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Reader Comments (3)

Posted: Mar 17th 2009 10:17AM Allegos said

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NPC crews are the way to go. If players want forced teaming, there's an MMO market already saturated with it out there. Nothing would kill my interest faster than finding out I can't operate my ship because one of my crew hasn't logged on.
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Posted: Mar 17th 2009 10:51AM CCon99 said

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So why not make a successful game that appeals to a larger audience and would have an option to make all happy? Why couldn't they allow a game where people who aren't antisocial to invite crew members to replace the default NPC crew? Guild Wars has a system where you can do both, games like Left 4 Dead and the new Resident Evil game allows for both single and multiplayer gameplay. A good competent Dev team would find a way to do both play styles. The current style is just a singleplayer Online Game that people are going to balk at paying a subscription for.

Instead Cryptic is discarding quality in place of a quick release, just so they can sell their Cryptic Game Engine to other companies who also want to create more low quality quick release "MMO's".

I agree that you should never be forced to group with people, but we also shouldn't be forced to play solo with a bunch of lame Mastermind Pets in space either.
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Posted: Mar 17th 2009 10:58AM ultimateq said

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@punkrockdiva

Also a good post. Nothing more to say.
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