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Posted: Mar 5th 2009 12:55PM Saylah said

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Wow, how nice. My house is on Massively! Thanks Collin for the follow-up story. I can't tell you how much fun I've had so far just designing my house and getting all the crafting stations up and running.

@Gutts - You're right in that the crafting is time intensive and not profitable at the moment. However, I think most MMOs launch that way. It takes a while for the devs to balance crafting and for the economy to take off. I'm a crafting whore so i craft no matter how bad the system starts out and just hope for the best.

A tip right now is to not focus so much on crafting items as much as getting all your harvesting & refining skills. You're right that the number of components is too high for the low level items and the probability that you can sell them at a profit.

The only thing I sell are the bundles of refines players need for the Elite Skills. You'd think that everyone would make their own and not buy them. However, some players won't do even the simplest crafting so that's how I'm paying for things at present.

For me, I would have done this regardless because it's something I wanted in EQ2 but was never able to achieve - crafting in my house. :-)
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Posted: Mar 5th 2009 2:17PM MrGutts said

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Saylah, did you win one of those two stories? How many more slots is it if you did?

I think I will take your advice and just level up the gathering and refine.

I also tried one of those lvl 1-20 crafting books that you read while afk in your house, and it doesn't do so much for gaining skill. I got like a half of a level of crafting skill for 12 real life hours of being afk. Think it is one of those things they may tweak later on.
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