| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (18)

Posted: Mar 4th 2009 1:27PM Temko said

  • 2 hearts
  • Report
and more games should adopt the same, or even a stricter stance...

..AND FOLLOW THROUGH.

Posted: Mar 4th 2009 1:36PM (Unverified) said

  • 2 hearts
  • Report
I remain skeptical that merely asserting a policy will get you very far. Especially in Darkfall, a game who's community is going to be... prone to abusing exactly these sorts of abilities. Even those Darkfall players who are interested in a 'fair fight' (let's not even get into debating what percentage of Darkfall players fall into this category) will be forced into using tools like these just to stay competitive with those people who have no compunction about using every macro, exploit, hack, and tool that they can get their hands on.

Posted: Mar 4th 2009 2:06PM (Unverified) said

  • 2 hearts
  • Report
My guild came across a clan city made up of Mahirim and Orks last night. They were all macroing and hacking. They out ran our sprinting group without sprinting themselves, thus retaining their stamina. We did get video of the encounter, so we'll see if Aventurine punishes the guild, "Redemption".

Posted: Mar 4th 2009 2:07PM (Unverified) said

  • 2 hearts
  • Report
Oh dear, oh well. No wonder WoW is lining the shelves these days...

Posted: Mar 4th 2009 2:33PM TheJackman said

  • 1 heart
  • Report
the more you cast magic missile, the better your magic missiles become. Once your magic missile becomes good enough... huh sounds like a level system its the same as get xp for cast magic missile and when your xp bar is full you can train better magic missile (rank 2) its the same thing.

WoW already have this for years when you use your wapen your wapen skills going up!

Posted: Mar 4th 2009 2:40PM (Unverified) said

  • 2 hearts
  • Report
What's your point, AC had this in 1999, and I'm sure someone can chime in with an older game.
Reply

Posted: Mar 4th 2009 3:12PM Ripper McGee said

  • 2 hearts
  • Report
It is leveling, just in a different form. I'm not really bothered by it, except that the manner in which the skill leveling system was designed makes it prone to exploits and macroing. As an example, I've seen a link to a macro that lets you cast mana missile at your own feet, thereby leveling up mana missile and magic defense at the same time. WTF? You can shoot yourself to build up resistance skills?

I'm not against skill leveling, but you should only be able to level up combat skills by being in combat or in a training/target practice scenario.

~Ripper
Reply

Posted: Mar 6th 2009 11:35AM (Unverified) said

  • 2 hearts
  • Report
The myth that "skill-based" advancement is somehow functionally different from "level-based" is a hard one to kill. I guess some people just don't understand math.

Not only is the mechanism of power increase exactly the same, but so is the method of determining how powerful a character is. You just plug all of a character's skill scores into a formula and boom, it spits out a number that correlates to the "character level" of other games.

Therefore skill-based == level-based. QED

Now you may say you like being able to pick which skills increase as you level up. If that is the case, then the thing you don't like is CLASSES, not levels.

(Of course you COULD have a classed game with cross-class skills that cost more or are slightly less effective. Things are so much more interesting if you don't let labels limit your thinking.)
Reply

Posted: Mar 4th 2009 3:15PM (Unverified) said

  • 2 hearts
  • Report
What if i setup my G15 keyboard to cast magic missile at the darkness?

Posted: Mar 4th 2009 4:44PM (Unverified) said

  • 2 hearts
  • Report
Then you would see an elf in front of you. Hes wearing a brown tunic and has gray hair and blue eyes.

http://www.youtube.com/watch?v=zng5kRle4FA FTW
Reply

Posted: Mar 4th 2009 5:27PM MrGutts said

  • 2 hearts
  • Report
haha gotta love a video like that.
Reply

Posted: Mar 4th 2009 3:27PM Brendan Drain said

  • 2 hearts
  • Report
A policy is all fine and well but whether they can uphold that policy is the real question.

Posted: Mar 4th 2009 3:28PM (Unverified) said

  • 2 hearts
  • Report
You can legally macro outside of the starter towns away from guard towers. Just keep in mind that the game is full pvp so people can and will track you down and kill you (magic missle can be heard from far away).

That being said, most macroers do it naked w/o anything in inventory so they lose nothing when killed. AV needs to up the death penalty imo, at the moment its a little weak. Perhaps some skill loss or something...

Posted: Mar 4th 2009 3:45PM LaughingTarget said

  • 2 hearts
  • Report
While anti-cheating measures are fine, these policies are way over the line. What I notice is that the devs want to punish people for using the system as designed. Why should people spamming skills in a city be disallowed? If the devs didn't want this to happen, turn off skill gains in safe areas. If the devs didn't want you to level up both spell attack and defense by attacking yourself, make the character immune to his own attacks.

These are realistically two valid means of training in the real world, something Darkfall wants to emulate. Blocking cheating is fine but don't define maximizing the utility as designed as cheating. Change the rules of the world if you think it's unfair, don't leave it alone and punish people for using those rules.

Posted: Mar 4th 2009 5:48PM Rollins said

  • 2 hearts
  • Report
This doesn't strike me as particularly strict.

Don't macro in town, just macro in the middle of nowhere (trust me, there's plenty of potential places). At worst, you get kicked.

Posted: Mar 5th 2009 5:03PM Dread said

  • 2 hearts
  • Report
I don't get it....you make a game wholly and solely devoted to the griefers and gankers and you expect them not to macro, cheat and or exploit?

Oxymoron much?

Posted: Mar 5th 2009 3:08AM (Unverified) said

  • 2 hearts
  • Report
Isn't it better to design games in a way where repeating simple actions a lot of times is a very effective strategy rather than spend time chasing customers?

It's only natural that humans try to automate boring tasks, if they are so simple that a stupid macro can accomplish them, whilst so boring that no one wants to do it manually. After all, it's what the computers were initially created for.

Posted: Mar 5th 2009 10:08AM (Unverified) said

  • 2 hearts
  • Report
@Aerton

Finally someone gets it. It's a simple concept--design the game so that it promotes ATK instead of AFK playing--but apparently lots of game developers these days are clueless.
Reply

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW