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Reader Comments (16)

Posted: Mar 4th 2009 9:27AM (Unverified) said

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SO excited for it. While they won't be able to give everyone evreything they want, what info they've released so far sounds like an amazingly fun game.

Posted: Mar 4th 2009 9:45AM Temko said

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"...or Not"

this game is on the same list as TOR for me.

Excluding teh Kotor series, neither Star wars nor star trek have had ANY SINGLE game that was in any way good.

...at all.

to make it in a working MMO? i hope so! but for both it'll be a hard thing to do. i hope both succeed becouse the mmo market definetly needs a space/sci-fi game that doens''t fail and isn''t a extention of Excell-online.

...but so far i'm not impressed becouse all they have released is a whole load of hype... and i dont have to remind anyone of AoC's hype do I?

Posted: Mar 4th 2009 10:35AM CCon99 said

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Sadly I have to agree. As much as I would love to have a grade A Star Trek title where me and my friends can play the iconic roles you see in all the movies and TV series, this title just seems extremely rushed with lots of promises to come after launch.

It really wouldn't surprise me if this title was just being made to promote the Cryptic engine to prove MMO's can be quickly made if you lease their engine. But the bad thing about quickly made MMO's is, they usually play like they're rushed when it comes to quality.
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Posted: Mar 4th 2009 12:05PM (Unverified) said

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"Excluding teh Kotor series, neither Star wars nor star trek have had ANY SINGLE game that was in any way good.

...at all."

*coughs*Tie-Fighter, X-Wing, Super Star Wars games, Dark Forces, Final Unity, Judgment Rights and Force Unleashed*coughs*

And you liked KOTOR 2? Really? Wow.
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Posted: Mar 4th 2009 10:25AM venekor said

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I looked into this game and it seems like it'll lack what makes Star Trek.. Star Trek.

You wont be able to walk around your ships is a big downer for me and what is important about that is I wanted to have like m and 7 other friends all in the ship getting it to work like in Star Trek. So flying a ship is a group effort and not a solo effort.

Even SWG had walking around inside your ship with players mounting turrets.


I dunno having an EVE Online solo experience with your ship just doens't spell Star Trek at all.

Posted: Mar 4th 2009 12:32PM (Unverified) said

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Agree on SWG and walking around ship. They really need that. Otherwise I'll just keep playing X3 for my space-sim experience.
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Posted: Mar 7th 2009 3:54AM ultimateq said

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You know, Moo. I'll agree with you on that, completely and 100%. Perhaps I've set my expectations a little low on ST:O, because I'm afraid of getting disapointed from expecting to much. I think you've put some very logical expectations on the game, and the direction that it is going is not very Star-Treky at all.

I'm not looking for an ultimate Star Trek Simulator, but walking around ships isn't asking for to much, considering 90% of the Star Trek series' and movies take place from INSIDE the ships. It's sort of the expected experience when you think of a Star Trek MMO.
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Posted: Mar 4th 2009 11:20AM (Unverified) said

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"Star trek tng: A final unity" was a beautiful game.

Posted: Mar 4th 2009 1:13PM (Unverified) said

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Cryptic has stated from day one that STO would be a game, not a Star Trek space sim. I agree that player crews would be very fun with a group of friends. That said I personally think that the direction they are going is the correct one for now.

I just can't see how player crews could be made to be fun without causing to many problems design wise. How would you make each station fun? How would you make the level up process fun for each station without turning it into a mini game? How would you keep players in the required stations if the end result of leveling up is command (as seen in what Perpetual was trying to do)? Each of the stations worked in the shows because writers can leave out the day to day workings of each station. Also each character is written into the show to stay at the station as required per plot line. In an mmo it is different. You need advancement, entertainment, and rewards to keep players in the game. Also players need to be able to come and go without severely crippling the game. What happens if their are no command level players available to captain the ship for example.

Posted: Mar 4th 2009 2:41PM (Unverified) said

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Elite force was awesome if short.

Posted: Mar 4th 2009 5:08PM (Unverified) said

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No good Star Trek games ever? Wow, people have short memories around here. Yes, there have been a lot of stinkers, but there have been some excellent (and perfectly average) games as well. I hate it when people make broad, sweeping, baseless claims like "there has never been a good Star Trek game".

In no particular order, some decent Star Trek games:

-Star Fleet Command
-Elite Force
-Star Trek Legacy (360 version)
-The Next Generation: A Final Unity
-Star Trek TNG: Birth of The Federation
-Klingon Academy
-And plenty more . . .

Yes, there have been plenty of stinkers. Yes, even the good examples are merely average-to-good offerings on the most part rather than amazingly excellent, but to say there's never been a good Star Trek game at all is being obstinately blind to reality.

Posted: Mar 12th 2009 8:51PM (Unverified) said

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I agree with PeterD's hatred of this particular sweeping statement. Starfleet Command and SFC3 were solid and enjoyable re-creations of the classic tabletop Starfleet Battles tactical game. People's negative opinions of them came from A) never having played SFB and B) expecting a fast-paced, twitchy fighter game instead of the epic, micro-management intensive capital ship game. Sure, SFC3 strayed away from the classic SFB formula somewhat, but it made up for it by moving into the TNG era and offering powerful ship customization options.
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Posted: Mar 4th 2009 7:03PM Drexel said

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I was in the SWG beta for the first and second phases and I watched the fun factor decline in inverse proportion to the happiness factor of the overly vocal Star Wars "experts". The same thing could happen in STO if they aren't careful. An existing IP/lore can be an awesome jumping off point for an MMO but they have to be careful that the details of Star Trek don't get in the way of the fun factor. If something breaks lore but it's a great, fun system for the game then I say "slap the Trekkies" and put it in.

Posted: Mar 4th 2009 7:39PM Meurik said

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Bridge Commander is a great game imho. It is still to this day being actively modded, and the modding community has created some truely exquisite content.

Posted: Mar 4th 2009 9:07PM (Unverified) said

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Yeah, I think that's my biggest problem with this game and why I will not be playing it. Its a Star Trek Game and not a Star Trek Sim. I will not feel like I'm living in my favorite sci-fi universe, and that's why I will not be playing it.

Posted: Mar 5th 2009 3:44AM (Unverified) said

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So instead, you will play....? what? Write fanfics?

I don't understand how people say they won't play a game since they won't be immersed in the Star Trek experience, like compared to which game? Was SWG able to do that? Was WoW able to do that?
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