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Reader Comments (5)

Posted: Apr 27th 2009 1:36PM (Unverified) said

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Man, I can't wait for Guild Wars 2. I got the original at launch and I don't think I've ever hard crashed at all in that game, and still after 4 years its graphics are above almost all other games out there. I'm also surprised to see ArenaNet was able to hire that many more employees to work on Guild Wars 2, and you know the game is going to be polished because ArenaNet has for the most part never released a half done game, unlike AoC and WAR. I hope they have some sort of preview later on this year about it, because this is the game I've been waiting for and while all these other MMO's are OK, they just don't compare to the experience I had playing Guild Wars for those three years.

Posted: Apr 27th 2009 3:27PM Tom in VA said

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Guild Wars is, hands down, simply the best MMO I have ever played. I'm frustrated with it now, because only the "new content" patches and updates really aren't adding much to the game. The game has not significantly changed in the last 18 months or so, not since Eye of the North was released.

Once you've played through the three campaigns a few times on various alts, there's really not much left to do from a PvE perspective.

I'm encouraged to hear work on Guild Wars 2 is proceeding apace. I have high hopes for it. Most of all, I like how, (i) Guild Wars 1/2 customers just buy the game and then play it forever for free, proceeding at their own pace, and (ii) the fact that Guild Wars, more than any other online game I have EVER played, was designed to accommodate such a wide range of playing styles.

It was such a joy and a relief in Guild Wars to be able to complete groups on the fly, using henchmen/heroes. More MMOs need to "get a clue" and recognize that group-finding is one of the banes of most current MMOs. WoW, LotRO, etc., etc., need to "wake up and smell the coffee" regarding this problem, imo.

The challenge is to (i) come either up with better LFG system(s), (ii) introduce quests/dungeons/instanced content that is scaled to party size, and/or (iii) allow players to create their own groups using NPCs.

Only Guild Wars, of the many games I have tried, really managed to resolve that issue. And now, after reading your interview, I can hardly wait for Guild Wars 2.

Posted: Apr 27th 2009 5:59PM Yoh said

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Your making a category mistake, Guild Wars isn't an MMO, even AreanNet have stated this. While it is akin to an MMO, its more along the lines of an online RPG with lobbies.

As an RPG, its fairly decent. Story is corny and fairly predictable in places, but ultimately its solid. But repeatability wise it can get pretty dreadful. And the whole 'save the world' hero gig gets a bit bloody old after awhile.

Art, characters, monsters and environments are just down right gorgeous and innovative. Having gear largely separate from stats was a excellent design choice on their part.

And gameplay wise it was ahead of its time, and still remains fairly awesome. However, you also suffer from 'its never enough' most of the time.
My only major gripe here is that they just didn't go far enough. And I hate the monk.

Overall, as it was my first pseudo MMO, I had many years of great gaming out of it, and in retrospect, many hair putting moments too. (mostly due to the storyline and repeating myself to no end) Good game.


As for GW2, I'm not all that enthused by it. While I'm happy about the continuation of the franchise, I'm not convinced that the design direction they are taking is the right one. I seems to me that that in GW1, the abandoned alot of bad game mechanics and baggage that most MMO's on the market today use, but GW2 seems to be going back towards these same bad mechanics/ideas. i.e: Like a higher level cap, or just the simple fact that they are using levels when they don't need to. (In the case of levels, they become a social barrier with more levels/higher level cap. Which is not what you want in a social construct like an MMO)

But in saying that, information is sketchy at best, but based on what the have said and how they generally talk when interviewed, I'm not expecting much from them. They don't seem too interested in pushing the envelope, but rather just recreating GW1, but attempting to fix their mistakes with it. (like forced group combat)

Which incidentally is a mistake in and of itself, as the market has shifted, and while GW1 was innovative for its time, and still has a lot of good idea in it, the demand has changed. Canned content is giving was to player created content, players want a game experience unique to the individual, worlds where actual and demonstrable change occurs, where players actions actual have a permanent effect on the game world, etc.

So in this regards, I don't think their going to hit the mark. I still have great respect for them, but I just don't see it happening. I doubt I'll get into GW2 near as much as I did with GW1, because I expect more. (yeah, we are our own worse enemy)

But we'll see.
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Posted: Apr 27th 2009 4:11PM (Unverified) said

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I'm not very experienced with "MMO"s generally, having only tried a handful: lotro, aoc, daoc along with a few muds back in the day.

GW is by far my favourite, for the reasons mentioned in the article:

* no monthly fee
* can play solo (henchmen etc)
* excellent interface
* great client - windowed mode was perfection
* hunting rare skills was a blast
* instancing was fine by me, helped me feel like I was changing the world around me, rather than most mmo's very static feel

what didn't I like?

* no z-axis (no jumping and limited range of movement) was frustrating, but I got over it
* no oceanic servers for us aussies :)
* first third of the prophecies campaign was a little cheesy with the voice acting

Posted: Apr 27th 2009 6:20PM Minofan said

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I also consider Guild Wars the best MMO I've ever played.

I played it pretty fantically until I exhausted absolutely all of the PvE content, and left happy... right up until they went and snared me again with the 4th anniversary content.
I know its not shiny new stuff technically, but it is just enough candy floss & polish to get me playing again - building resources and plotting the (pleasantly achievable) downfall of some Hard Mode marks.

I've probably played more in the last week than in the six months preceeding it - viva la subscriptionless model!

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