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Reader Comments (2)

Posted: Mar 7th 2009 4:45PM Abriael said

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Lower level people already help in the tier 4 war with previous control VP trickle over. I doubt it'd be smart to have them all cram into the tier 4 zones, which with the latest server merges are already quite crowded. on basically all servers. Lower tier RvR (expecially tier 2 and 3) is lively and fun, and I think lower tier players should just stay there to learn the ropes of the system.
A system like the one you suggested would have just the effect of overcrowding the tier 4 zones and leave the lower tiers as ghost towns, effectively deprieving the player of a good portion of the game contents.

Also, while your capital syetem could work (expecially as a temporary solution until they implement all 6 capitals, if they implement two at a time), I personally think there would be a simpler and better solution. While I'm sure that they will be implementing the other capitals (and I'm pretty sure it'll be soon enough), i don't think that a rotation would be the right system.
Just put each capital at the end of each tier 4 pairing, keeping the fortresses. When a side conquers a fortress, they gain access to the capital behind it, and play the siege just like they have until now. Only difference is that they would have to bring down just one fortress to access one capital instead of two.
This would have the following effects:

1: make accessing capital sieges easier for everyone
2: make the loss of a capital less of an "hard bone to swallow" for the ones on the loosing side
3: make RVR more streamlined and intuitive, but at the same time more varied
4: add variation to capital fights in the same period of time, instead of having the same capital attacked X times during the same portion of the rotation

In the end this would make the system more similar to DAOC, where loosing a relic was bad, and people most definitely fought bitterly over them, but it wasn't the end of the world. Personally I think capital sieges should be a little more commonplace than they are now, but a little less crippling (precisely like relics were in DAOC).

Paramount would be having different equipment sets to be won in different capitals. So, for instance, while Altdorf and the IC awarded the Invader and Sovereign sets, the other two pairings awarded two fairly equivalent sets, but with different stats and expecially different looks.

The other suggestions seem sound, expecially the one about continuing with live events, maybe variating the rewards a little (they seem to be working on a tentative system for cosmetic-only pets, they just gave out one for players that have been successful on the recruit-a-friend thingie. They're still rare, but the system can definately be expanded upon).
The only gripe about that is that I wish some of the content they created for such events was somehow kept in the game. The Imperial factory and the twysting tower scenarios were (and are) probably the best scenarios in the game. It's sad to see them go after such a short time.

Posted: Mar 11th 2009 2:51AM (Unverified) said

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I remember how Ultima Online handled these low-level players' connection to the higher tiers.
There was a sort of "ability" a higher level character would have, that allowed you to take on a trainee, and when that trainee gained skill, the trainer would recieve points in a virtue called "Humility" if I'm not wrong.

Anyway, this could be converted into WAR, by granting the lower level players XP as if they soloed a chapter proper for their level, while granting the higher level player helping him out something else. Renown is one possibility, but I think it would be weird.
Personally, I'd love to see some kind of trainer reward system, similar to the oRvR influence. For every X point of XP your trainee gets, you get Y Trainer INF.

/ Nerevar of Blade and Quill, on Karak Eight-Peaks

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