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Reader Comments (3)

Posted: Apr 12th 2009 10:28PM (Unverified) said

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About the special effects... its sad to realise what CCP did on Apocrypha... everything now has a bubbled effect... and this bubbled effects arent THAT nice... it took out part of the best effects like warping from the game =/

Posted: Apr 13th 2009 3:16AM (Unverified) said

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yeah agreed the warping sound effect and even the warp graphics arn't as cool anymore - and the ships and stations might be glossy but the planets are plain as, and there isn't any use for them, you can only dock in stations - walking in stations is required to give this game the edge it needs to survive - atleast - and i'm a current subscriber - the overall most important thing about EVE is that ccp need to implement more things to do whilst logged on, rather then just sit skills on training and not touch it for a month because theres nothing else better to do and the standing based missions are lame and looped

the biggest pro and biggest con is real time training, if your logged on or not, your always training, and there is no way to speed up the process by playing, therefore there all you need to do is give ccp your money and wait - the worst part is no matter how good you are, someone thats been playing longer is almost always better, because they've given ccp there money longer then you have been.

Posted: Apr 13th 2009 3:40AM (Unverified) said

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I like the new effects, and as someone who's 'given CCP my money' for longer than most people, I'm glad they finally changed the warp sound effects. They were too loud relative to other effects. The bubble effect is fine, nothing super but change is nice.

Agree that missions are still lame. There's a framework for them to be better, but it's not done. The game is still PVP-centric if you want it to be interesting, although I disagree that there's 'nothing to do.' There's more to do in EVE than in virtually any other game - trading, alliance pvp, exploration (wormholes, complexes, COSMOS, etc.), manufacturing, mining, pirating - granted, each mini-profession has its own grind elements, but this is an MMO, after all, and the grind in EVE isn't XP, it's ISK. Money is power - skill points are almost incidental once you meet basic qualifications, which doesn't take that long and can be accelerated with implants, attribute retraining, etc. Someone with 70M SP does not necessarily have a significant advantage over someone with 15M SP, and diminishing returns absolutely pound skill points. It takes millions of points to get an extra 5% up on someone. The New T3 ships do not have steep skill requirements to fly, and you don't really need a big fancy ship to PVP...small scale manufacturing is fun, too...start small and work your way up. It really is easier to advance in EVE than it has ever been.

But I too would really like to see planets improved. They are ugly as sin and have no purpose. Let us control them and play some sort of RTS minigame with all those marines and slaves cluttering up our hangars.

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