Funny thing. I unfortunately had to cut my playtime short today because I need to prepare for some actual tabletop D&D tonight. Being a DM can be a whole lot of work, especially when you're crafting a custom campaign. After writing this, I need to compose a set of Skill Check responses that an evil follower of Vecna will give depending on my PC's rolls. Ah, I love doing that.
Anyhow, I opted to keep away from Stormreach for today and do a few more remaining starter quests in Korthos, which is fine since it gave me the chance to talk about the Korthos experience as a whole.
Players originally began in the harbor of Stormreach. Now of course, there's the island of Korthos that eventually lets you catch a boat to that harbor -- after a series of increasingly fun and varied quests. And while I'm sure that I haven't seen nearly ten percent of DDO's content, I can say with a certainty that quests are actually far more interesting overall than your typical "Go kill 10 of X" ordeals. In DDO, you're sent to save a man descended from a famous bloodline and he's the only person that can aid the town in some substantially dangerous -- but equally exciting -- stuff.
Along the way, you may also prevent snake men from defrosting a giant dozing beneath the island. You may also rescue a damsel in distress, sorta. But ultimately, the only time you're killing any amount of 'X' is when you want to -- it's a free-form quest.
"For some reason, this just made me want to do it even more and gave way to further exploration." |
I've been really impressed with the starting area, and tomorrow I plan on checking out the city and maybe a few lowbie quests and instances. Here's hoping the fun keeps up!
11:14pm Friday, April 10th
Stormreach is brimming with content to the point that I felt like an adventurer kid in a candy store, that also sold authentic dragon slaying weaponry. Not much else really needs to be said about the game, or at least I don't think I can add much more without spending more of my time with it. So instead I'll leave you with this:
"If you've ever played and enjoyed pen and paper D&D, you'll like what Turbine has done over the years." |
Is this the D&D MMO for everyone? No of course not, but it's certainly an impressive take on the experience and one that no D&D or really MMO fan should miss. At 15 bucks I think I can easily say that DDO is worth a month of my time and anyone else who's looking for some high valued fun.









