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Reader Comments (10)

Posted: Apr 20th 2009 11:55AM Machinator said

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you got anything more written about this?

Posted: Apr 20th 2009 12:42PM (Unverified) said

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I gave a keynote on a closely related topic at one time. Judging by the reception it may be time to turn over my draft notes and follow up a bit more on the topic.

Posted: Apr 20th 2009 8:30PM (Unverified) said

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You really should, Tateru. This is a fascinating topic!
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Posted: Apr 22nd 2009 5:18AM (Unverified) said

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Please do. Very good article.
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Posted: Apr 20th 2009 1:12PM (Unverified) said

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Tateru - this is a good subject for further reporting.

You attribute activity in your article to human nature. I would suggest a tweak in phrasing. By the time anyone enters SL they have been thoroughly raised in the a real world culture. Therefore, what we have to investigate is how culture transports into the world of SL, NOT "human nature."

There are important differences in SL culture that bear examination. Looking at those points of difference is revealing of modern culture both inside and outside of SL. Governance and gender role identification are among the easier areas of cultural difference to spot. As any Anthropologist will tell you, there are others, but these can be very difficult for those of us immersed in SL to spot.


Posted: Apr 20th 2009 1:45PM (Unverified) said

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Is our nature as humans separable from our culture and upbringing? It can be, but it takes a determined effort of will to do so, and tends to be somewhat reactionary (by definition) -- unless, that is, I'm misunderstanding what you're driving at there.

Conversely, having entered the virtual environment, the new user may not apperceive the presence of any new or divergent culture for some time (if, perhaps, ever). Some few people see differences pretty much immediately, yes, but in my personal experience, it seems that people take hours or days. The environmental metaphor and its interface grammar tend to take center stage, leaving the social circumstances more on the periphery.
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Posted: Apr 20th 2009 3:29PM (Unverified) said

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I am giving a presentation next week on a closely related topic. Have you written or published elsewhere on this? I'd love to read your work.

Posted: Apr 20th 2009 7:56PM (Unverified) said

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Great article!

Posted: Apr 20th 2009 9:04PM (Unverified) said

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One thing wasn't their something about
the sims online being the opposite of this?

Lots and lots of people playing as if there were no consequences?

And you've got EVE Online where scamming is just part of the game.

If you do look into this further looking beyond Second Life would be interesting.

Posted: Apr 21st 2009 10:02PM (Unverified) said

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I recall long ago playing a video game simulating a car race. I don't drive, and after a while I decided I wasn't ever going to do well, and chose to see just how spectacular a crash I could manage. It proved more fun than futilely trying to run the race as the game designers intended.

Of course, I was playing that game by myself. Had someone else been playing, I would be a griefer.

Some instances of, as Hofstadter put it, "jumping out of the system" are works of genius. Goedel is the canonical example, though I hate to say that out loud; I have no doubt that the vermin who get their jollies by wrecking things for others will feed their egos by likening themselves to him.

Fortunately, most of us have consciences and sufficient ethics to not be griefers.


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