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Reader Comments (5)

Posted: Apr 19th 2009 10:34AM Wgraves said

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trying to get a little more story into the game is admirable, but eve is a player run universe.

it would be really nice if they would add in-game blogs for corporations, so the RP- corps could write stories based on their exploits, most of these would read like crap but the few good ones would be worth returning to over and over, creating solid background outside of the developer team.

Posted: Apr 19th 2009 5:10PM Graill440 said

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The artwork, the lore, both huge plusses for EVE. The amazing content a very few of the EVE community does is also noteworthy, there is the bad side to this however.

With all this going for it, lore, looks, a few exceptionaly talented players adding to that lore, it is a sad thing the >gameplay< doesnt even come close to matching the feel, the intrigue nor the gameplay one would expect.

Take the last vid created by a player, nifty, nicely done (impressed the devs and shouldnt have, other than them saying, hmmm...it's ok. This tells you the quality devs that are in CCP being impressed by a hobbyist **not knocking the vid, just the devs**) but that vid and the actual gameplay are 180 degrees apart, just as an example, probably why the devs were all ooo and gaga seing a bit of lore brought to life that cannot be spontaneously created ingame with out tons of rehersals. EVE's broken mechanics wont allow it.

Broken mechanics, both user and ingame takes away from what could be the benchmark for all scifi games. Sadly i doubt we will see this happen because of dev ineptitude and veteran players wanting to keep things the way they are. Stale. And on a funny note, once the newer scifi games start hitting the internet, watch EVE scramble to change things to keep up.

When folks see trailers, player made vids, stories, etc, some so immersive you have to blink realizing its over, and they are on that high, then they log in and.........well nuff said.

Posted: Apr 19th 2009 5:26PM (Unverified) said

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EVEs core hasn't changed in years. Dont think that some new sci-fi game releases are gonna change that. EVE has its dedicated players, that will not leave the game no matter what comes out, changing the whole game will just put off the dedicated subscribers, just like what happen with SWG when they tried to imitate WoW.

Also, I commend CCP, seeing games that are roughly the same age still look the same after 6+ years, and yet EVE is looking better than a lot of recent MMOs. Heres hoping that they add new special effects and and even better ship textures and also, dont spend to much time or money adding something like station walking or something.

Posted: Apr 19th 2009 10:04PM Darthus said

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I agree with the first poster. Eve is not about PvE plot, it's about player interaction and the stories arising from that. It always has been. Right now there is a sharp divide between running random agent missions and getting involved in in-depth corp gameplay. The latter is where the bulk of the enjoyment of the game is, and it's where the game gets its reputation for being very inaccessable. I don't think the solution is to make the PvE gameplay more plot oriented. I think the goal should be to figure out how to take someone who just logged into the game and get them involved in the corp gameplay and making stories of their own. In addition, the corp gameplay should be more closely tied into the lore.

Make it mean something to be part of one of the 4 factions, have story based characters played by CCP employees involve themselves to get drama going between corps, stuff like that. They have the advantage of having a single server, so they have the unique opportunity to create a living breathing story based off the backstory that already exists, except with the players writing the story as it advances. Adding more plot based PvE has little to do with that.

Posted: Apr 20th 2009 4:40AM Rodj Blake said

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"Make it mean something to be part of one of the 4 factions, have story based characters played by CCP employees involve themselves to get drama going between corps, stuff like that. They have the advantage of having a single server, so they have the unique opportunity to create a living breathing story based off the backstory that already exists, except with the players writing the story as it advances. Adding more plot based PvE has little to do with that."

They used to do things pretty much like that. Not only did groups such as the Speakers of Truth, Tetrimon and the Theology Council give orders to player corporations and appear in space, one story arc involved a number of agent missions for each side of the dispute (in this case between House Tash-Murkon and House Kor-Azor)

The Chronicles originally held vast amounts of information about the world as well.

But now all we have are fortnightly short stories that typically contain very little relevant lore and news stories that (outside of the occasional Facation Warfare arc) have no impact on events in space or can be impacted by by players.
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