Recently, we had the chance to sit in as part of an open-community conversation with some of the creators of The Chronicles of Spellborn. Many people were thrilled just to hear that they've recently opened up the beta for those who want to check the game out. (Tip: Check early in the morning, it seems to be a limited daily amount.) Among some of the basic details discussed were the reiteration that yes, absolutely, Chronicles of Spellborn will be a "freemium" game. The free areas will offer players three areas to try, including the new tutorial, before you are required to subscribe to progress. Subscriptions will be approximately $15 monthly at first, potentially jumping to $18. They are working on what they call a 'set it and forget it' monthly billing option like other MMOs have, but for now you have to purchase Acclaim Coins either by buying cards at stores (Target, etc) or via the Acclaim website.
Beyond that, the Spellborn team feels that the beta is moving along at a good pace. Most of the balance issues were largely due to bugs in the system, and should be worked out very soon. Since the US client is trailing the EU client, things that are being found by players on the EU servers are being patched in the US game well before players here hit those issues. Also, due to the fact that the game is skill-based, they explained they've stumbled across an unintended bonus; it appears to be harder for bots to play effectively under this system. Further, they stated that they are working to ensure that gold spammers won't be an annoyance for players after launch. Finally, they also touched on a few aspects of PvP, such as not allowing polymorphs or complete blocks that take players out of the action as they feel that's not very fun, and hinted at more changes to come in the next meeting.
In all, it sounds like an interesting set of updates, and with the ability to chat with 1,000 people in each Webinar, we suspect we'll be hearing about more of these open meetings for Spellborn as the beta progresses. For now, enjoy some behind-the-scenes looks at some of the armor art we'll be seeing!
Reader Comments (10)
Posted: Mar 27th 2009 11:09AM (Unverified) said
Is the UK covered by this too? I was interested in seeing more of CoS but the screw-up with the "Euro-but-not-for-everybody" launch pissed me off.
Posted: Mar 27th 2009 11:14AM Thac0 said
I think this will be the best game that had the least buzz for the year here in North America. I have been playing the Beat a little bit and I am really liking the game particularly the art direction!
Posted: Mar 27th 2009 11:21AM (Unverified) said
@Iokthemonkey
Good news, the ip block has been lifted, (can this be added to the original article?) so uk players can now join in on the EU international servers.
i'm in the uk, currently subbed, on the international pvp server. Combat's an interesting take, and very much different from wow-types. Go ahead and check it out.
let me know if you'd like more information. Also the link to the needed site (apparently we still get redirected to acclaim's site) : https://eu-players.tcos.com/
i don't think it'll replace my main mmo, but as a game that's not very gear reliant, relies on skill in aiming in combat and strategy in laying out your skill deck, its pretty fun. XD
Good news, the ip block has been lifted, (can this be added to the original article?) so uk players can now join in on the EU international servers.
i'm in the uk, currently subbed, on the international pvp server. Combat's an interesting take, and very much different from wow-types. Go ahead and check it out.
let me know if you'd like more information. Also the link to the needed site (apparently we still get redirected to acclaim's site) : https://eu-players.tcos.com/
i don't think it'll replace my main mmo, but as a game that's not very gear reliant, relies on skill in aiming in combat and strategy in laying out your skill deck, its pretty fun. XD
Posted: Mar 27th 2009 12:13PM (Unverified) said
Thanks Zaevi - I might have a look this weekend, as I have some free time!
Reply
Posted: Mar 27th 2009 12:50PM Softserve said
I tried it out and it's actually pretty fun. I like that the style is fairly unique.
Posted: Mar 27th 2009 2:28PM Aganazer said
Great game so far. Its definitely a different pacing and style than other MMOG's. It has an old-school feel to it.
I am generally a fan of any game that departs from the old tired combat system started back in EQ. TCoS is no different since I love the combat system.
There is a free trial that can take you to level 7.9. It seems like people love it or hate it. Its definitely worth the free DL to see which category you might fall into.
I am generally a fan of any game that departs from the old tired combat system started back in EQ. TCoS is no different since I love the combat system.
There is a free trial that can take you to level 7.9. It seems like people love it or hate it. Its definitely worth the free DL to see which category you might fall into.
Posted: Mar 27th 2009 8:08PM heartlessgamer said
I'm mixed on it. The combat seems to have some potential to it, but I just can't get into it yet. Also the whole new character introduction, there is a whole lot that isn't covered.
For example: the game never explains to you that you have over half a dozen skills waiting to be used out of the gate. Instead it makes it look like you simply have a single Melee or Ranged attack.
Another example: there is no explanation of the rotating skill block and how to add to it or take from it.
I found the game very rough around the edges and there isn't much guidance in game for what to do once off the newb ship.
The questing is standard kill x or y, which is disappointing since TCoS has some uniqueness to it. At the end of the day I will not be paying to play TCoS as it really feels to be another Diku-inspired MMO masked under a different combat system.
For example: the game never explains to you that you have over half a dozen skills waiting to be used out of the gate. Instead it makes it look like you simply have a single Melee or Ranged attack.
Another example: there is no explanation of the rotating skill block and how to add to it or take from it.
I found the game very rough around the edges and there isn't much guidance in game for what to do once off the newb ship.
The questing is standard kill x or y, which is disappointing since TCoS has some uniqueness to it. At the end of the day I will not be paying to play TCoS as it really feels to be another Diku-inspired MMO masked under a different combat system.
Posted: Mar 27th 2009 4:12PM (Unverified) said
Wish they could show off a new engine.
Posted: Mar 28th 2009 2:29AM (Unverified) said
This is a good game. I played the European beta a bit and then snuck on to the Euro servers post release for some free play. I like that they tried to go in a different direction with combat and skills. The art direction is terrific, though character customization was sadly somewhat lacking.
All that said, I don't think I'll be playing. I was excited for Spellborn for a long time but the way the release played out it sort of squandered that initial enthusiasm. I'd like to play but at this point there are just too many compelling single-player and MMO titles either out or imminent that I'd rather spend my time on.
All that said, I don't think I'll be playing. I was excited for Spellborn for a long time but the way the release played out it sort of squandered that initial enthusiasm. I'd like to play but at this point there are just too many compelling single-player and MMO titles either out or imminent that I'd rather spend my time on.
Posted: Mar 28th 2009 4:25AM (Unverified) said
i think tcos is far from a standard mmo
my personal strong points are:
- small group content: you can do group instances with bosses and stuff with 4 players only
- dress to impress: you are not limited to items. you pick your looks from a ton of cool looking clothes/armor/weapons. the itemizations comes from "invisible" sigils
- breakup with the holy trinity. no waiting for tank/healers/buffers. due to the fact that your supposed to evade attacks and that all classes can buff and heal a bit any class combination works in groups
- concentrated, small dev group. like ccp for eve the devs seem to live and breath the game. after the eu release they were on time with a monthly patch fixing stuff and bringing in new content.
for all those who'd like to play on a european server, you can get the client here:
https://eu-players.tcos.com/
the ip ban is gone and the community is great and is fighting to help each new player since many here feel all the game needs to go from good to great is a lot more ppl playing it.
my personal strong points are:
- small group content: you can do group instances with bosses and stuff with 4 players only
- dress to impress: you are not limited to items. you pick your looks from a ton of cool looking clothes/armor/weapons. the itemizations comes from "invisible" sigils
- breakup with the holy trinity. no waiting for tank/healers/buffers. due to the fact that your supposed to evade attacks and that all classes can buff and heal a bit any class combination works in groups
- concentrated, small dev group. like ccp for eve the devs seem to live and breath the game. after the eu release they were on time with a monthly patch fixing stuff and bringing in new content.
for all those who'd like to play on a european server, you can get the client here:
https://eu-players.tcos.com/
the ip ban is gone and the community is great and is fighting to help each new player since many here feel all the game needs to go from good to great is a lot more ppl playing it.
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