Hello again adventurers! Welcome back to Starting out in Vana'diel! Last time I promised that I would talk about getting levels 1-10 done and what you should do once you're done. While this probably won't be the most exciting column that will ever be written in this series, it is one of the most essential.
While not everything in Final Fantasy XI comes down to levels, they seem to be the main drive for any gamer who picks this game up. Plus, I know people really don't like grinds, but that's what levels 1-10 are going to be. I'm not going to sugar coat it -- these are the most painful levels of the game.
But, thanks to Fields of Valor and the exp bonus ring that you should have in your possession, things should go very smooth. (You didn't lose it since our first column, right?) Join me after the break, so we can get started on getting you to the magical level 10.
I'm in my starting area, now what?
FFXI follows a pretty standard game design, common to most MMOs. As you progress further from town "into" the zone, the monsters will slowly get harder and harder. So, the monsters outside your city gate will be relatively easy, while monsters on the border of the next area will be much harder.
Before going into combat with anything, remember to "check" the monster. FFXI does not display monster level, but instead gives you a sentence that compares your level to the monster's level. The option to check can be found in the action menu, the one that is brought up when you select a monster.
If the check tells you an even match, the monster is your level. Tough means the monster is one to four levels above you, while very tough is four to seven levels above you and incredibly tough is six or more levels above you. A decent challenge monster is one to two levels below you, while a easy prey monster is three to six levels below you and a too weak to be worthwhile monster is seven or more levels below you.
What you want to do is take on monsters at an even match or decent challenge at levels 1-4, and then stick with decent challenge monsters past level 4. This sounds odd, as decent challenges don't reward as well, but you can kill them faster with less effort -- usually letting you gain exp and coffers faster, especially with your ring on.
What's an experience chain?
If you kill a monster your level or higher and then proceed to kill another monster your level or higher, you might notice that the words "Exp Chain #XX!" will appear on your screen. Experience chains multiply the experience you get, so killing monsters your level or higher quickly in a row is very beneficial.
To take full advantage of experience chains at low level, make sure to have your food bonus on (you can get a food bonus from the field manuals with tabs, or buy food at the auction house) and especially make sure to have regen on from the field manual. This way during and after fights, you will constantly be gaining health back without sitting to rest. If you're a magic using class, like white or black mage, make sure to put refresh on as well, so you can continue to cast in battle.
As you get closer to 10, this becomes progressively harder to do. After level 4, you will lose experience after dying, so be careful with this method.
Okay, I'm level 10, now what?
Now you get to experience grouping. If you're from San d'Oria, go south through La Theine Plateau and get to Valkurm Dunes. If you're from Bastok, go north through Konschtat Highlands into, you guessed it, Valkurm Dunes. If you're from Windurst, you have a bit of a trek now. Go from Tahrongi Canyon to Buburimu Peninsula. From there, get to the port town of Mhaura and take the boat to Selbina when it comes in. From Selbina, step outside the town and you'll be in Valkurm Dunes.
Valkurm Dunes is the unofficial leveling spot for everyone who's at level 10. There, you'll be able to easily find a group and get swinging. Valkurm Dunes is also where you can get the subjob quest and where you'll be spending your time until level 20, but that's a story for another time.
This Thursday, we're going to talk about grouping, the community etiquette, and some tricks for playing FFXI easier on your PC or game console. Until then, safe adventures in Vana'diel!
Reader Comments (14)
Posted: Mar 17th 2009 5:18PM koehler83 said
1-10? Go out to West Sarutabaruta (You should be Windurstian or you fail) and fight 'Even Match' monsters heading northwest to the corner of the map finishing at Giant Bees. Beware of Goblins and Yagudo, they aggro by sight. /heal after every fight if necessary but avoid it if you can to Exp Chain for more experience points. You'll be 10 in an evening on any job.
You can handle 'Tough' monsters easily enough on most jobs till 10 for even more exp.
Reply
You can handle 'Tough' monsters easily enough on most jobs till 10 for even more exp.
Posted: Mar 17th 2009 5:31PM (Unverified) said
I'm loving these guides. I picked up a copy of FF for my PC and Xbox (each was only $7 at Target) about six months ago, but only played it for a few days before quitting in frustration and moving onto something else. I'll admit that I never really gave it a chance.
Right now, I'm thinking about playing a new-ish MMO and am considering giving it a real try after reading the past few guides you've done.
Reply
Right now, I'm thinking about playing a new-ish MMO and am considering giving it a real try after reading the past few guides you've done.
Posted: Mar 17th 2009 9:10PM GreenArmadillo said
I remember when I hit level 10 in FFXI, another player "helpfully" informed me that I should be wearing earrings, and, when I asked, even told me what the earrings I should be wearing were called. Said items cost 40,000 gil each on the auction house. I had been doing reasonably well selling crystals to higher level characters, but I still only had something like 8K gil at that point.
In short, I'm looking forward to hearing about "community etiquette" next time out.
Reply
In short, I'm looking forward to hearing about "community etiquette" next time out.
Posted: Mar 18th 2009 12:24AM (Unverified) said
1-10 in Vana'diel is the eaisest leveling you will see in the game. Even since I started playing in late 2003 when the game was first released in the U.S., it's been the easiest part in terms of leveling. Since I've retired in late 2007 just after the most recient expansion, ive found the gameplay to be lacking in the end-game. Thats what really matters here; the end game content. If your not prepared to pay in the tens of millions of gil, then you will not have a chance to play endgame content, ever, period. No player who has a endgame linkshell that has been playing since early 2005 will not recruit you unless you have the appropriate armor and weapons. Any endgame linkshell established after that time period in my opinion has no where near the experience to do endgame content.
Only if the new players would have experienced the inflation problems between 2005-2006; then you would know what it means to spend gil, and waste your life in front of this game.
I do not suggest starting this game, as it will rob you of your life outside of it because it is so demanding. That being said, if you do decide to start playing FFXI, a word of advice; don't let this game take your real life away.
Eldan, WAR 75 (And a myriad of other jobs), Garuda Server, 2003-2007.
Reply
Only if the new players would have experienced the inflation problems between 2005-2006; then you would know what it means to spend gil, and waste your life in front of this game.
I do not suggest starting this game, as it will rob you of your life outside of it because it is so demanding. That being said, if you do decide to start playing FFXI, a word of advice; don't let this game take your real life away.
Eldan, WAR 75 (And a myriad of other jobs), Garuda Server, 2003-2007.
Posted: Mar 18th 2009 9:14AM koehler83 said
That's BS.
I've seen players start from nothing become top tier end game players in under 6 months. It's simply a matter of attitude.
You are absolutely right that endgame linkshells require very particular requirements in gear and skill for particular jobs (many jobs being utterly useless for many or all endgame tasks). But if you ask the right questions and follow the instructions given, there's no reason you couldnt start today and still take part in everything the game has to offer.
You cannot expect to start today and EVER expect to be leading an endgame linkshell. You can certainly expect to find linkshells willing to take you in if you have a good attitude and are willing to learn.
Reply
I've seen players start from nothing become top tier end game players in under 6 months. It's simply a matter of attitude.
You are absolutely right that endgame linkshells require very particular requirements in gear and skill for particular jobs (many jobs being utterly useless for many or all endgame tasks). But if you ask the right questions and follow the instructions given, there's no reason you couldnt start today and still take part in everything the game has to offer.
You cannot expect to start today and EVER expect to be leading an endgame linkshell. You can certainly expect to find linkshells willing to take you in if you have a good attitude and are willing to learn.
Posted: Mar 18th 2009 9:56AM (Unverified) said
True, but they have to be willing first. I guess that's only a problem though on Garuda, people were extremely picky, and if your missing only 1 piece of gear you wouldn't get into the linkshell. It must be less stressful on the other servers.
People who play however and get to end-tier in under 6 months are playing more then they should overall, which is bad for their health. Just saying.
Reply
People who play however and get to end-tier in under 6 months are playing more then they should overall, which is bad for their health. Just saying.
Posted: Mar 18th 2009 9:56AM (Unverified) said
Come to think of it that almost makes me want to transfer servers if people are willing...ooo...bad thoughts there...
Reply
Posted: Mar 18th 2009 4:49PM (Unverified) said
No longer playing FFXI, but played for several years. That said, I was literally LOL at the caption for your screenshot of the Valkurm Dunes. HAH! Very fitting.
:-D
Reply
:-D
Posted: Mar 18th 2009 6:03PM RogueJedi86 said
Dunes aren't required at 10. People keep saying I need to go there, but I'm 14 and soloing in Tahrongi Canyon just fine. Doing Field of Valor quests in Tahrongi, doing just fine. Just gotta Check mobs before I engaged, and watch out for Goblins/Yagudo, and I can survive. Easy Prey are the ones to go for, Decent Challenges if you're buffed up and ready to go. I'm solo and doing fine. I'm playing a Taru RDM if that helps, but I haven't felt a requirement for groups yet to push me to the Dunes.
Reply
Posted: Mar 19th 2009 2:00AM (Unverified) said
Man, I love this game. I used to play all the time. The art design really breathes life into the world, I still enjoy just running around and exploring. I love the FF style and I think the stylization they use really complements the environment, it works really nicely in an MMO framework.
Valkurm Dunes! The Dunes! So many good times there. Killing fish by the beach, the little town in the middle, the rare skeleton (if I remember correctly) that would only come out for so long in the middle of the night.
It's a great proving ground to grow into the more advanced parts of the game. I tried to get back into it recently but unfortunately, I don't think this game has aged very well. Mostly graphically, I should say, it really has lagged behind. Some of the textures of the environment make me feel like I'm playing Duke Nukem or something.
But they've really improved the core mechanics, like with the integration of level sync. If they would upgrade the graphics a little I would be more inclined to play.
I'm anxiously awaiting whatever they're planning to unveil in June. Don't let me down SE.
Great game ultimately, especially if graphics aren't much of an issue, I would recommend this game to anyone.
Reply
Valkurm Dunes! The Dunes! So many good times there. Killing fish by the beach, the little town in the middle, the rare skeleton (if I remember correctly) that would only come out for so long in the middle of the night.
It's a great proving ground to grow into the more advanced parts of the game. I tried to get back into it recently but unfortunately, I don't think this game has aged very well. Mostly graphically, I should say, it really has lagged behind. Some of the textures of the environment make me feel like I'm playing Duke Nukem or something.
But they've really improved the core mechanics, like with the integration of level sync. If they would upgrade the graphics a little I would be more inclined to play.
I'm anxiously awaiting whatever they're planning to unveil in June. Don't let me down SE.
Great game ultimately, especially if graphics aren't much of an issue, I would recommend this game to anyone.
Posted: Mar 19th 2009 12:07PM RogueJedi86 said
Like you, I like the graphics. They have an art style that ages well. The only real negative I'd give to the graphics these days are the very blurry looking textures on the ground and buildings. Like looking at a distant building when you're very near-sighted. But at least the character and npc models age well. They have that style that looks good and remains distinct, hiding the polygons used on models.
I don't think they can increase the graphics though, since they have to worry about the PS2's graphics capabilities for all updates. Lowest common denominator so to speak. There are a few registry tweaks you can do on PC to make it look better if you need.
As for what's next, Square Enix just announced Augments, which would work like WoW enchants, letting you customize your gear a bit more. Augmenting binds them to you though, so you can't trade or auction them. Interesting nonetheless.
Reply
I don't think they can increase the graphics though, since they have to worry about the PS2's graphics capabilities for all updates. Lowest common denominator so to speak. There are a few registry tweaks you can do on PC to make it look better if you need.
As for what's next, Square Enix just announced Augments, which would work like WoW enchants, letting you customize your gear a bit more. Augmenting binds them to you though, so you can't trade or auction them. Interesting nonetheless.
Posted: Mar 19th 2009 2:45PM (Unverified) said
I agree, the NPC's and characters still look great, they could use some anti-aliasing but their designs are very good both stylistically and technically.
I never thought about the limits of the PS2, that makes obvious sense now though. I'll look up those registry tweaks I think I had heard of them in the past just forgot about them.
Augments sound interesting, a little more depth in the armor system would be nice. I still wish they would augment the graphics! :P
Reply
I never thought about the limits of the PS2, that makes obvious sense now though. I'll look up those registry tweaks I think I had heard of them in the past just forgot about them.
Augments sound interesting, a little more depth in the armor system would be nice. I still wish they would augment the graphics! :P
Posted: Mar 19th 2009 10:16PM RogueJedi86 said
http://wiki.ffxiclopedia.org/wiki/Graphics
That's where the tweaks are. Nothing too drastic, just smooths out character lines and some texture blurriness. They have pictures of the various settings so you know how they look.
XI's emphasis on the art rather than the polygons helps the look. Gotta hope that XI-2 does the same. High polygon games are a dime a dozen, but they age quickly as better graphics come along. The artsy looking ones age better, since they're going for something else.
Reply
That's where the tweaks are. Nothing too drastic, just smooths out character lines and some texture blurriness. They have pictures of the various settings so you know how they look.
XI's emphasis on the art rather than the polygons helps the look. Gotta hope that XI-2 does the same. High polygon games are a dime a dozen, but they age quickly as better graphics come along. The artsy looking ones age better, since they're going for something else.
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