The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 156 comments
- The Daily Grind: What dead game would you play in a second if it revived? 127 comments
- The Daily Grind: What's the highest sub fee you'd pay? 86 comments
- BioWare kicks off Star Wars: The Old Republic Q&A Fridays 78 comments
- Earthrise shutting down today 69 comments
Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Mar 27th 2009 8:08PM heartlessgamer said
For example: the game never explains to you that you have over half a dozen skills waiting to be used out of the gate. Instead it makes it look like you simply have a single Melee or Ranged attack.
Another example: there is no explanation of the rotating skill block and how to add to it or take from it.
I found the game very rough around the edges and there isn't much guidance in game for what to do once off the newb ship.
The questing is standard kill x or y, which is disappointing since TCoS has some uniqueness to it. At the end of the day I will not be paying to play TCoS as it really feels to be another Diku-inspired MMO masked under a different combat system.