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Reader Comments (5)

Posted: Mar 29th 2009 12:16PM (Unverified) said

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Taking them a LONG time to get this implemented... :-\

Posted: Mar 29th 2009 5:31PM (Unverified) said

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They should put this game in a box and sell it for 20-30 bucks instead of charging subscriptions. As much as I don't like saying it, this game won't succeed with a monthly fee.

Posted: Mar 29th 2009 7:51PM Graill440 said

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It needs marketing, good marketing.

It has degrading armor and weapons that require replacement by crafters, seasonal crafting supplies, supplies that are exhaustable, so a very close thing to a real economy. It has a very complicated crafting system. It has actually enjoyable pvp (that isnt gear or weapon dependant)

Character customization needed a bit of work but was ok. Graphics are on par with WOW in style and LOTR in some other remote areas. VERY group oriented and VERY soloable.

AND a big plus was player created maps or entire quests you could instance into. (though you couldnt bring the sometimes rather cool weps and armor out, but could use them in other instances.

Alot of good things, not very many bad points other than its handlers history.

And as always as is the bane of all MMO's, quests, grinding, quests, grinding, grinding, etc.

Very few bugs that i remember, and alot of player input unlike most MMO devs, Rhyzom fixed alot of things to player standards, not dev standards, though sometimes this wasnt a good thing (grin).

Posted: Mar 30th 2009 11:26AM Cendres said

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I agree with most of what you said is spot on, but there are no quests. There are 'missions' that have you look for materials or find someone to talk to but there are not the kind of quests you find in most mmos these days, also they are always easy to find and many new players don't realize there are quests.

Basically the Silan experience needs to be world wide, minus the armor as rewards, give them mats instead.
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Posted: Mar 30th 2009 2:11AM Cicadymn said

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Switching to monthly fee seems pretty extreme, something I think can ward many potential players off. And if they're already hurting on population (I have no idea) doing something like that seems counter productive.

This seems like a perfect case for Microtransactions. I know many people are against them, but in this case it will prevent the game from being unplayable to the people who like it and expand the community, but aren't willing or able to pay for it monthly. Then those who really want a competitive edge can purchase upgrades for themselves giving them a small advantage. Something like an XP boost or a little gold or what have you.

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