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Reader Comments (20)

Posted: Apr 21st 2009 3:31PM (Unverified) said

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To borrow a quote, "I'll be in my bunk."

Posted: Apr 21st 2009 3:43PM (Unverified) said

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I should probably dig deeper into details before asking these questions, but do we get more than one ship? Do we swap ships at docks or whatnot?

If we only get one ship, I may go the Firefly route and just play a Runner the whole game.

Posted: Apr 21st 2009 4:17PM (Unverified) said

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I found your answer on the official wiki.

http://jumpgateevo.wikia.com/wiki/Category:Spacecraft#Ship_hangars

Yes to multiple ships, although it's unknown what your hangar's maximum capacity will be.
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Posted: Apr 21st 2009 4:02PM (Unverified) said

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It's like Eve. You can own a number of ships but only control one at a time. This game reminds me of Earth and Beyond which was fun until EA closed shut it down! :-(

Posted: Apr 21st 2009 4:56PM DaBruuzer said

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I wish it was like E&B, man I miss that game! So much potential.

However, although I am very interested in JGE, it looks to me like a more casual-friendly EVE with twitch-targeting. Which makes it, "meh" in my books.
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Posted: Apr 21st 2009 4:12PM (Unverified) said

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I'm still wondering about how death will be handled. EVE's insurance scheme was, I thought, too cost prohibitive for casual players. Some variation on the corpse run seems likely. Die, respawn in front of a ship select screen at your nearest allied station, and fly back to the fight. That just feels appropriate for the arcade-like quality they're going for with the rest of the game.

Posted: Apr 21st 2009 4:20PM (Unverified) said

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From my discussions with the game's Producer, Hermann, I don't believe death will carry a hugely heavy penalty. At least not in PvE space.
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Posted: Apr 21st 2009 5:10PM (Unverified) said

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No mention of Capital ships being player owned and flown? Anyone know if you will be able to work your way up to a Battleship or Carrier?

Posted: Apr 21st 2009 6:36PM mysecretid said

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I admit I haven't been keeping a close eye on JGE -- basically because I thought it was just EVE with twitch-based pew-pew -- but this article makes me think I'm going to have to try it out.

PvE content? Really?

That Runner class looks sweet, and those Support Gunboats would make Sharon "Athena" Agathon proud, no doubt.

I played and liked the original Jumpgate, but got bored when it became clear that PvP was the only truly significant way to play.

If JGE can throw PvE players some compelling conetent -- even though I know it's primarily a PvP game -- then I'll have to check it out.

Posted: Apr 21st 2009 7:56PM (Unverified) said

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Maybe they'll take an Allegiance based route into capital ships, with several players needed to man one effectively (different roles for pilot, turret gunners etc). They have mentionned capital ships in the ship list so I presume they will be present. And if present, they would surely be available for player control at some point.
I'm personally looking forward to this game. i gave EVE a go for 6 months, but it was just too slow and i never became a fan of the combat system. I'm looking forward to something with a more 'hands on' apporach to the piloting and fighting!

Posted: Apr 21st 2009 8:10PM (Unverified) said

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Ben - you may find the following to be of interest:
http://jumpgateevo.wikia.com/wiki/Category:Capital_Ships

At best, multi-player ships will be an expansion pack later on in the life of Jumpgate Evolution. If they can't balance & tune it properly in time for release, you probably won't see it until later.
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Posted: Apr 21st 2009 7:54PM TheJackman said

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Look pretty good I am in need for a good space combat game and was thinking to give eve a try but its too much pvp centered for me...

Posted: Apr 21st 2009 8:08PM (Unverified) said

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The writeup is based on a pretty standard PDF, which went out to all the major press outlets. Gamezig posted it outright.

http://gamezig.com/downloads/jge_ship_categories_document.pdf

Essentially, they have compacted the top level classes, expanded the sub-classes, and allowed a wider variety of craft to support a mining hardpoint.

Cheers,
Aeo - JGEWiki.com

Posted: Apr 21st 2009 8:49PM (Unverified) said

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@Kyle, great post. The rest of my comments are directed at the game devs/publishers.

I'm extremely sympathetic to VanHemlock's 3-month rule (and substantially more, in the case of certain games); however, I'm fear that I'm falling into the hype-hole on this game. Sounds like EVE-lite...which is *exactly* what I want, but the "school of hard-knocks" skepticism remains. Sure, you've provided pretty screenshots, impressive trailers, nice model descriptions, etc.: yeah, over the years, I've been suckered before, more than once.

Bring me evidence: real gameplay, NOT a teaser trailer or 30-sec exposition; show me an Alpha/Beta fight between real players with even-handed, honest, explanatory commentary. Show me how this game would engage an entry-level player but still envelope and maintain the continuing interest of more advanced players in complex, political PvP conflict that might, nonetheless, merge well with the talents of a dedicated crafter, who perhaps prefers a more indirect PvE role (not me, certainly).

More importantly, tell me how you're going to keep this game alive for years, with a healthy and profitable population of enthusiastic, involved players that genuinely enjoy being a part of the community.

If one is an adult, employed, competitive gamer, taking on a new MMO is very significant investment in time, research and effort. I suppose Peggle, to many people, has a low cost of entry, rewards which increase with the level of "complexity" and -- no argument here -- an incredible value considering that one pays once and plays forever. Personally, that's not enough for me, but neither do I wish to throw good money after bad. Will this game have the quality, stability, features and expanding content required to captivate an audience in today's market?

Answering, "Yes, of course", is not enough for this crowd, in my opinion.

Thanks.

Posted: Apr 22nd 2009 2:47AM Dread said

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So is this a real space combat sim or another gay arsed Eve click and dice roll crapfest?

The only screenies I saw where from about 6 months ago with that crappy console-esque camera angle from behind the space craft.

Is this a real cockpit and joystick space combat simulator or another pretender to the Wing Commander throne??

Posted: Apr 22nd 2009 7:24AM (Unverified) said

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It certainly has a cockpit and joystick setting, which appears to be superior for combat. What I've seen from gameplay is that when doofing around, looking for targets, 3rd is better, then you switch to first when shooting people.
And every so often, 3rd for a bit more situational awareness while in combat, of course.

Posted: Apr 22nd 2009 11:26AM (Unverified) said

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Its WoW in space. An attempt to be all things to all people. It will not be hardcore enough to keep the inevitable EVE tourists, and without the no-holds-barred PvP of EVE, the economy will not be anywhere near as complex and engaging. Twitch gameplay is all very well but without the rest of the gameplay to back it up, it becomes just another grinding clone, albeit wearing different clothes.

Go on Netdevil, prove me wrong and accept my beta application (which you've had for months now).

Posted: Apr 22nd 2009 12:55PM (Unverified) said

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So I had a chance at PAX last year to play the Alpha vertical slice of JGE, and let me tell you, this is the only game that could peel me from WoW for any length of time.

It's not EvE. It's Freelancer. It'll probably share a lot of similarities with EvE, but then again all ____ of ____ genre tend to do so too, but trust me. If you've played Freelancer, you'll take to JGE like a duck to water.

Posted: Apr 22nd 2009 3:34PM (Unverified) said

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Can't wait for this title... I hope it kills EVE. So done with that game. The only MMO where you can earn a billion ISK, and not have the skills to spend it for 6 months of real time.


Posted: May 4th 2009 10:26AM (Unverified) said

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The lovers of this archetype will love this game. I have been following this game for quite some time and tried the first Jumpgate and the flight engine is far better than any other flight sim game's out there. The devs are well equipped to make this sequel as they worked on the first game and I love the approach at developing this game with the Vertical Slice Method and lots of focus testing. So what we get is top shelf and it already sports a finished feel while still in alpha. Check out the wiki http://jumpgateevo.wikia.com/wiki/Jumpgate_Evolution_Wiki

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