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Reader Comments (11)

Posted: Mar 31st 2009 2:07PM (Unverified) said

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No real surprise here. Role players are mostly PvE players as well. WAR's PvE is terribad, and therefore RPers are even less likely to play this.

Posted: Mar 31st 2009 3:56PM CCon99 said

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But it's not just the RP servers that are being shut down, a lot of regular RvR servers have been shut down as well. I don't think the problem is RPers not liking the PvE, their problem is bigger because everyone is leaving the game little by little. I think it has to do with the entire game just not being designed properly. Many people prefer T1 RvR to T4, T1 took some more skill to RvR, T4 your realm's casters just spam AoE in a area while everyone cheers them on.

Ironically, in DAoC the RP server of Percival was seen by many to have the toughest and best coordinated PvP battles of all the servers.
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Posted: Mar 31st 2009 2:13PM HadesLotD said

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It is sad to see more servers having to merge, and its likely we'll see even more in the coming months. Mythic has been slowly making game improvements but they still have terrible player churn because:

1. Exp Rates
Exp rates are too slow. People were happy with the exp gain in late beta, and then in retail they nerfed it bigtime. Now they've made minor tweaks here and there, but generally the player (or former player) buzz is that the game slows to a crawl in Tier 3 (levels 22 - 31). Also around that level range the quests you do send you running all over the place, and that makes the game feel like worse of a grind. They really need to fix this to keep players around so they get into Tier 4.

2. Gear Grind
You are only as good as your gear. As you level up the better gear is obtained via PVP or Public Quest completions. PQ's are still hard to do solo, which most people do, and the RVR gear isn't worth the time it takes away from questing and leveling.

3. End Game Gear Grind
Once you hit the end of leveling (lvl 40) you then have to start getting your ward gear. Ward gear has set bonuses that are important, and PVP or other gear types are nowhere on par with the set bonus ward stuff. The PVE route to ward gear is very frustrating for guilds, probably more so for casuals, everything is bind on pickup so you can't give it to anyone else, and quite frequently loot drops for classes that aren't even in the party. So you waste hours on these dungeons running them multiple times, and its like playing a lottery. The PVP route to the ward gear is even less predictable than the PVE route, so you're better off sticking with the bad PVE route to get your gear.

Mythic has said they plan to revise this, but hasn't given an ETA. Meanwhile players who get tired of being pwned or blocked due to gear checks simply log out, play less, or quit. This leads to the need for server transfers, mergers, or closing.

4.End Game RVR
So you get all this done and make it to the end game RVR. Most of your time you will spend disabled, knocked down, knocked back, chain rooted, and nuked to death. That is if you can move due to all the effect lag that comes from having so many players in the same area. Mythic has got to fix crowd control as well as technical issues so that someone who bought a computer in 2005 or 2009 can have a decent gaming experience. Make no mistake, people who have older systems as well as newer systems are all reporting sluggishness by the game client.

Mythic states they are working on these issues, so we will see what happens in time.

5. Population Imbalance
As mentioned in this article, population imbalance is a huge issue with this game. Instead of handling low realm transfers to higher realm transfers to different servers, Mythic just opens up 1 whole server to other whole servers. So if the destination server has a population imbalance before transfers, it ends up with a larger imbalance after transfers. By not allowing players to pick where they want to go, Mythic is just creating new imbalanced servers that will then need transfers themselves 1-3 months down the road.

They are really going to have to get aggressive on this issue because population imbalance is one of the biggest issues killing the game. No one likes to have to fight 5-1 odds all the time, and that's what being on an imbalanced server feels like. You can't set foot outside of a warcamp on an imbalanced server without being run over by a zerg.


Now with all that said, the game has shown improvement but its still bleeding players due to the issues I have mentioned above. I do wish them the best, but these core issues have persisted since its release in Sept 08 while they've somehow found time to release new classes, new content, etc. If they don't fix the core problems with this game, quite frankly none of the rest matters because no one will be around to fight with or against.

Posted: Apr 1st 2009 8:19PM Xii said

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Gear grind? What gear grind? This is a complaint I've never heard before, and never felt. You get gear naturally though PvE (quest rewards), PvP (renown gear), Open RvR (ORvR influence rewards), or PQs (influence rewards). But good gear won't magically push you past others -- knowing how to play is far more important than gear. People don't kill you because of gear differences.

PvP gear worse than PvE gear? Not sure I ever felt the same way. PvP doesn't 'take away' from questing and PvE, it supplants it. Prior to the introduction of ORvR influence, this was true -- the PvE influence gear was often better than the PvP renown gear, but that's completely changed. And armor sets you get from PvP (Obliterator, Decimator, etc) have great bonuses that are better than the PvE armor sets.

The dungeon gear I can't say I've had a problem with, but I'm in an active guild and we do runs all the time. Some of the dungeons (like Bloodwrought) are very quick and can be run in ~20 min. I do agree that PvEing for PvP gear is pretty stupid.

As for T4 RvR and population imbalance, yup, I agree 100%. They are intertwined though... right now casters with AoE damage are the only thing doing any damage, so naturally the side with the better AoE (Order - BWs and Engies) are outnumbering destro all over the place. Before 1.2, it was the other way around. They really, really need to sort this out.

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Posted: Mar 31st 2009 4:04PM ColdCoffee said

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I tried the 10-day resub deal. It felt like it did when I played at launch to be honest. Just this time I didn't have to install 3 different tweaks and lower video settings.

If you aren't going to focus on PvE content don't make it feel like such a grind. That's one of the things that's make me quit this game is that around 26 or so I just give up. PvE more specifiably the XP rate is just tiresome. Camp the PQ do it over and over get reward.... yawn - you can only take staring at the same dull depressing environment for so long till it subconsciously starts to wear you out. If open world has gotten some kind of godly XP boost I was never pointed in that direction at all when questing.

I'm impressed with the mods that have come out so far you can completely go with a minimal approach now and turn off all WAR default gui and skin the buttons. This is one thing I wanted since launch. They nerfed the api only to allow left+modifier click casting healing I guess that was implemented awhile ago. Really makes things seem even slower.

I hope this game will stabilize to a point. It has plenty of time this year to catch up! Really nothing coming out that is trying to compete with it. WAR needs therapy. Heres to hoping WAR will one day be able to function in the real world.

Posted: Mar 31st 2009 4:11PM hami83 said

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Ah people are funny.

Ever since WoW, MMOs have to be literally perfect in execution or they'll never like it....It's hilarious.

Posted: Mar 31st 2009 7:29PM Lethality said

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I think we all owe Blizzard a big thanks for not letting the crap survive.
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Posted: Mar 31st 2009 4:55PM J Brad Hicks said

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Wow, there went the LAST chance of me going back. I only play on role-playing servers, and I have characters on both sides. So basically, they're saying that if I do renew my subscription, the very first thing I have to do is delete half of my characters? Yeah, um ... no.

Posted: Mar 31st 2009 8:08PM heartlessgamer said

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I think anyone stating that WAR has a gear grind or that gear makes a character was sadly mistaken. WARs gear system was NOT one of the issues for me playing the game. I was able to compete easily with the basics gained at level 40.

The "gear grind" was only if one chose to advance in PvE progression. Gear from RvR was very capable.

With that said, the actual random loot system needs work, but that can be said about every Diku-inspired MMO since MUD1.

Posted: Mar 31st 2009 8:53PM (Unverified) said

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I tried the 10 day trial and burned out on playing both sides very quickly. Very little character customization, and as mentioned... quests which have you doing alot of running around. I love the setting and lore, but the execution was poor and the PvP I did was less enjoyable than a WoW BG... I know, that sounds harsh but it was true in my case.

If I renew any of my MMO subs at this point it will likely be LoTRO

Posted: Mar 31st 2009 11:07PM Anatidae said

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I wish all MMO developers would drop the whole level system. It just creates so many problems - such as:

1. Your class is never the same at level 1 than at the top level. So what you sign up for changes from underneith you.
2. The game play drastically changes "end game" in every MMO so far. Why not just have everyone skip to the end and create a really good "end game" with all that time and money previously invested in the "level game"
3. It separates friends who have different time schedules to play.
4. It creates grinding (yea, even at end games there are grinds, but level grinds are often the most lonely)

I could go on and on. WAR beta was fun when everyone was stuck below a level cap. The newbie PQs were always full of people and because the classes were so simple, they felt more balanced. But I am getting bored of an empty world - yea there are groups of level 40s running around in RvR and there are people scattered around in scenarios, but the world feels largely empty. Even with an easy-to-group interface, actually finding a group happening in PvE is hard.

Then leveling in RvR takes forever. Suck I say! Suck!

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