I firmly believe persistent online games have a lot more to offer, and every so often that fact rises up to the front of my thoughts by games like Resident Evil 5. If a cooperative and ostensibly zombie game can exist, then why not a massively version? Let me present to you, the reader, my vision of a game that could quite feasibly exist in just four or five years time:
The zombie apocalypse MMO.
First order of business is deciding on the type of zombie. Going with fast zombies -- such as Left 4 Dead's -- certainly has its draws. But by choosing the original reanimated zombie, the game could have vastly superior numbers of living dead mobs attacking players. As a bonus, the original zombie doesn't infect with a bite since a person has to die and then come back as a zombie. Granted, this being a game means even if someone were to die they'd just resurrect with some kind of insignificant death penalty anyway.
I vote for slow zombies. While just a few pose no threat, it's much different story when a few hundred come pouring into the fray. Plus it's much easier to balance a game when you don't have to factor in the movement speed of a running zombie.
Real-time combat is a must. No quasi turn-based mechanics allowed. Hell, it's not like the MMOFPS is an entirely new concept either. Headshots, flanking your enemy and all sorts of clever combat tactics should come into play. As for character progression, I think a skill system is best. No need for levels here, just simply use a weapon and get better with it. Each type of firearm, armor and gadget would have its own advancement tree.
Let's face it -- most of us play MMOs with friends and family. Sure, you can meet online friends but they're always going to play second fiddle to your roommate, spouse, sister or best friend down the road. So the game world would exist purely through massive instanced content, while private party instances allow friends and guilds a place to slay zombies without bother.
That's not to say there wouldn't be massive survivor towns that everyone could defend from the occasional zombie swarm. But there'd also be instanced encounters where six or seven survivors have to run into a mall for precious goods, then escape while carrying their loot.
Then we come to PvP, which in a zombie apocalypse isn't actually that much of a challenge to rationalize. Some people will come together in order to better fight the huge undead numbers, yes. But there'll always be other factions that see things differently. Some may want to run a democracy and free trade just like the old days, while others may believe the zombies are a biblical sign and form a massive theocracy. Then you've got the biker gangs and raiders, who're only looking to take what they want and kill everyone who gets in their way.
PvP zones, where these factions bump into each other (amidst hordes of zombies) need something to actually make everyone want to go there. The answer is crafting. In a world without factories and production lines, crafting will become the primary source of new goods or repaired goods. So any guns, armor or items beyond the basic skill levels will need to come from crafting -- and craft items are only found in the most dangerous, zombie-filled parts of the world nowadays.
The rest is just filling in the blanks, but on paper -- assuming you can get the tech to make it happen -- this game works amazingly well. Another big factor to why it works is that the world is still beautiful in some ways. The sun still rises, green grass grows and structures still stand. Players won't have to be constantly inundated with images of death and destruction as in a nuclear apocalyptic setting. Then, when everyone is ready, they can load up on skills and equipment and go out to shoot every shambling thing in sight.
Reader Comments (11)
Posted: Mar 14th 2009 3:31PM (Unverified) said
I'm not ashamed to admit it, this would be my ultimate game if done correctly.
Posted: Mar 14th 2009 3:49PM (Unverified) said
Interesting idea but I do believe it is too narrow for an MMO. You see the idea of mmo design is to convince players to keep coming back and if you are really just making a Left For Dead mmo they will enjoy it for a little while but eventually lose interest when the next first person shooter comes out. To make it work you would have to have skills where players could study zombies and try to make antidotes or other skills that allow you to control zombies anything to stave off simple mundane shooting. Also realm time combat is a major issue especially with current mmo architecture and simply the internet speed, it has not been done effectively yet and until we get some kinda boost in internet speed I do not think it is applicable in MMO design (however I am absolutely crossing my fingers for the day when real time MMO fighting is possible).
Posted: Mar 14th 2009 3:54PM (Unverified) said
This would also be the ultimate game for me btw Buckeye, Ohio State sucks. Just had to sneak that in there for ya. :P
Ok so, I would just change a few things. I think that having the materials to craft in the PVP zone is a really really solid idea. The biggest thing I would change would have to be the zombies, I would rather there be different types of zombies like l4d. Some that are really tough, some that are really fast, you get the idea.
Also, I'm not a big fan of instanced areas, or at least a huge number of them. But, thats just nit-picking and would still play the game no matter what.
Another thing that would be cool, when you gain skill in a weapon you would be able to add more to that type of gun. For instance, if you had a machine gun, when you got your skill to a certain level you could add an enhancement. Like a grenade launcher or something like that and obviously there would have to be some type of skill that would be able to heal your allies. I don't think that magic belongs in this type of game but maybe potions or something to be able to heal up your team mates.
Just one more thing and I'm going to stop! I like the idea of skill-based games, always have but I also like the idea of a skill cap. I don't think one char should be allowed to do everything in the game, at least not as good as another type. Meaning, that there would be templates, healer, heavy weapons guy, demoman etc. Each char would be able to do all the skills to an extent but a char specializing in a certain skill set would always be superior to char that is specliazed in something else.
Anyways, that's just my personal variables that I would like to see but would play a game like this no matter what!!
Sorry about the babbling but you got me really excited!!
Ok so, I would just change a few things. I think that having the materials to craft in the PVP zone is a really really solid idea. The biggest thing I would change would have to be the zombies, I would rather there be different types of zombies like l4d. Some that are really tough, some that are really fast, you get the idea.
Also, I'm not a big fan of instanced areas, or at least a huge number of them. But, thats just nit-picking and would still play the game no matter what.
Another thing that would be cool, when you gain skill in a weapon you would be able to add more to that type of gun. For instance, if you had a machine gun, when you got your skill to a certain level you could add an enhancement. Like a grenade launcher or something like that and obviously there would have to be some type of skill that would be able to heal your allies. I don't think that magic belongs in this type of game but maybe potions or something to be able to heal up your team mates.
Just one more thing and I'm going to stop! I like the idea of skill-based games, always have but I also like the idea of a skill cap. I don't think one char should be allowed to do everything in the game, at least not as good as another type. Meaning, that there would be templates, healer, heavy weapons guy, demoman etc. Each char would be able to do all the skills to an extent but a char specializing in a certain skill set would always be superior to char that is specliazed in something else.
Anyways, that's just my personal variables that I would like to see but would play a game like this no matter what!!
Sorry about the babbling but you got me really excited!!
Posted: Mar 14th 2009 4:20PM Holgranth said
Ya a Resident evil type mmo would be awsome a few years down the road....
Posted: Mar 14th 2009 4:31PM (Unverified) said
Exanimus was exactly this, a zombie MMO. Sadly, development was suspended back in October of last year.
The website is still live, at www.exanimusthegame.com where you can see some interesting concept art, but there's little else left there to see unfortunately.
The website is still live, at www.exanimusthegame.com where you can see some interesting concept art, but there's little else left there to see unfortunately.
Posted: Mar 14th 2009 5:34PM dudes said
Too bad China won't be able to play it. Or at least, it's people after what happened to their WoTLK debacle. :S
Posted: Mar 14th 2009 8:41PM Nadril said
The only problem is the game wouldn't really feel that desolate with a few thousand people running around.
Well, unless the managed to make the game world large enough for something like that.
Well, unless the managed to make the game world large enough for something like that.
Posted: Mar 14th 2009 10:14PM (Unverified) said
It would require the kind of technology that would allow 3,000 players to feel like they were lonely, yes. Although, generally speaking the highest concentration of players in one area at a time would be around 400.
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Posted: Mar 16th 2009 9:44AM Bongo123 said
Id so be up for this being a total zombie nut, the possibilities are endless and I’ve often daydreamed about such a game.
By placing crafting supplies within a PVP zone, for instance Cities/Towns which make logical sense as that’s where the stores etc are going to be it also makes it an incredibly dangerous place as seeing as the majority of the zombies congregate in highly populated areas, factor in other gangs of people roaming the area and you have the potential to create a game space that is actually unnerving to enter and best entered with your guild or as a stealthy loner.
I’d still go with instanced dungeons as I like to play for a few uninterrupted hours with a small group of people and these dungeons can range from Malls, to Skyscrapers in the middle of a PVP zone, to a docked cruise ship in a harbour, an abandoned military bunker, a gated community, again the list is endless as well as the variety
As for the zombies themselves, they gotta be mixed, and random, as nothing would raise the tension more than a group of zombies that are shuffling about only for several of them to suddenly break ranks and come storming at you. But you would need more than zombies, so if you attribute the apocalypse to some kind of man made virus aka Resident Evil, you can have a variety of differing mutated species
The list could be endless for a game like this, merging a zombie apocalypse with an MMO would be great but unfortunately in order for it to be truly great it would need to be terrifying, bloody and come with a mature rating which is the last thing any software company wants with an MMO these days
By placing crafting supplies within a PVP zone, for instance Cities/Towns which make logical sense as that’s where the stores etc are going to be it also makes it an incredibly dangerous place as seeing as the majority of the zombies congregate in highly populated areas, factor in other gangs of people roaming the area and you have the potential to create a game space that is actually unnerving to enter and best entered with your guild or as a stealthy loner.
I’d still go with instanced dungeons as I like to play for a few uninterrupted hours with a small group of people and these dungeons can range from Malls, to Skyscrapers in the middle of a PVP zone, to a docked cruise ship in a harbour, an abandoned military bunker, a gated community, again the list is endless as well as the variety
As for the zombies themselves, they gotta be mixed, and random, as nothing would raise the tension more than a group of zombies that are shuffling about only for several of them to suddenly break ranks and come storming at you. But you would need more than zombies, so if you attribute the apocalypse to some kind of man made virus aka Resident Evil, you can have a variety of differing mutated species
The list could be endless for a game like this, merging a zombie apocalypse with an MMO would be great but unfortunately in order for it to be truly great it would need to be terrifying, bloody and come with a mature rating which is the last thing any software company wants with an MMO these days
Posted: Mar 16th 2009 9:47AM Bongo123 said
jeeze did i mention "endless" enough.. sorry was excited and writing much to quickly without checking!
anyone else psyched for WWZ?
anyone else psyched for WWZ?
Posted: Mar 16th 2009 11:52AM (Unverified) said
Definitely. Can't wait to see how they film the Yonkers battle.
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