How do you go from the hardcore hacking and slashing impact-PvP of Shadowbane
to a turn-based card combat MMO featuring cow samurais named Sam-moorai? How does one create an experience that is more grown up than Club Penguin
but more kid-friendly than Barrens chat
? What do you get when you take Harry Potter, Yu-Gi-Oh, and early Final Fantasy and then mix them in a blender?The MMO Gamer asks these questions and more
in an interview with Wizard101
Director, J. Todd Coleman
; the man who conceptualized the original idea for the game on a note pad. The interview sheds light on how Wizard101
came to be, the free-to-play
model, and potential directions the game may take in the future (e.g., player housing).
Todd also tells us that reports of the game surpassing 1,000,000 players
are outdated and that KingsIsle
will be making an announcement soon to highlight their exponential growth since releasing six months ago. He claims that Wizard101
wouldn't have had nearly this much success if it was a $50 retail purchase and $15 per month subscription. About subscription-based MMOs he says, "...you're fighting a war of attrition the entire time. FTP is not like that, at least it hasn't been for us."