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Reader Comments (12)

Posted: Apr 11th 2009 11:33AM Minofan said

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Well you certainly piqued my curiosity, but then they went and required me to subscribe to FilePlanet to get the demo.

FilePlanet is probably not bad value, but reliance on it always annoys me extra when dealing with MMO games - it's not like they don't, by definiton, have their own servers to host their own downloads. *sigh*

Oh well ; City Of Heroes Architect was top of my to-try list anyway, so shouldn't go getting lured off by every game that crosses my path.

Posted: Apr 12th 2009 3:04AM Vinny35 said

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Hi Vulturion,
You don't have to use fileplanet.
US client is here:
http://www.ddo.com/articles/962
European client is here:
http://www.ddo-europe.com/downloads.php
The article author was using the new mod9 preview server, which enables you to download and start playing before the full content is down:
http://forums.ddo.com/showthread.php?t=178602
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Posted: Apr 12th 2009 5:20AM (Unverified) said

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Actually, I've been playing the trial since I long misplaced my original boxed copy of DDO. Still, I downloaded it directly from www.ddo.com and did not in fact go through Fileplanet.
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Posted: Apr 12th 2009 3:45AM Minofan said

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Hurrah - thanks.

Looking at those sites though, am I correct in deducing that the shiny new new-player experience is part of Module 9 ?
And that Module 9 is not yet available outside of the test server, which is only available to subscribers ?
= I should wait to start my 10 day free trial until after Module 9 goes live ?
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Posted: Apr 12th 2009 5:22AM (Unverified) said

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The new player experience came out last year with Module 8, I believe. Module 9 has to do with raising the level cap to 20, demons and many other things.
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Posted: Apr 11th 2009 11:41AM (Unverified) said

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Wow this mirror's my first-time experience with DDO to a tee.
And I, also, came away thinking 'wow this could be great!'

I particularly liked the puzzles, of which there were three or four in the starting area, and I felt like there was much more to DDO than 'kill ten rats'.

Sadly (very sadly) after grinding through 15+ missions in Stormreach and not once coming across a trap, let alone a puzzle of any description, I gave up.

Yes, the 'Tortage Effect' lives on in other games.

Coulda been good.. :S

Posted: Apr 12th 2009 3:36AM Vinny35 said

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Hi Amana,
The number of quests having a trap and/or puzzle is, I would say around 30%.
If you did not make it into the marketplace then you missed a memorable trapped room in Shan-to-Kor. In Three barrel cove (a ship takes you there from House Denith) there's a good number of puzzles in the revamped area - including 3D puzzles.
You won't find them in every quest because there are players that don't like them and also you won't find traps in every quest to avoid a party needing a rogue to get past a trap.
To give you a rough idea here's a really old list of some quests that have puzzles:
http://forums.ddo.com/showthread.php?t=123188
You'll also find that raids have a high number of puzzles in them; along with mazes and levers, hidden doorways etc. If the only thing you're interested in is playing a rogue and soloing traps and puzzles you'll probably not enjoy this game as quests get harder - it's more about teamwork and skills and if you enjoy puzzles then there are opportunities for you - just not in every quest.
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Posted: Apr 12th 2009 7:04AM (Unverified) said

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Good to know, vinny35. Thank you.
Sadly, I must have left the game before coming across the 'marketplace'.
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Posted: Apr 12th 2009 10:07AM (Unverified) said

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Amana:

And DDO veterans say I talk trash when I tell them that change coming in Mod 9, allowing you access to Marketplace without competing the Waterworks series, is a great move : /.

After Mod 9 comes live (should be ~month, maybe sooner? who knows), you won't need to get seal from Harbormaster Zin to get into Marketplace. So you could be there already, if this was already implemented.

A shame that you felt that way :(. Though, I must say you've surprised me about lack of traps and puzzles, even if I really like to help new players and talk with them a lot. That's really not the case with DDO : ). You have a lot of stunning puzzles and absolutely painful / deadly traps almost everywhere. Trust me. Even in Harbor you can easily get killed by acid while trying the reach a chest in "Durk's Got a Secret". Or get fried to coals in Waterworks sewers, let alone those spikes which can get you a few more holes ; ).

Though I maybe you haven't tried hard and elite difficulty? I have the feeling there's more traps on those difficulties, and surely much better loot. And once you get to the Marketplace, the games opens up to be really huge and that "child in candy store" feeling gets stronger than ever. I guess there will be more nice fixes to Harbor in Module 9, to fill that possible lack of thrill you've experienced. Though you probably were in wrong parties, as most people really like even current Harbor.
So as I said, getting to Marketplace won't be a problem in Mod 9, you won't even need to bribe anyone.

I suggest you to give it a second try when new Module arrives : ). I play AoC now too, just to try it, and think DDO is much better. AoC is to me like a watered down DDO, plus some gems here and there. I can even say that AoC devs tried to mirror DDO somewhat (feats, skills, active combat), but there's something lacking for me in their system. Depth?

Posted: Apr 12th 2009 10:44PM (Unverified) said

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Hiya, thanks for spending four days in DDO! You should stick around a bit, there's so much great stuff you're missing by only playing the low-level content.

I think that DDO's low-level stuff beats any other MMO's starter stuff, at least of the games I've played.

If you are into D&D, please consider checking DDO out! We have lots of fun here.

Posted: Apr 13th 2009 3:13PM Tom in VA said

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My big question about this game -- its soloability-- was touched on but not elaborated. I am really hoping for an MMO along the lines of Guild Wars, i.e., one that will allow you to play party-based content but with the use of NPCs on an as-needed basis.

I hate (hate HATE) the mechanic of most MMOs (LotRO, WoW, etc.) that forces you to find player groups for instances, dungeons, etc.

I had heard that DDO had hirelings, but I'm not sure how they work and whether they allow you to complete group content on your own. If that is, indeed, how DDO is set up, I would be very interested in trying this game out.

Posted: Apr 14th 2009 8:43AM (Unverified) said

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You can use hirelings, or you can go at it alone if you want. It is easier to solo if you have a character that is versatile - for example a cleric with a bit of Strength or a multi-class character.

Each quest has three different difficulty levels, Normal, Hard and Elite. Most of the lowbie quests also have Solo difficulty which is really easy. Of course the potential rewards increase a little with difficulty, but that is only the chests inside the quest - the end rewards are independant on what diff you did the quest on.

In module 9 there will be an active adjustment of the quest difficulty based on how many people are currently in your party. If you solo a quest it will be easier since you are just one person in the quest, add 3 people to your party and the monsters will be scaled up a bit.

Having said that, grouping in DDO is a much more positive experience than in most other MMO's I have played. People are generally more friendly, relaxed and mature - it seems to me that the DDO player base is a little older than the generic MMO audience is.
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