| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (25)

Posted: Mar 23rd 2009 12:02PM CCon99 said

  • 2 hearts
  • Report
700K?

Somewhere in the world today, John Smedley is in the fetal position, crying, with a jelly doughnut in his mouth.

Posted: Mar 23rd 2009 12:16PM pcgneurotic said

  • 2 hearts
  • Report
...and I'll be there to say 'Never mind John, RoM's great, but so is EQ2 and I'll always keep my Station Pass. Now give me a bite of doughnut!'

Posted: Mar 23rd 2009 12:26PM Brendan Drain said

  • 2 hearts
  • Report
I'm still surprised Blizzard aren't suing them over so much of the UI being a direct copy of their designs. I'm still not sure how they're getting away with it.

Posted: Mar 23rd 2009 12:37PM hami83 said

  • 2.5 hearts
  • Report
You can't copyright a UI.

If that was the case, Sony would've drilled Blizzard into the ground.
Reply

Posted: Mar 23rd 2009 12:40PM RogueJedi86 said

  • 2.5 hearts
  • Report
Because you can't copyright/patient ui designs? Because WoW's UI is deriviative of the UIs of other MMOs that have come before it? WoW's UI was a design of necessity, all the basic features to play the game comfortably. Other MMOs use similar UIs because it's a good design. It's like asking why Ford hasn't sued other car manufacturers for making vehicles similar in basic design to their original Model T's. You just go with what works.
Reply

Posted: Mar 23rd 2009 12:59PM Brendan Drain said

  • 2 hearts
  • Report
Interesting. I would have thought it fell under Design law, or is that just a UK thing? (http://www.ipo.gov.uk/types/design.htm)
Reply

Posted: Mar 23rd 2009 1:36PM hami83 said

  • 2 hearts
  • Report
"We cannot give design right to designs that are commonplace, everyday or ordinary."

UIs
1. Are not a design, they are a function. UIs are not work. Though making a good one may take creativity.

2. UIs are normal in every game, in fact, pretty much mandatory. So copyrighting UIs would be impossible since not just MMOs use UIs that are similar to one another.
Reply

Posted: Mar 23rd 2009 1:45PM Brendan Drain said

  • 2 hearts
  • Report
So I could make a game that has an almost identical UI to an already established game? As an amateur game designer, I think that's pretty awesome. I was actually working on a game last year and used the UI graphics from an existing game to save myself time. If I am allowed to effectively just draw over their UI elements to make my own, that means I could actually finish the game and release it if I get the time.

I could see Runes of Magic picking up a lot of players. The market for free to play MMOs is huge and the games in that market is usually fairly poor. If this game plays as well as WoW and feels familiar to WoW players, there's no reason they can't pull in hundreds of thousands of players. Since it's free, I'm going to give it a go myself.
Reply

Posted: Apr 8th 2009 12:43PM (Unverified) said

  • 2 hearts
  • Report
Isn't WoW's current interface based on a 3rd party mod that added more skill bars?
Reply

Posted: Mar 23rd 2009 12:37PM hami83 said

  • 2 hearts
  • Report
I have to admit, even though that number will most likely drop. That's a pretty impressive number for a F2P game.

Even if people don't like this game, you should understand this is one game that will raise the bar for quality F2P games.

I hope this game has a successful life.

Posted: Mar 23rd 2009 12:43PM RogueJedi86 said

  • 2 hearts
  • Report
I've almost never heard of Rune of Magic, beyond a few articles on Massively that I've skipped over. That 700k number will dip quickly. Didn't Warhammer and Age of Conan boast high launch numbers too? And didn't their actual subscriber numbers drop dramatically after? I wouldn't buy into the launch numbers just yet.

Posted: Mar 23rd 2009 12:54PM (Unverified) said

  • 2 hearts
  • Report
I doubt it'll dip. Most likely it'll grow steadily in a way similar to Rune Scape. It's free to play so there's no reason to unsubscribe? Even people who don't play regularly will log in once in a while when the bug hits. There's no penalty for not doing so. It's not like you're forking over $15 a month that could be better spent elsewhere.

It's also a very nice game. It's on par with most any subby game out there now. I was pleasantly surprised by it during the beta. It won't be my main MMO but I'll play it once in a while when I'm bored or burned on other games.
Reply

Posted: Mar 23rd 2009 12:48PM ultimateq said

  • 2 hearts
  • Report
I downloaded it. I was waiting for release. Usually, I jump at the chance to beta anything, but for some reason I didn't want to touch RoM until it was released.

Posted: Mar 23rd 2009 3:44PM (Unverified) said

  • 2 hearts
  • Report
Barely anything changed for release. There was no big patch, no big changes. It was more for hype than anything. What they did do, though, was completely revamp the combat system mere weeks before release, effectively rendering all the previous months of beta testing useless. :)
Reply

Posted: Mar 23rd 2009 6:57PM ultimateq said

  • 2 hearts
  • Report
Yeah no doubt, usually companies do character wipes. I didn't want to invest any time on a character that may or may not be there later.
Reply

Posted: Mar 23rd 2009 1:26PM (Unverified) said

  • 2 hearts
  • Report
grats to them, they got a wow inspired but excellent game

Posted: Mar 23rd 2009 2:20PM (Unverified) said

  • 2 hearts
  • Report
Question:

Does this game have a class that can fight with a bo-staff?

Does this game have wicked sick pvp bro?

Posted: Mar 23rd 2009 6:14PM deluxe2000 said

  • 2 hearts
  • Report
Since when is a 'fairly involved crafting system' a less popular game mechanic? The deep crafting system of for example EQ1 is the one thing every MMO should have, if they are going to have crafting period. Does Massively really think it's audience looks at WoW's bland crafting grind as the system to mimic?

Posted: Mar 23rd 2009 3:42PM (Unverified) said

  • 2 hearts
  • Report
700k active players? 700k accounts? 700k created characters? Which one is it?

Considering how easy it is to create accounts for F2P games, it's a little hard to trust numbers like this.

Posted: Mar 23rd 2009 4:42PM hami83 said

  • 2 hearts
  • Report
Well of course their inflated. Any idiot knows these news releases are skewed in the best light possible.

Either way, all it spells is good news for the future of F2P MMOs.
Reply

Featured Stories

WRUP: Expanshapaign is too a word

Posted on Dec 20th 2014 10:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW