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Reader Comments (5)

Posted: Apr 20th 2009 2:16PM Mr A said

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I find it interesting how Massively always chooses to focus on the Diku cosebase when talking about MUDs. There were other codebases that were just as popular, such as the ROM codebase. Instead of always referring to MUDs by one specific set of code, Massively should just refer to them simply as... wait for it... MUDs.

Posted: Apr 20th 2009 5:17PM karnisov said

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i had alot of fun on the old ROM muds.
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Posted: Apr 21st 2009 12:26AM (Unverified) said

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This is because the author of the article really doesn't know what he's talking about. Hell, he even admits he's never played any MUDs. It's like he saw the word "Diku", thought it looked cool and hip, and decided to write some stuff about it. Here's a tip Kyle: these kind of articles are best written by someone who's more experienced and has some historical perspective.

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Posted: Apr 21st 2009 2:34AM Mr A said

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What you say is true. The main reason I brought it up though wasn't just because of this article referring to MUDs in general primary as Diku MUDs, but because just about every article I've seen on here that references MUDs does the same thing, and I thought it was really starting to get a bit silly.
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Posted: Apr 21st 2009 7:16AM (Unverified) said

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ROM is a rather poor example to use, given that it is derived from DIKU. It's common when talking about DIKU muds to include the many DIKU derivatives such as ROM, Circle, SMAUG etc., as distinct from other codebase families such as LP, MUSH or MOO.

The main thrust of the article is a bit of a straw man as the new features he describes "class-less characters, city building, level-less progression" can all be found in MUDs, some of which pre date DIKU. Even the idea of a FPS MMO is not new; the MUD Avalon (from 1988) has a distinctly 'twitch' like combat system that rewards player skill over other factors.

DIKU was significant because it allowed people to set up their own game right out of the box. Other freely available codebases at the time such as Tiny or LP were more flexible, but required more work to produce a game. It was this ease of use, combined with a familiar D&D style game that made DIKUs the most popular MUDs.
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