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Reader Comments (3)

Posted: Mar 3rd 2009 3:12PM (Unverified) said

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"Almost every area of the game is affected by 1.2, including combat and careers, crafting, itemization, quests and public quests, items, realm vs. realm, and the user interface."


Yet, it was on the test server for 2 weeks, and one of the weekends was ONLY T1 & T2 Slayers and Choppas.

So, if you feel like something that makes game wide redesigns can be accurately tested in 1.5 weeks (for actual character Xfers to test) sure... it'll bring you back.

I don't want to become bitter about this, but I honestly don't think this patch is nearly as polished as it should be.
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Posted: Mar 3rd 2009 4:50PM (Unverified) said

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Honestly, how much testing is required for classes and functionality that was *supposed* to be in a game from the get-go, then pulled? I'd attempt a clever analogy, but at this point, even thinking about WAR is depressing and a waste of time.
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Posted: Mar 3rd 2009 4:56PM (Unverified) said

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It's more in regardes to the estabilshed classes. Their changes will have huge impacts on the player base until 1.3 is released. But, yes, I think the new classes interactions should have been heavily tested in T4 (at 40+, ... not weak ass level 28) to see how they meld and increase or decrease a factions effectiveness.

if they need to go into a closed beta setting, so be it. But their method and deployment thus far isn't helping their cause.
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