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Reader Comments (4)

Posted: Mar 17th 2009 1:12PM venekor said

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I hate it and think it takes even longer to get into the game and is a step back. They still make you choose the same things really as you did before in the character creation and they said it would be all on one screen and it isn't The only difference now is you don't choose attributes at the creation and you can do it in the game which I really don't see how that helps as the character creation before told you esactly what each attrbute does. They took away the voice on the tutorial so now you have to read the whole thing and you know I can't be bothered to read it all, I liked listening.

Now you have hardly any skills and have to buy them all and spend ages training them, when before you had all the basic skills you needed and you could get into what you wanted to do straight away, aswel as do the tutorial. Now you have no choice but to do the tutorial.

Learning skills are also still there to piss off new players after they've finished training up the basics. I really don't see the need in them but to be boring and make you not want to play.
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Posted: Mar 18th 2009 10:07AM (Unverified) said

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aww.. want a cookie? or do you just want your mmo experience spoon fed to you?
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Posted: Mar 17th 2009 4:13PM Yoh said

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As a seasoned player coming back to EVE and trying out the NPE for myself, I can see where your coming from, but I don't completely agree.

A lot of the overwhelming features that used to be there have been taken out, and overall it feels like a easier curve to get over.

But my main gripe is the same as yours, that it just takes a very long time just to get upto scratch, where you had that coming out of the gate before, and that is a step backwards. x2 training speed is not enough.

However, it is something, and there is a fair likelihood that CCP will revisit the NPE and adjust when necessary.

Overall, its not so much a step backward, as a step to the side.


Is it perfect? hell no.
Is it better that before.... maybe, time will tell.
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Posted: Mar 17th 2009 5:52PM venekor said

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The thing is when ever game launched as a new player the game wasn't complex and I played from launch and I understood what to do. The only reason the game seems more complex now is because the veterans are way ahead of the noobs and there are more ships.

What the game needs is a SP cap like SWG where you can only train so many skills at the same time and if you want to learn something new and hit the cap then you have to drop skills and train new things. Obviously this will mean skill train times to drop and things to be changed with the current skill system to suit but this is needed as the current system rewards veterans too much and harms new players. The only thing that should really be the difference of new players and veterans is experience with the game.
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