Pirates are always the underdogs in MMOs, aren't they? That seems to be the case in Pirates of the Burning Sea
, where the Pirate nation has been at a disadvantage with the game's Conquest system. While their ports can't be controlled (permanently) by another nation, they're likewise unable to keep the ports they conquer. The latest devlog from Flying Lab
's Lum is titled Pirates and Conquest
and addresses this disparity between the Pirate nation and all other nations in the game.
One solution they plan to implement is increasing the four points that Pirates gain by capturing a port to five. Lum explains, "Currently, Pirates get four points every time they Raid a port, while Nationals get 10. This means that for a Pirate to keep pace with Nationals, they have to win three port battles in order to get the same amount of points. Since every nation can only attack three ports at a time, this means that Pirates would always have to have their maximum amount of attacking ports at all times, and then they have to win all of those battles."
Ouch. However, by increasing their capture points to five, Pirates will only have to win two battles and won't need to maintain constant port attacks to stay on par with other nations.
Lum also details how when Pirates win a port battle, that port will go into a Raided state for 48 hours, followed by Martial Law (for another 48 hours). These changes will extend the Pirate PvP circle and allow them to keep a given port hostile for much longer. Ultimately, the developers aim to give Pirates a boost in the game's Realm vs. Realm