The developers of Shadowbane will shut down its servers for the last time on May 1st, 2009. The closure comes only weeks after its 6th year anniversary and a year after the historic "Shadowbane Reboot," which relaunched the game to take advantage of better stability and performance architecture.
Shadowbane launched in March 2003 and was a pioneer for open-PvP, political intrigue, and dynamic world content, where the player could actually have an affect on the game's environment. Unfortunately, the title was plagued by stability issues at release, which prevented it from ever becoming much more than a cult classic. The game saw two expansions in its lifetime: Rise of Chaos (Dec 2003) and Throne of Oblivion (Dec 2004).
Ownership of the MMO changed hands several times over its lifespan and while it originated as a subscription-based game, it eventually went free-to-play in March 2006 and finally ad-driven in March 2007. We're always sad to report the demise of an MMORPG, so let us leave you with the fond memories of one of Shadowbane's developers.
Thanks for being a sometimes inspiration and sometimes whipping-boy for the MMORPG genre, Shadowbane. May your soul be eternally bound to the Tree of Life.
Reader Comments (7)
Posted: Apr 18th 2009 6:18PM (Unverified) said
As terrible as the game's client and servers were, the most fun I ever had in an MMO came in the 3 months after release of this game. It is the reason I will give PVP games a chance, it is also the reason I hate factions and RVR now. This game proved that a player driven economy is at least possible, and showed that a factionless PVP game can have just as much excitement and drama as the usual MMO. Alliances, backstabs, politics, resources, this game was deeper than many gave it credit for.
Their character class system is still my favorite of any game before or since. The shear amount of combinations and skill customizations ensured that almost no one was the same. Lets not forget it was a pioneer in flying and such races as half-giants, minotaurs, centaurs, avian bird-men, vampires, and many others.
I came back 2 years ago to see how it had progressed. There were several new things in play, but not much changed. The game was still completely enjoyable IMO. The skills were fun, the classes were still amazing, unfortunately the game had become a English speaking vs. non-english speaking game of war. It was like there was 2 factions in a factionless game, seperated by non-communication just like Hoard vs Alliance. No politics, no alliances, just artificial RVR.
When people talk about Eve and Darkfall, I think Shadowbane should get a mention. Unfortunately when people talk about botched releases of games such as Conan, Shadowbane should be mentioned also.
--AKA Layne Heavenquake of DHL
Their character class system is still my favorite of any game before or since. The shear amount of combinations and skill customizations ensured that almost no one was the same. Lets not forget it was a pioneer in flying and such races as half-giants, minotaurs, centaurs, avian bird-men, vampires, and many others.
I came back 2 years ago to see how it had progressed. There were several new things in play, but not much changed. The game was still completely enjoyable IMO. The skills were fun, the classes were still amazing, unfortunately the game had become a English speaking vs. non-english speaking game of war. It was like there was 2 factions in a factionless game, seperated by non-communication just like Hoard vs Alliance. No politics, no alliances, just artificial RVR.
When people talk about Eve and Darkfall, I think Shadowbane should get a mention. Unfortunately when people talk about botched releases of games such as Conan, Shadowbane should be mentioned also.
--AKA Layne Heavenquake of DHL
Posted: Apr 18th 2009 6:52PM (Unverified) said
"When people talk about Eve and Darkfall, I think Shadowbane should get a mention. Unfortunately when people talk about botched releases of games such as Conan, Shadowbane should be mentioned also."
QFT. I've been blessed with PvP success in three different games, and Shadowbane, while being the most frustratingly flawed, was a superior, gripping experience compared to the rest. In the end, the frustrations outweighed the benefits, but, as I told @ashentemper, all I want for Christmas is what SB *could* have been.
To all my former guildies, nationmates and allies - and, yes, all our bitter yet respected enemies: "Play to Crush".
Reply
QFT. I've been blessed with PvP success in three different games, and Shadowbane, while being the most frustratingly flawed, was a superior, gripping experience compared to the rest. In the end, the frustrations outweighed the benefits, but, as I told @ashentemper, all I want for Christmas is what SB *could* have been.
To all my former guildies, nationmates and allies - and, yes, all our bitter yet respected enemies: "Play to Crush".
Posted: Apr 18th 2009 6:40PM PlasticSpork said
I recall playing Shadowbane for a while when it first came out. I don't think it had keyboard commands for movement: you had to use the mouse. That alone was enough to sink it, though the stability problems didn't help.
Yet another game that deserved to die a long while back.
Yet another game that deserved to die a long while back.
Posted: Apr 18th 2009 7:32PM (Unverified) said
You get used to it after a while, but yeah main stream people need the keyboard movement.
In a large battle though, where you're zoomed out so you can command your troops and watch troop movements around you, the lines between what's forward and back get blurred and its much easier to click on who or what you want to interact with and let the game send you there. If you were a group leader in Shadowbane, you could ask the group to go into a formation and be commanded by you much like a RTS game, so the select, point and click worked rather well in the mass battles I joined during release. Keyboard commands were used more for getting a view of your surroundings, just like in RTS games, while you point and clicked where to send people.
Reply
In a large battle though, where you're zoomed out so you can command your troops and watch troop movements around you, the lines between what's forward and back get blurred and its much easier to click on who or what you want to interact with and let the game send you there. If you were a group leader in Shadowbane, you could ask the group to go into a formation and be commanded by you much like a RTS game, so the select, point and click worked rather well in the mass battles I joined during release. Keyboard commands were used more for getting a view of your surroundings, just like in RTS games, while you point and clicked where to send people.
Posted: Apr 18th 2009 7:10PM (Unverified) said
I remember when I played this at it's rebooting, quite a lot of people from Darkfall pre-launch fanbase went to play it, was great fun. However, the fun only lasted about a month when people began to leave, and the playability of it quickly re-emurged as not too long lasting.
Posted: Apr 18th 2009 8:49PM TheJackman said
A other game bit the dust! Woot! sorry but this junk did earn it!
Posted: Apr 19th 2009 9:42AM (Unverified) said
Being a UO fan and wanting something new I was an avid follower of Shadowbane for years before it was released. It was one of the first games I got myself really hyped up for well before it was released. When I finally got into beta, despite it not meeting quite all of my expectations, I was still quite into it. Between the many, many promises that remained unfulfilled and the horrible state of the client (and servers) I quit only a month or so after launch and never looked back.
A few years later I discovered that a couple of my coworkers were hardcore into it but was pretty disappointed to hear that the game had, at least for them, devolved into a battle of who had the best exploits, macros, and bots. Lame.
A few years later I discovered that a couple of my coworkers were hardcore into it but was pretty disappointed to hear that the game had, at least for them, devolved into a battle of who had the best exploits, macros, and bots. Lame.
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