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Reader Comments (4)

Posted: Apr 29th 2009 1:11PM (Unverified) said

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To be honest, dailies are a fucking horrible idea. When you realize that your typical "Kill X to get Y and bring back to Z" quest does not require X, Y and Z to be variables but constants you don't need to rewrite an amazing amount of quests - you can just make ~25 and then keep people occupied forever. It's the lazy developers dream - easy to make content that will keep players occupied for ages. With the addition of a promised reward you can be almost sure that players won't stop playing until they've got the reward.

Sure you may say that the quest's objectives varies, but it's still farming really. Just because it's slightly varied farming doesn't make it any less farming. And neither are the developers any less lazy or unimaginative. Additionally, when a developer needs to add something such as dailies to make players go back and play previous content, haven't they then kind of failed? If the content in itself lacks replay value on it's own I don't think it's done sufficiently well.

Personally I pray that GW's dailies won't come in GW2, but I also believe that they will. Hopefully though dailies isn't an indication of how GW2 is going to be, otherwise GW2 won't be much to hope for...

Posted: Apr 29th 2009 6:46PM (Unverified) said

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PVE in MMOs are reward-based games. Once you've gotten the reward, your inclination to do that specific content (versus others that you may still need to do), drops dramatically. Few games have "replayability" that isn't reward-based or competitive, MMOs or not.
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Posted: Apr 29th 2009 6:51PM (Unverified) said

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I disagree, the daily's are great as they bring people back to the hard, older content, which no one bothers with anymore, letting new-comers have a chance to complete them.

Posted: Apr 30th 2009 9:08AM Askgar said

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I've also found that it gives me a good chance to do a lot of missions on hard mode, as there tend to be groups of competant (well, and incompetent 1/2 the time) PUGs available all through the day at the mission outposts. It is also providing a good way to SKIP a lot of the grind, complete a daily mission relating to a certain factions homeland and you get a sizeable chunk of faction for them.

I definately think that the implementation of Zaishan Quests has reinvigorated a lot of the missions, and I hope it continues into the future as I'm finding it very fun.

Oh, and another fine article Tim, somehow I just know as soon as I start reading the articles its one of yours without having to look at the author.
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