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Reader Comments (31)

Posted: Mar 4th 2009 8:18AM (Unverified) said

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Heh, new players just don't get it. I was talking to a friend of mine who just started MMO's in the last year to two and was telling him about AC. You die...you lose items...you get a penalty...and oh yeah, you have no little map to point you back to your corpse.

Good times...

Posted: Mar 4th 2009 8:33AM Stanzig said

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Trraaaaiin! Mobs didn't always used to be tethered... Karnor's Castle and Paludal Caverns come to mind.

Posted: Mar 4th 2009 8:43AM Boruk said

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Actually some of things were harsh, but made players more aware of their class and what they could do. You didn't want to die because it took time to earn that experience and that gear and possibly losing some of it was a big thing to be upset about.

Eq had some of the best "hotspots" for grouping too...how about the basement of that Hold (forgot the name now0 where you would just round up goblins for hours on end because it was some of the best experience at that level.

You didn't need a LFG function as everyone tended to drift to one area or another and grouping was far easier.

Yeah some of that grind was hard, but EQ had a far better social atmosphere than nowadays....

I still say a Re-distribution of classic EQ, upgraded for todays systems and improved gameplay would bring in a big fan base....

Posted: Mar 4th 2009 8:35AM Krystalle Voecks said

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Heh. That was High Keep, if it's where I'm thinking? You had the first room to the right, the central room, then... two rooms below that? Three? I forget.

There were so many memorable zones. How about falling off of Kelethin in Gfay? :D
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Posted: Mar 4th 2009 3:21PM (Unverified) said

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@Krystalle: Ha-ha! Falling from Kelethin in GFay is still a vivid memory for my fiancee to this day.
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Posted: Mar 6th 2009 12:56AM Seraphina Brennan said

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Guys, I need a SoW and Bind at the orc lift. Please?
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Posted: Mar 4th 2009 8:45AM Boruk said

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I actually played a Wood Elf Druid so I know all about falling off the platforms in that zone.

How about the unicorn in Lfay that would sneak up on you and one shot you...he was the Hogger of his day and fun to go looking for to take down.

Now stop talking about all this or your gonna make me go back a do the trial or something....

Posted: Mar 4th 2009 8:57AM Damn Dirty Ape said

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Hah, EQ had loads of instant death traps.

Some of my favorites:

1. Sand giants in the Oasis - Sometimes these darn things would just spawn next to you and crush you to death in one hit.

2. That evil Freeport guard in the east commonlands -(What was his name again?). You'd be walking around killing low level orcs for tattered cloth stuff to sell and WHAM.

3. Griffon in East Commonlands - How many people did this guy kill daily?

4. The Dark Elf in West Commonlands - Once again I forget his name, but he killed many a low level player who were typically killing wisps for greater lightstones.

5. Terrorantula - Anyone who was walking through South Ro and was lucky enough to run into this guy never forgot it.

6. Nighttime in Kithicor - 'Hey, that's not a bixie.... AHHHHH '
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Posted: Mar 4th 2009 8:45AM Temploiter said

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No fast travel options. Either slow boats, or no mounts, or both. I know that seems like a pain, but it did make the worlds with only running or other very slow transportation feel very very big.

Posted: Mar 4th 2009 8:51AM (Unverified) said

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Some of the things considered "old school" and outdated are the things that built tight knit communities that you just don't see as often now. I played with people from my EQ guild for almost 10 years now, several of them I still talk to even though they no longer play MMO's(or the one i'm in).

I can't say that about my WoW guild(at least those I met new in WoW, a ton of my EQ buddies were also my wow buddies).

Something about having to trust people when so much was at stake grows relationships.

Posted: Mar 4th 2009 9:46AM (Unverified) said

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I was owned several times by the brownie scout in Lesser Fay on my way to Steamfont Mountains. They used to scare the crap outta me because they were so hard to see.

Posted: Mar 4th 2009 9:01AM (Unverified) said

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It amazes me how much of my EQ time was actually spent sitting doing nothing. The recovery rate of Health was ludicrous and with no "health restoratives" the only way you could recover was to wait. And wait.

And wait.

And let's not forget the fact that the game really should have been called NeverQuest, seeing as 90% of the game was spent grinding mobs.

Posted: Mar 4th 2009 9:07AM (Unverified) said

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I went through the same things as a cleric in eq1. Staring at my book, then when they removed the book staring, staring at a wall instead. Same problem, slow computer.

In eq1, most of the classes had a rediculously hard time soloing compared to WOW. It was just accepted. Certain classes could, certain classes can't. It made most people center on the classes that could.

At least with WOW things are different. Every class can solo (if somewhat painfully and slowly at times)

I think any MMO in the future needs to understand that this is OKAY and people really don't LIKE being forced to group all the time.

Personally, I'd prefer if they took it a step further and made all gear reachable with enough effort by the solo player. That doesn't mean all content has to be soloable, simply that if I work long enough and hard enough I can still get the best gear in the game. (although raiders and group players will certainly get there faster and with less pain)

Posted: Mar 4th 2009 9:26AM (Unverified) said

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I just wrote a piece for my blog on that. Heh. That makes me sound wanky.

But basically the gist is that it's not about making games harder or easier for the "hardcore" or "casual" players - it's about making it convenient. Hardcores play for longer, so can spend an hour preparing for a raid, getting a group together, etc, whereas casual players may only have an hour to play and can't put in the hours IN ONE SESSION the hardcore players can. So there really should be stuff in place to make it that a casual player can partake in the "hardcore" content without putting in the "hardcore" hours.

I'm sure "hardcore" players will get pissed-off at that, but let's face it - MMOs aren't THAT much about skill really and it's not as if the "hardcore" players are in some way "better players" than the more-casual players, despite what they may claim.
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Posted: Mar 4th 2009 9:30AM (Unverified) said

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Oh another one - running between Qeynos and Freeport was always fun. And by "fun" I mean "ball-twistingly painful."

The worse one I ever had was running down the mountainside at... High Pass? I noticed my ping was getting higher and higher and then it shot into the red, stuck there then I disconnected.

My mother had chosen that moment to phone my land-line and cut-off my dial-up connection, believing that if it was ringing over and over and I didn't answer, it was because I was using the modem (correct) so she should keep calling and the call would get through (no.)

I logged in to find myself bouncing down the mountainside, as when I'd been cut-off EQ had interpreted my movement and run me off the side of a cliff.

There's nothing quite like watching your character bouncing off the mountainside, Homer Simpson-style and praying you don't hit zero health before the end.

I hit the bottom with 2 HP.

HOORAY!

And then got attacked by a lion and died.

Posted: Mar 4th 2009 10:12AM Triskelion said

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I've said this before in other threads; but what you had with EQ was basically a sense of fear. There was a sense of fear all around you. And with that came a greater sense of accomplishment. I remember making my first trek across EQ, the fear of dying and losing everything just made completing the journey that much more rewarding. Today's MMOs don't have that fear, you die, you rez, you keep going. Death has zero meaning in today's MMOs. My first trip to Befallen I shat my pants. And when someone fell down a hole we all freaking ran out.

Zones like Unrest, HHK, etc. When you would get swarmed by some mobs and your group would live it was exhilarating. When your group wipes in WoW, EQ2, etc. just go and get a drink, grab a snack, come back and you're ready to go again.

Now you must remember that both Rob Pardo and Jeff Kaplan (desingers for WoW). Were in the same EQ guild "Legacy of Steel". And when they set out to design WoW they wanted to remove all of the un-fun stuff, and they did, but in doing so I also think that they removed the soul of the game.

Is WoW a better MMO then EQ?, yes, but my favorite MMO of all time will always be EQ.

Posted: Mar 4th 2009 10:27AM (Unverified) said

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For me though, EQ went too far with the punishment stick. It was very easy, for example - and often through no fault of your own if some anus trained a dungeon onto you - to lose an entire week's worth of progress if you were unable to get a rez.

I remember this happening to me and it was one of the reasons I finally decided to call it a day, as I realised I was investing hours of my time into watching a tiny bar moving a pixel every hour and all that effort could be lost in a single minute.

Then the worst part was you then got punished AGAIN for dying when you respawned without your gear and had to try to get your corpse. If you died in the zone with your gear, what chance did you have without it?

I agree that a sense of fear and being on the back-foot does add something but I also do think EQ's punishments were too great and for me, it was the final straw. Dying and losing XP didn't make me want to play smarter. It just made me not WANT to play.
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Posted: Mar 4th 2009 10:51AM (Unverified) said

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Two things I remember from EQ...

1) Falling off the boat in the ocean zone between the central and eastern contenents (it's been forever and I can't remember most names) Swimming around in the ocean with no map and no compass, shouting to ask for the /loc of dry, safe land so that I knew what direction I should head in. I think I was at that for about an hour at least, and needed a GM to help me find an island.

2) going link-dead on the western side of high pass (the zone with the lions and elephants IIRC) I was walking along a high mountain pass when it happened, and when I logged back in the server had apparantly walked me off a cliff face and somehow straight back up another one, so that when I logged in I was standing on a near-vertical surface hundreds of feet off the ground, at the very top of the zone. If I'd attempted to walk down I would have fallen and died.
Petitioning again got hold of a GM, who either teleported me or gave me a float spell to get me down safely.

Posted: Mar 4th 2009 11:11AM (Unverified) said

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Falling off the boat in the ocean zone between the central and eastern contenents (it's been forever and I can't remember most names) Swimming around in the ocean with no map and no compass, shouting to ask for the /loc of dry, safe land so that I knew what direction I should head in. I think I was at that for about an hour at least, and needed a GM to help me find an island.

----

I was escorting a mate to Kunark and I said he had to be ready to jump onto the other ship when we zoned. So what did he do the moment we zoned? Jumped off the boat and into the sea.

I had to land in Kunark then look-up some maps on a site to find dry land from which he could then cast a teleport spell.

On the plus side he did max out his swim skill.
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Posted: Mar 4th 2009 11:03AM (Unverified) said

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I remember in Everquest when the only way to buy stuff from other players was to spam the auction channel in every zone, shouting about your "bargains".

I would love to save up enough money and items while out adventuring, and then rush off to Freeport with all that money burning a hole in my banded armor pants. Sometimes you'd have to make the trek from halfway across the world, so you'd stay away until you had enough money, or you wouldn't leave Freeport until you finally got something you needed. You would enter the zone and just get flooded with all the auction chatter.

And when you wanted to check out someone's items, you'd have to go up to them and ask to peek in their bags in the trade window...and then there was the haggling and bartering. There were a million people there and it just seemed like a community because you were forced to interact with people to do business.

It's seems so antiquated and weird now. After the Bazaar went up in EQ, that really changed the dynamic of a lot of the game.

In SWG and WoW, there's still city hubs and places where a ton of people hang out - usually by the mailbox- but it isn't the same. People still support each other's trades in other MMO's, but not to the extent that EVERYTHING seemed to have to come from the player base. It was a hassle, and it worked.

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