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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: May 11th 2009 6:01PM (Unverified) said
From your WoW logo I tend to believe that you are one of the people who joined the MMO bandwagon with the ultimate in Casual MMORPG experiences. WoW changed the mechanics of how MMO's were designed. Back in the day when EQ, UltimaOnline and FFXI were the mainstays, things were more difficult. They were purposely designed as huge timesinks of games.
I came from those days into WoW where I now make my home. However, as WoW drags on with trying to add "new things" to do, the less things there are actually to do in the game. The PvP in WoW was an afterthought and has actually turned the game on its end and forced the developers to design everything based on PvP damage instead of PvE. What was wrong with the old "glass cannon" vs "hardened warrior" mentality? Its gone because all classes need to be able to be countered and survivability is more important than fun in PvE.
In the end, recently I have been wanting to go back to FFXI purely for that "grind" and the "juvenile" storylines that you so hugely dislike. The story in FFXI actually keeps you interested. The grind is actually an entertaining way to spend an evening. It is true that most quests are completely worthless xpwise, but they are actually interesting unlike the "go kill 10 boars" and "go fetch me 15 rocks" quests of other MMOs. What you disdain so much is actually why the game still has 500k subscribers. Yes, the game has not matured much past its heyday with its 2nd expansion, but its a constant and its fun. Not to mention the single best aspect of the game ... The fact that things are actually dangerous. Things can kill you whereever you go. Its not the "safe" world of other MMOs where everything is soloable or duoable. The "real" monsters are the ones that require a full party to even be close to survival.