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Reader Comments (20)

Posted: Apr 24th 2009 10:39AM Thac0 said

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I want GW2 info damn it! lol

Posted: Apr 24th 2009 10:57AM (Unverified) said

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I would also like to know more about GW2, but since today we're talking about GW1 I would like to leave a small comment.

For those that have never played GW1, I think it would be worth your $19.99 to check this game out. Notice how beautiful and well designed it is, especially when compared to a lot of the junk that is released nowadays.

Posted: Apr 24th 2009 10:56AM (Unverified) said

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Six-million sold copies does not give any sort of estimation of the number of actual players in the game. I purchased the game at launch, played it for a week and have not touched it since. Of those six-million purchased, how many are actually playing?

WoW's 11.5 million subscriptions gives readers a better estimate of how many people *could* be playing WoW at any given time. Its not exact - just because someone is paying monthly does not mean they are playing.

What I want to know is, of the however many people are *playing* Guild Wars, how well is the game doing for NCSoft? Are Guild Wars, Guild Wars 2 and Aion going to be enough to pull them out of the hole that Tabula Rasa put them in?

Posted: Apr 24th 2009 11:17AM Kyoji said

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The thing about GW is that it doesn't matter how many people are playing, since technically the more people don't play the more money they "make." And since thats pretty much a useless metric, all they have to go on is box sales.
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Posted: Apr 24th 2009 11:04AM Lethality said

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6 million boxes - of all games and expansions - total. So divide that number somewhat by 3 or 4, and you have your real answer.

And then, how many people really still play? I purchased at launch and haven't touched it (despite buying each expansion to check out)



Posted: Apr 24th 2009 11:45AM (Unverified) said

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That's not strictly accurate either, Lethality. Aside from Eye of the North, you can play any of the scenarios/games without the other - it's not like Burning Crusade where you have to have the WoW core game to play.

So whilst, yes, I'd imagine most players have all four games, there may be some players who only own and play a single campaign.

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Posted: Apr 24th 2009 11:05AM Lethality said

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Let me just add, it's non a true MMO. If you like how Warcraft is set up, this will befuddle you.

Posted: Apr 24th 2009 11:58AM Tanek said

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I would not say it isn't a "true" MMO so much as I would say it is set up very differently from the majority of MMOs most people would know. I happen to really like the style of Guild Wars for what it is and I hope they are able to maintain some of that uniqueness in GW2 rather than just falling in line with the current "standard".
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Posted: Apr 24th 2009 12:58PM nomoredroids said

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I'd have to agree. Its a single-player game that you have to be online to play. Oh, and where you've got to put up with lag whenever you go into cities.
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Posted: Apr 24th 2009 12:11PM TheJackman said

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Yep I my self did buy a copy of Guild wars and there addons. Got bored with the instant world type and grind to the green x behind the arrow pointing the way type of questing and bad voice acting and gone back to Warcraft where I did care for the story!

Posted: Apr 24th 2009 12:25PM Sente said

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Guild Wars has perhaps the best story oriented content of the MMO-type games out there.
I bought myself the game when it was initially launched and did not play for long at all, the click-to-walk interface being one of the issues - it is not necessary to use that though, traditional WASD exist also.
The same short visits happened with the Factions and Nightfalls campaigns.

But last summer I jumped into the game again to give it another try to decide whether I should uninstall it completely or not. And this time I was hooked. It is a very good game and less grindy than most MMOs out there and fun both with PvE and PvP.

Posted: Apr 28th 2009 9:41AM (Unverified) said

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I move in GW the same way I do in WoW (yes, I play both and enjoy them both immensely) ... hold down both mouse buttons then move around. You have several options in place to move. And loot. And attack, and change targets, and heal. The game is quite versatile, which is why its PvP aspect blows WoW out of the water.
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Posted: Apr 24th 2009 12:29PM Crsh said

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"Remember that market leader World of Warcraft has 11.5 million players worldwide and is subscription based."

That's got to be one of the most overused and *misused* piece of statistics in the gaming industry.

Over half of those 11.5 million players are not subscribers, they pay by the minute/hour. There's no telling how often they play either.

Posted: Apr 24th 2009 1:00PM nomoredroids said

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How exactly do you pay by the minute/hour?

Where are you getting your statistics?

Who cares how often they play? It hardly makes any difference if they're subscribed.
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Posted: Apr 24th 2009 2:48PM (Unverified) said

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There are about 2 million US subs, roughly 2 million EU subs and the rest are in Asia where they don't "subscribe". It's set up more like a F2P only you buy batches of minutes.
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Posted: Apr 24th 2009 3:13PM (Unverified) said

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In China, where most Wow players are located, they pay per hour. Basically, they buy time cards with a number of hours instead of the normal "unlimited play" monthly fee we have here in the West.
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Posted: Apr 24th 2009 1:52PM (Unverified) said

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I would say that about 3 million people play Guild Wars actively, since not everyone buys all four parts of it. I would also like to note that even if it's only 2 million, that's still more than most MMO's. (Not counting crap like R-scape) War has about 350000 or something.

Posted: Apr 24th 2009 3:16PM (Unverified) said

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I would make that number around 70.000 to 100.000. I've played it extensively since last December and can guarantee that the number of people that play on a regular basis can not exceed those numbers.
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Posted: Apr 24th 2009 3:41PM Jesspiper said

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Congratulations on the continued success of one of the best PC games ever created.

Posted: Apr 26th 2009 4:31AM Nmaster64 said

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Best. MMO. Ever.

Fuck WoW.

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