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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (4)
Posted: Mar 17th 2009 1:12PM venekor said
Now you have hardly any skills and have to buy them all and spend ages training them, when before you had all the basic skills you needed and you could get into what you wanted to do straight away, aswel as do the tutorial. Now you have no choice but to do the tutorial.
Learning skills are also still there to piss off new players after they've finished training up the basics. I really don't see the need in them but to be boring and make you not want to play.
Posted: Mar 18th 2009 10:07AM (Unverified) said
Posted: Mar 17th 2009 4:13PM Yoh said
A lot of the overwhelming features that used to be there have been taken out, and overall it feels like a easier curve to get over.
But my main gripe is the same as yours, that it just takes a very long time just to get upto scratch, where you had that coming out of the gate before, and that is a step backwards. x2 training speed is not enough.
However, it is something, and there is a fair likelihood that CCP will revisit the NPE and adjust when necessary.
Overall, its not so much a step backward, as a step to the side.
Is it perfect? hell no.
Is it better that before.... maybe, time will tell.
Posted: Mar 17th 2009 5:52PM venekor said
What the game needs is a SP cap like SWG where you can only train so many skills at the same time and if you want to learn something new and hit the cap then you have to drop skills and train new things. Obviously this will mean skill train times to drop and things to be changed with the current skill system to suit but this is needed as the current system rewards veterans too much and harms new players. The only thing that should really be the difference of new players and veterans is experience with the game.