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Reader Comments (10)

Posted: Mar 24th 2009 7:54PM (Unverified) said

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CCP devs have never shown that they actually understand the game we play. Their design philosophy could be described as "reactionary" or maybe "make it up as we go along." This article only serves to prove this point once again.

Posted: Mar 25th 2009 1:06AM SgtBaker said

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I don't know man, the usual "clueless devs are runing the game" argument is pretty thin - especially for a game that is 6 years old and showing constant growth.

They've said many times they don't want PvP to become dependent on one specific setup - last time it was nanos (deservedly so) this time it's ECM and specifically the 200km range of the Falcon "the PvP Condom".

Now having said all that - I'm a Caldari ECM Pilot so Falcon is pretty much the only ship I ever fly in gangs and I think the proposed changes are somewhat harsh.

I've got nothing against shortening the Falcon range, 200km is a bit silly - but if you want to force both the Falcon and the Rook to close combat, you need to give them a bit more than the proposal suggests.

Giving them a bit more defense and damage bonuses would be good, as it is now, they're looking like pretty useless "close range brawlers".

Anyway, I guess we Falcon pilots need to adapt and think about new tactics. Exciting times.
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Posted: Mar 24th 2009 8:04PM (Unverified) said

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From a newbie's standpoint, it's interesting to follow the development of the thread thus far.

Both points of view, negative and postivie, prove to have valid arguments regarding ECM, however I disagree how some people follow the "rude" approach to express their thoughts.

All said, I've no ECM experience to have an opinion on the matter. Let us hope CCP knows what they're doing.

Posted: Mar 24th 2009 9:59PM Wgraves said

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a Nerf to ECM in general i think is unnecessary but balancing out some of the ship bonuses wouldn't be a bad idea... 200km range on ECM is a tad insane... i fly mostly ECM and think its a little much

Posted: Mar 25th 2009 2:41AM Brendan Drain said

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Have to agree with you there, Graves. ECM itself isn't overpowered, just more annoying than other forms of EW as it has no active countermaneuver. It's a chance-based mechanic and if the dice rolls aren't in your favour, all you can do in a fight is sit there and be unable to target anything. I'm not going to argue whether that's good gameplay or bad gameplay, but it doesn't make it specifically overpowered.

The range aspect, however, is a bit over the top. Being able to jam ships from outside the effective combat range of 95% of the ships you'll encounter is a bit obscene. No other form of EW is even marginally effective at over 200km but with ECM you can get your optimal range that high with very little investment.

After flying a blackbird, falcon, scorpion and rook, I did also find that the falcon was the best one hands-down, which was a tad annoying for ship variety. It got to the point where fleets would expect every electronic warfare pilot to be in a falcon. The main reason is that the falcon gets a covert ops cloak while its combat recon form doesn't. The combat recon version has other advantages like increased defensive capabilities and greater damage-dealing potential but all of those are meaningless on an ECM ship. The only job an ECM ship has is to jam people, stay aligned and warp out if something goes wrong.

I posted on the forum a while back about the fact that the falcon and the rook have the exact same role and that it was a little sad. Every race has a combat recon and a weaker force recon that can use a covert ops cloak but the caldari combat recon is not really combat-capable. I suggested that the falcon would still make a good ambush predator if it had its jam range lowered to put it within range of long range weapons and that the Rook could take over the fleet role as a long-range jammer.

Seems that's the route they're taking and I have to say it makes sense. They also seem to be trying to help the Rook become more combat capable. I will reserve judgement until the changes go live but I wouldn't call this a major nerf from what I've read.
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Posted: Mar 25th 2009 4:27AM venekor said

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My problem is the ships can't fight on their own and win because of the skill of the player. Instead you need to have a gang of players to be effective and if you're alone and get jumped by a group then you have no chance. However in games like WoW or CS for example they are much more fun because one guy can take on a group of 4 or so and win cause he's much better then them. In EVE they tackle you and send in the recon ship and you can do shit all and it just isn't any fun.

Posted: Mar 25th 2009 8:27AM Wgraves said

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moo did your parents/ teachers/ authority figures ever tell you if you don't have anything nice to say... don't say anything at all?

replace "nice" with "constructive" and it still applies.

And you never answered me... can i has your stuff?
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Posted: Mar 25th 2009 11:54AM (Unverified) said

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As a year veteran of EVE (not too long a time) I have absolutely no problem with ECM as it is. Yeah it can be really annoying when you are getting jammed, but you can always fit ECCM if thats something you're going to expect and, yeah, it takes up a slot that could be used for your damage or tank setup, but thems the breaks. EVE is all about not knowing what you will encounter in combat and rising to meet the challenge. Getting jammed a lot? Warp out. If its your home turf then fit some ECCM and go out and fight again and if its not just bring the fight some other day. My only beef with CCP is not that they seem naive, they aren't, but that they seem to do what the majority of the player base wants for good or for ill. A lot of players find ECM annoying and spam about it on the forums so the devs are more willing to change it than other issues.

To Moo: Are you talking about CS as in Counter Strike? If you wanna talk FPS go over to another game website because this is MASSIVELY! and you can still solo pvp in EVE its just not nearly as interesting as group combat because every player can be in a specialized ship and tactics can come into play very heavily.

Posted: Mar 25th 2009 11:41AM (Unverified) said

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this is not a nerf to ecm.

this is a buff to the rest of ewar.

except target painting.

Posted: Apr 2nd 2009 2:00PM Wgraves said

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Woah did anyone else notice the complete 180% switch on the ship roles for the falcon and rook???? Like in the last few days they edited it and changed it all up?!?!?



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