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Reader Comments (11)

Posted: Mar 31st 2009 4:22PM RogueJedi86 said

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Some of them beasties aggro a long ways. Feels like I have to run across half of a zone to lose an extra beastie in a fight.

Posted: Mar 31st 2009 4:34PM archipelagos said

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I have some comical memories of the massive trains of enemies being pulled onto levelling groups by catankerous so and so's. To see multiple groups scatter and run always made me laugh, even if I sometimes didn't make it to the zone end to escape.

Posted: Mar 31st 2009 5:59PM WitchDrAsh said

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I do miss (a little) the massive trains in Crawlers' Nest, was a serious pain in the ass if you were trying to level there, but so much fun to go and clear out at 75, just to show off of course :D
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Posted: Mar 31st 2009 6:09PM (Unverified) said

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They actually fixed this a while back. When someone zones a bunch of mobs they now despawn at the zone rather than pathing back through people trying to level.
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Posted: Mar 31st 2009 5:49PM (Unverified) said

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Anything fueled by magic (monsters in the Arcana and Elemental families) aggro spellcasting from a fairly long range. There are also some creatures that aggro the usage of Job Abilities, but since those are typically in high level areas they're probably beyond the scope of the guide. Blood aggro, spell casting aggro, and job ability aggro are far longer ranges than sight or sound, and do not require line of sight. That combination can make things pretty interesting. ;)

Posted: Mar 31st 2009 5:33PM (Unverified) said

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The the newer expansions they also introduced mobs that detect based on Job Abilities and Weapon Skills. Also, Quadav (no r) are sound based not sight.

Posted: Mar 31st 2009 6:11PM myr said

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SE made it so any non-NM monster despawns when it loses all aggro while outside its normal wandering range. So you don't see those huge trains anymore. NMs don't despawn, however.

Also worth mentioning is monsters linking by sight and sound - for example, most lower level beetles do not aggro, but will still "link" onto you if they physically see another of their kind being attacked by you- they link by sight. Others, like bats, link by sound (pulling a bat with another bat anywhere nearby isn't a good idea unless you want to fight both).

At higher levels you'll also run into mobs that are "True-sight" or "True-sound". These will still aggro you even if you are using a concealing method like Invisible or Sneak.

Posted: Mar 31st 2009 5:56PM WitchDrAsh said

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One important point:
Scent only works while you're out of range of their aggroing factor, so a sight based monster will track you by scent, but if you use deodorize and it can still see you then tough.

Generally, if in doubt just run for the zone line, trying to break aggro is a serious pain, especially as FFXI has no WOW like mob leashing.

Posted: Mar 31st 2009 9:35PM (Unverified) said

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I'd just like to leave some feedback on this series since I'm completely new to this game.

While these articles are a nice overview they don't offer certain tidbits of information that are necessary to help a noob progress. Beside some of the articles seeming to present parts of the game out of order, you don't mention that one will need to look for scrolls to upgrade their abilities starting even at the early levels which can be obtained from vendors and the AH so reference the FFXIclopedia.org for which spells become available at any particular level. You should also suggest Sandoria as a starting city since it's the easiest to navigate and is just one region away from the dunes (since that is a very popular area to party after lvl 10/11). I would also encourage noobs to sell anything they can on the AH since getting gil is hard from just killing mobs. Questing does offer some gil depending on the quest but it's not much considering the state of economies in this game with many established players. In addition, linking to ffxi-atlas.com would be tremendously helpful. I started in Windhurst which was a nightmare because I got completely lost. Once I was told about that site, it was like day and night with my ability to find what I needed quickly in any region or city. And finally, inform us noobs of how to make our items stack in our bags because as you plow through mobs or just pick at them (lol whm), your bags get very full, very fast when this setting is not active. I have learned a lot the hard way and there are a lot things you all might take for granted as seasoned players but a complete noob to the game won't know to ask.

Posted: Apr 2nd 2009 2:38PM (Unverified) said

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"If you've gained the monster's aggro, then you've either attracted it's attention in such a way that it wants to attack you instead of someone else."
Huh? (Also, wrong form of "its.")

All nitpicking aside, this is pretty neat stuff - FFXI has some really cool mechanics that a lot of people don't seem to know about.

Posted: Apr 4th 2009 5:59PM (Unverified) said

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So this feature has made me mildly interested in checking out FFXI, so I dled it's free trial from File Planet. 30 minutes after I finished installing, I was finally treated to FFXI's title screen. This was after enduring the most bass-ackwards sign up process I've ever seen in my many years of MMO playing. Once that was taken care of, I was hit with the next slap in the face; 8 hours of patching. Ridiculous. If this is the front end they show new users, then I can only surmise that the truly hardcore put up with the game as a whole. As it stands, I might say to hell with it and uninstall right now.

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