If you're anything like we are, the goodies coming in City of Heroes upcoming Issue 14: Architect have you pretty excited. Sure, opening up player-built content means someone will likely try to cobble together a flying penis in there somewhere (not that we'll likely ever see it, mind) but you have to take the bad with the good. After all, the refinements that are helping I14 become reality are the same ones that have brought other improvements like the ones for SG/VG bases.
The folks over at Ten Ton Hammer got the chance to sit down and talk with Joe Morrissey, Senior Designer for City of Heroes. He explained some of the things we can expect with Architect, how the project fits in with the lore, and touched on some of the other things we've already heard in the hour-long audio clip we brought you earlier. Overall, though it's definitely an interesting teaser of what we can look forward to when I14 drops later this month!
Reader Comments (4)
Posted: Mar 2nd 2009 3:12PM Pingles said
I enjoyed City of Heroes but the picture of those crates in the warehouse just about sent me into a psychotic break!
NO MORE CRATES IN WAREHOUSES!!!!!!
NO MORE CRATES IN WAREHOUSES!!!!!!
Posted: Mar 2nd 2009 3:15PM (Unverified) said
That actually looks like a supergroup base. They've stacked up a lot of desks...
Anyway, I don't think this expansion can come fast enough. This is going to make CoH even more unique than it already was.
Anyway, I don't think this expansion can come fast enough. This is going to make CoH even more unique than it already was.
Posted: Mar 2nd 2009 3:18PM Krystalle Voecks said
It is a supergroup base - that's actually a shot of my Defender while I was taking a break.
I'm celebrating not having to magic the hell out of things in the mission creator. :D
Reply
I'm celebrating not having to magic the hell out of things in the mission creator. :D
Posted: Mar 3rd 2009 2:00PM Wraibot said
Not reverting back to PvP1.0, not interested. The games content is so boring and repetitive, the players have to make their own content to make the game interesting.







