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Reader Comments (5)

Posted: Apr 15th 2009 6:44PM (Unverified) said

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I think PvP is the most engaging and makes the most compelling gameplay when it has an over-arching purpose behind it, such as in RvR territorial wars, or to defend a player or player-group asset. People think game-life is so radically different from "real" life, but isn't it really the cause that gets people excited as much as the fight? Most of us don't respect or adulate those who fight others for no reason at all, or true 'pirates' (not the romantic image). I think a successful game creates dramatic reasons and situations for combat to mean something. I realize, too, that my qualifications mean nothing to a huge number of people who just want to feel the thrill of humiliating and ending the game- life of another person, however temporarily. I'll admit that I am a role-player at heart, who prefers to talk about game objectives rather than mechanics and math-based strategies. The idea of being "bigger" than someone and, therefore, better, just doesn't make sense to me. There's always someone bigger, or with more time / money to spend on leveling a character. But inspiring people to join and fulfill a common mission against other like-minded defenders requires tactics, passion and group social dynamics, something that buying gold and grinding for months won't help.

I don't think aggression or violence are "necessary" in real life. But as long as we have reasons like limited land, food or other commodity resources and economic disparity, violence is inevitable. I like the idea of danger in my game but being able to map out where and when it will occur by reading the situation, rather than just avoiding a particular door or server.

Now, can you tell I am an EVE player?
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Posted: Apr 15th 2009 8:38PM (Unverified) said

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I think by eliminating the PVP aspect of an MMO, you would save countless man hours on balancing and rebalancing characters after any major game change. When there is not a PVP component you don't have to worry about such things.
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Posted: Apr 15th 2009 11:40PM (Unverified) said

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Obviously you've never played a game balanced for PvE. PvE is one of the biggest hurdles in balancing, as you need to make sure every class is needed and useful, otherwise there will be plenty of players hung out to dry. Without Tanks, CC, DPS, and Healers being on par with one another a lot of classes may end up being completely useless(see Druids from WoW's launch).
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Posted: Apr 16th 2009 4:11AM (Unverified) said

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"I find that it usually falls flat thanks to a few loudmouthed jerks and people who exploit their way to "fame.""

For me, this. I'm actually all fine with competition and challenge. I loved deatmatch style FPS games. Ultimately I like a more cerebral FPS, and got addicted to Battlefield 1942 when it came out over stuff like Quake and Counterstrike. Still.

The thing I find turns me off of PvP in MMOs at least and for that matter lately with FPSs is the type of player it attracts. Basically the loudmouthed jerk and the guy who will exploit and doesn't seem to see the problem with it. Generally I've put it down to these people trying to compensate for serious shortcomings in their personal lives, but that still doesn't make the game fun for me.

So I'd rather have a game that specifically doesn't have PvP because I know the player base will likely be more mature and well adjusted.
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Posted: Apr 16th 2009 10:31PM (Unverified) said

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PvP doesn't belong in most of these games. Characters balanced for PVE always get trashed by PVP re-balancing. It is a constant tug of war between the two types of gaming.

For games designed to PVP the forum whiners hate them because they suck on a level playing field, so they want to run around being overpowered in some game with tacked on PVP and feel like testosterone man (teenage boy using mommy's credit card) and ruin it for everyone else.

In PVP optional games, you get forum whiners whining because most of the thoughtful mature population wish PVP would just disappear and quit wrecking the PVE game balance for PVP reasons. SO there aren't enough players doing PVP and the developers spend more and more time trying to make PVP more popular and dump all over their core demographic making most of the population madder and madder. Lord of the Rings Online! I am looking at you. Though there are many examples..
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