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Posted: Mar 22nd 2009 1:00PM RogueJedi86 said

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I actually kinda agree with their assessment. When you hit level cap in WoW, the only thing left to do is raid with 9/24 other people. Sure there are dailies and quests and 5-man dungeons, but Blizzard mostly focuses on adding raids. Every big patch (x.x.0) focuses on adding a raid, and not a 5-man dungeon or questing hub or anything. Your casual player can't do 10/25-man raids every week.

They're also removing 2 mount rewards from 2 achievements in the next big patch, because people who raid the higher content will find those achievements easy to get. If you're a casual who raids very slowly, those 2 mounts are now denied to you, despite the challenge still remaining for you. That's content removed for casual players who like to collect pets and mounts. So yeah, hardcore raiding is what primarily drives Blizzard's hand these days.
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Posted: Mar 22nd 2009 1:57PM engrey said

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Exactly,

Even some newer and older games you could allocate which skill points went where. In WoW it is all predetermined for you. The only choices you get to make is what skills you want to use.

@Wasuermono

The article talks about people that are not a custom to MMOs not games in general. Have a gamer pick up WoW and it is not hard. Have someone who does not play games pick up WoW it could be very hard.

The same analogy works for someone that does not watch a certain sport. Trying to explain football to someone with all the players and rules is hard. But tell it to someone who watches sports and they would probably know.

Besides a few exceptions WoW is almost the easiest MMO to pick up and play. Hence why the game is so popular.
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