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Posted: Mar 22nd 2009 12:23PM Angelworks said

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Old story and everyone thinks this is hilarious, but I submit to you that any game you play for over 20 hours each week probably looks hardcore to the watching public.
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Posted: Mar 23rd 2009 11:43AM Crsh said

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I'll echo the others here and say Forbes has no idea what a hardcore gamer is; being able to put 20+ hours into a game every week isn't representative of one's play skills (however you want to call it).

WoW is one of the most accessible MMOs out there, Blizzard does a fine job at streamlining the complex mechanics that drive a RPG; sadly, it's perhaps too accessible for my taste these days, it's turning into a frickin' kindergarten.
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Posted: Mar 23rd 2009 1:12PM regn said

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This article shows exactly why Runescape is the only other MMO in the with over 1 million subscribers in the US, it's simply designed and quick to pick up. The problem is that it's too simple though, and there's not much beneath the surface.

I disagree with the above comment and idea that simple and "easy to jump into" design can be too accessible. True, any successful game is going to come with riff raff, but games should be quick to pick up and at the same time difficult to master. I feel like WoW does a good job of this and that's why so many people play it. I don't think a game qualifies as "hardcore" just because it takes a 4 hour tutorial to figure out the poorly designed interface and game mechanics. That's just bad game design.
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