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Reader Comments (39)

Posted: Apr 18th 2009 5:08PM Tricon said

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User created missions and content... genius.

Posted: Apr 18th 2009 5:18PM Wensbane said

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I'm so tempted to give CoH another try because of this...

Posted: Apr 18th 2009 6:01PM Russell Clarke said

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Yep, me too. I think I'll go and start the download!

Of course it'll take a while to separate the wheat from the chaff, but player created content is what made Neverwinter Nights such an awesome experience for me - there were some superb modules!

Hopefully there'll be a decent website to provide player ratings for the content, so you can actually choose the best ones and avoid the crap.
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Posted: Apr 19th 2009 12:44AM SgtBaker said

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I just finished a trial - the game is great and the freedom you get for character creation is just amazing.

I personally couldn't get used to the controls - it's perhaps a petty reason, but I just couldn't get hang of the way the camera/mouselook/-buttons work so movement was really frustrating - which pretty much spoiled the (otherwise great) gaming experience.

I really liked it, but sadly it would seem "it's not a game for me"
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Posted: Apr 18th 2009 5:36PM (Unverified) said

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Player created content is one of those ideas that works well on paper but never really pans out. Its like trying to find good music on myspace. A couple jems will stand out, but most of it will be unimaginative and repetitive.

I am surprised anyone would try to do it with an mmo. If it ends up working like I suspect it won't, then that would be great. Not holding my breath.

Posted: Apr 18th 2009 6:02PM Russell Clarke said

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Didn't they try this with Ryzom? Not that that's much of a gauge of success...
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Posted: Apr 19th 2009 3:05PM (Unverified) said

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Well, it's already live and players are playing and enjoying it, so I guess it depends on what your criteria are for "working".

There's a fair number of farming missions (missions made just for XP gain) and people are trying to game the ratings system to exploit ranking, but on a more localized scale there are a good number of player developed missions, MA communities for finding these missions (like the coh_ma community on LiveJournal, or the forums) and honestly, some people (like myself) are just making mission archs for themselves and their friends to enjoy, sort of with a "put yourself into the story" agenda, to feel more involved with the canon of CoH. A fair number of players are making missions to explore the backstories to their characters, which is pretty awesome.
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Posted: Apr 19th 2009 9:47PM (Unverified) said

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Well, it seems to be functioning as intended. But you can never tell if things like this work until the afterglow is over.

I am going to use the myspace example again. When people first started sharing music online with places like mp3.com it was exciting and new. A lot of good music could be found and you would hear a lot of things that the music industry wouldn't normally accept. Quite a few deserving people got attention that they wouldn't have gotten otherwise, and even a couple of my friends got published by reputable labels because of it.

Look at it nowadays. MP3.com doesn't exist any longer as it was, and the only people using myspace for musicians and similar sites are music people trying to get as large a friends list as possible. Nobody uses them to find exciting new music because they are too used to the same formulaic stuff.
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Posted: Apr 20th 2009 6:32AM (Unverified) said

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Taxidermy, you're absolutely right!

It's not as though countless Gamemasters across the globe haven't provided fun experiences for their friends over the past 40 years ;)

Next: let's cut down all the character customization options in CoX; maybe a few of the players have come up with a radical outfit, but the majority are still conforming to the usual (MMO) molds anyway :D
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Posted: Apr 20th 2009 11:23AM (Unverified) said

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Not saying its not going to work, just saying history has taught me otherwise.

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Posted: Apr 18th 2009 8:12PM Jesspiper said

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Other games need this!

Posted: Apr 18th 2009 8:30PM (Unverified) said

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The player created content in City of Heroes is amazing, and it is still early days. The missions so far have mostly been excellent! From serious to campy its been a happy ride for me.

Posted: Apr 18th 2009 8:34PM (Unverified) said

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P.S. there is a rating system built in. You rate each mission as you finish it. When others go to play missions you can search by ratings (as well as author etc.). The mission selection screens are very well thought out. The whole thing is put together exceedingly well.
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Posted: Apr 18th 2009 8:56PM TheJackman said

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player created content other way of Developers to get off clean. The part that the players did make more content for the game them the game got in its live time really only highlight how crappy the game really is...

Now I live to gratz the player base to pay 15 bucks to play there own content!!

This is the main reason why Blizzard still rules the MMO biz. lazy developers counting on the players to make there content, fix there bugs, and interfaces and complete free game testers! Oops hold on there... Blizzard does do the interface and gametesters bit!

Posted: Apr 18th 2009 9:03PM Russell Clarke said

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I don't agree. The developers simply have to put their focus on providing a decent toolkit to allow people to tell the stories they want to tell. In many ways providing a decent set of tools that can keep up with peoples' imaginations is more demanding than pjust providing the content.
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Posted: Apr 19th 2009 1:40AM cray said

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Jack,

So you're saying that if Blizzard added a "Mission Architect" to World of Warcraft it would never get to the point where there's more player-made content than developer created content? You don't think there's any bugs or changes that could be made in WoW?

I think you've had too much Blizzard-laced kool-aid.

World of Warcraft success is not from its volume or so-called perfected content, but purely a marketing juggernaut. It's the McDonanlds of MMOs. I don't know about you but my taste is little more upscale.
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Posted: Apr 18th 2009 9:32PM Nadril said

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This idea works really well in Cities of Heroes because of it's mission structure. It wouldn't work so well in other games, especially ones where dungeons have some sort of tie into lore.

Still it's a cool idea and will certainly improve the lifespan of the game. Just wondering though, how do they make it so that people can't make a crazy good mission or something to exploit for quick xp gain?

Posted: Apr 19th 2009 3:10PM (Unverified) said

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They try. But the only XP rewards you get in missions are for kills, and the value of those scale to the difficulty, so you're still better off running normal missions for XP gain. The exception is for people with specific builds, who like missions populated with specific badguy types so they're easier to beat, but even that advantage is debatable.

Most of the rewards inside the Mission Architect are badges or merits (think skeeball tickets at an arcade) that can be cashed in for goodies.
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Posted: Apr 18th 2009 11:42PM wjowski said

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...So now they're charging players to make content *for* them? Talk about a sucker born every minute.

Posted: Apr 18th 2009 11:42PM Snorii said

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I'm definitely enjoying it so far and have played through some entertaining missions. All sorts of custom enemies with their own powers, NPC allies to help me, and even had fun on a "serious" mission of stopping pirates and ninjas from forming an alliance - had help from some viking npcs to make sure that this unholy alliance didn't happen.

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