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Reader Comments (3)

Posted: Mar 29th 2009 11:34AM (Unverified) said

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what the Linden blog post had me wondering was whether it applied exclusively to UI or to the whole viewer in general; IE: if everythign is being put on hold to make the AO continent possible, what's happening with further development on stuff like oblong sculpties, shadows, etc?

I agree, the fact that they've labelled 1.24 '2009' is ominous. it could arrive just before Xmas holidays and consequently see very little support as everyone flees to be home with their loved ones.

As a matter of curiosity, how many versions did we go through in 2008?
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Posted: Mar 29th 2009 12:40PM (Unverified) said

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Four or five, plus a couple sidelines like the SLim First Look viewer, depending on how you count them. 1.18 overlapped 2007/2008 and 1.22 overlapped 08/09
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Posted: Mar 30th 2009 5:45AM (Unverified) said

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I'm running a Linux Second Life client that features dynamic shadows, multiple spotlights and projected textures. It's awesome - have a look to media below.

The viewer is still buggy but it didn't need patches, and it wasn't very difficult to build it from Linden Lab 'render-pipeline' codebranch, so I'm pretty sure that someone else could do the same for Windows and Mac OS X.
If you a friend that can do this for you, or know a developer you trust, ask them to build a shadows viewer for you. I'd be glad to help even if I'm not a competent developer - feel free to contact me in-world.

Photos:
http://www.flickr.com/photos/opensourceobscure
Videos:
http://www.youtube.com/user/opensourceobscure
(recent stuff is about shadows only)
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