said

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Default perms when uploading textures, bulk permissions editing and being able to turn off banlines are all good.

The adult content stuff is not so good. I placed a land rental advert on a mature sim, I chose PG level as there's absolutely nothing mature about my advert and that means it doesn't show in mature search.

This needs to be cumulative or do LL want people to have to place 2 adverts? I want people looking for mature land to find the ad, but it's not a mature ad.

Posted: May 7th 2009 7:43PM (Unverified) said

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Stupid people always rally against change. It's a sad truth, but many people are against any form of change.

Heck, you could increase the fps by 15fps for every user, and some would complain it seems to smooth and 'unrealistic' by their previous understanding of what realism is in SL.

Posted: May 7th 2009 7:43PM (Unverified) said

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Also,

Many need to disable antialiasing at this point. I so wish it worked, but seems to interfere with shadows.

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