As this morning dawns across the world, the ranks of MMO communities are down by one. Tabula Rasa, started on the same day that Massively opened its doors, has closed down after one final, epic battle. As MMO players, just about all of us can relate as to how much it would suck to lose the game our community is in, thereby sending that community to the four corners of the gaming world. It's always a hard thing to see any MMO sunsetted.
This morning, we wanted to give those players a chance to reflect on what they loved about Tabula Rasa - the community, the graphics, the story line, the dev interaction. Also, we'd love to hear what your plans are now; other AFS alumni may decide to join you in new gaming pastures! Will there be another MMO, or are you off to play games like Team Fortress 2 and Left 4 Dead?
Reader Comments (31)
Posted: Mar 2nd 2009 7:36PM ultimateq said
Are you retarded? Wow didn't invent instanced zones. Everquest had it years before wow was released, and the origins go back even further.
You weren't FORCED to level with quests, I didn't. I grinded the "hard" way through CP defense.
The game is ABSOLUTELY nothing like WoW.
I think you are partially retarded, because its the only way your brain can work that poorly.
Reply
You weren't FORCED to level with quests, I didn't. I grinded the "hard" way through CP defense.
The game is ABSOLUTELY nothing like WoW.
I think you are partially retarded, because its the only way your brain can work that poorly.
Posted: Mar 2nd 2009 8:01PM (Unverified) said
Ouch, what got you so angry, does your wife beat you or some childhood trauma?
I repeat, WoW invented instances. I didn't say you could debate it, so shush :)
As for the levelling, sorry, you didn't do hard way, you did the numbnuts' way lmao.
The boys at RPS called TR "WoW with lasers", not me.
So you're calling them retarded.
Reply
I repeat, WoW invented instances. I didn't say you could debate it, so shush :)
As for the levelling, sorry, you didn't do hard way, you did the numbnuts' way lmao.
The boys at RPS called TR "WoW with lasers", not me.
So you're calling them retarded.
Posted: Mar 1st 2009 11:47AM Psychotic Storm said
And that is a good thing?
anyway part of WoW's success is its very good advertising and product placement, other part is the team that supports such a product and the many ways they device to make you play the game, its not a bad thing actually making your product show is part of the business.
Tabula Rasa as it may seem had too many problems behind it, quite complex corporate politics, that force it to launch despite everyone saying no, a quite bad beta and initial launch and allow me to say most peoples bad opinion about the game comes from here, most never bothered to recheck it after, at the time of its closure announcement it was a good game quite polished and addressing its issues finally and here is were NCsoft failed miserably to support it, it was not advertised, how one expects to sell a game if they do not advertise it is beyond me, but that is what NCsoft did.
concluding my ravings, No TR was not a bad game, it had quite some good concepts and played enjoyably, it was sci fi a field that lacks miserably in my opinion in titles especially mmo and it was.... alive, to be honest I rarely have seen a development team that is so close to the players, takes their feedback seriously and responds to it.
Too bad it ended, it will be missed.
anyway part of WoW's success is its very good advertising and product placement, other part is the team that supports such a product and the many ways they device to make you play the game, its not a bad thing actually making your product show is part of the business.
Tabula Rasa as it may seem had too many problems behind it, quite complex corporate politics, that force it to launch despite everyone saying no, a quite bad beta and initial launch and allow me to say most peoples bad opinion about the game comes from here, most never bothered to recheck it after, at the time of its closure announcement it was a good game quite polished and addressing its issues finally and here is were NCsoft failed miserably to support it, it was not advertised, how one expects to sell a game if they do not advertise it is beyond me, but that is what NCsoft did.
concluding my ravings, No TR was not a bad game, it had quite some good concepts and played enjoyably, it was sci fi a field that lacks miserably in my opinion in titles especially mmo and it was.... alive, to be honest I rarely have seen a development team that is so close to the players, takes their feedback seriously and responds to it.
Too bad it ended, it will be missed.
Posted: Mar 1st 2009 12:17PM J Brad Hicks said
I wasn't there for the last day. But I know what three things I'll miss about Tabula Rasa. First of all, I'll miss some of the cool weapons, especially my rifle sniper's trusty lightning rifle and my engineer's fun polarity gun. Secondly, best voice acting and sound of any MMO in history, bar none, and that made for an incredibly immersive game; man, I really wish every MMO put as much effort into their sound as Tabula Rasa did. But most of all, I'll miss control point fights. I can easily imagine a version of Tabula Rasa where they'd concentrated on game mechanics first, one that had no kill-10-rats or fed-ex missions but that instead funneled players from control point to control point, attacking and defending, and people would have called it ground breaking and innovative.
I was tempted to go back once they re-jiggered the XP and loot from control point fights so that you could reasonably level up and gear up just from attacking and defending control points. But by that time, the cycle of constant cost-cutting had already wrecked the game beyond repair. It's sad, really; inside the wreckage NCsoft made of Tabula Rasa was the seed of a genuinely great game.
I was tempted to go back once they re-jiggered the XP and loot from control point fights so that you could reasonably level up and gear up just from attacking and defending control points. But by that time, the cycle of constant cost-cutting had already wrecked the game beyond repair. It's sad, really; inside the wreckage NCsoft made of Tabula Rasa was the seed of a genuinely great game.
Posted: Mar 1st 2009 12:24PM (Unverified) said
Last night was a fun time - the devs did a good job of trying to keep things running as smoothly as possible for such a large group of people on one server (and there were tons of people on). /rude to the idiots last night complaining about lag and such on a single server hosting way too many players.
It was sad indeed to be sitting in a control point on earth with at least 100 other players and one dev (Neph-Seanba) when the 10-second countdown started.
One less sci-fi MMO.
It was sad indeed to be sitting in a control point on earth with at least 100 other players and one dev (Neph-Seanba) when the 10-second countdown started.
One less sci-fi MMO.
Posted: Mar 1st 2009 1:50PM (Unverified) said
Niche design/setting is niche. Big budget is big budget. Together they fail.
Posted: Mar 2nd 2009 12:33PM (Unverified) said
I wasn't one of the valiant ones that kept with the game through thick and thin. And I let things with family keep me from the Game Saturday night.
The game wasn't my favorite. But it was also one of the games that I did come back to from time to time. I was in the beta, I was not there for launch. I came back to the game the day after the announcement that it was to be shut down. And played on and off with my last day being this past Friday.
It wasn't the best game in the world, but it was sure very, very high up there in the ranks. For me, personally, it was around number 5 out of thousands of good games.
I will miss it a lot and never truly forget it. For the only way for something to be truly gone is when it is forgotten. And this game DESERVES to be remembered.
Thank you DG. I hope the next game you do will last longer and fly higher.
The game wasn't my favorite. But it was also one of the games that I did come back to from time to time. I was in the beta, I was not there for launch. I came back to the game the day after the announcement that it was to be shut down. And played on and off with my last day being this past Friday.
It wasn't the best game in the world, but it was sure very, very high up there in the ranks. For me, personally, it was around number 5 out of thousands of good games.
I will miss it a lot and never truly forget it. For the only way for something to be truly gone is when it is forgotten. And this game DESERVES to be remembered.
Thank you DG. I hope the next game you do will last longer and fly higher.
Posted: Mar 3rd 2009 5:30AM Marz said
I played TR for about three months while also playing Wow. I am currently Playing EVE and have tried several MMO's
The Good:
You actually looked at the screen. You really felt like you were part of the action. It wasn't just looking at which action button you were going to push like most mmo's
More realistic Aggro. If you could see them, they could see you.
Probably the best leveling system I have seen (I do think EVE's is great but you don't exactly level in EVE. But in EVE there is no cap to leveling so you don't have to constantly have to wait for an expansion)
The Bad:
The worst chat I have ever seen. (Like I said, I have played Wow for a long time and have seen some bad Krohl blade chat) It was like one big argument on how TR was better than Wow. Wow sucks....Wow is great....TR is better than Wow.....No it's not...and so on. (This may have changed later on, but anyone who played TR in the first three months probably know what I am talking about) It got to the point where I just had to ignore the Chat all together.
Not as addictive as other games. Good game but you either "Have" to play a game or you get tired of it and move on. (This may be different for other players, this was just my experience)
In the end I would love for someone to use the game mechanics of TR again and the Leveling system, But I would like to see more Player factions; More PvP. Take the PvP from Warhammer and the Semi first person feel of TR and make a Giant PVP warzone MMO.
For those who played it the whole whay through I am sorry to see it go.
The Good:
You actually looked at the screen. You really felt like you were part of the action. It wasn't just looking at which action button you were going to push like most mmo's
More realistic Aggro. If you could see them, they could see you.
Probably the best leveling system I have seen (I do think EVE's is great but you don't exactly level in EVE. But in EVE there is no cap to leveling so you don't have to constantly have to wait for an expansion)
The Bad:
The worst chat I have ever seen. (Like I said, I have played Wow for a long time and have seen some bad Krohl blade chat) It was like one big argument on how TR was better than Wow. Wow sucks....Wow is great....TR is better than Wow.....No it's not...and so on. (This may have changed later on, but anyone who played TR in the first three months probably know what I am talking about) It got to the point where I just had to ignore the Chat all together.
Not as addictive as other games. Good game but you either "Have" to play a game or you get tired of it and move on. (This may be different for other players, this was just my experience)
In the end I would love for someone to use the game mechanics of TR again and the Leveling system, But I would like to see more Player factions; More PvP. Take the PvP from Warhammer and the Semi first person feel of TR and make a Giant PVP warzone MMO.
For those who played it the whole whay through I am sorry to see it go.
Posted: Mar 2nd 2009 8:32PM drunkenpandaren said
Tabula Rasa was a bad enough dude.
Posted: Mar 3rd 2009 6:18AM (Unverified) said
TR died for a number of reasons
It was pushed out the gate far too early, lacking in high-end replayable content, seriously unbalanced classes, a class tree that was so sparse as to be bare, one of the worst implementations of crafting ever, pvp that was bolted on as an afterthought, and a subscription fee that was ridiculously high for what amounted to a pay-to-beta game.
The devs were told often, and strenuously, from the early days of beta that their product was unfinished, seriously flawed, and would, should they not listen, fail within 2 years of launch.
The devs didn't listen to anyone bar the rabid fanboiz and have payed the price for their hubris. Perhaps if they had actually listened to the people trying to point out the blatantly obvious flaws in the game it would have survived
they didn't, it died, time to nail the coffin shut and start shoveling the dirt into the hole on top of it
-=A=-
It was pushed out the gate far too early, lacking in high-end replayable content, seriously unbalanced classes, a class tree that was so sparse as to be bare, one of the worst implementations of crafting ever, pvp that was bolted on as an afterthought, and a subscription fee that was ridiculously high for what amounted to a pay-to-beta game.
The devs were told often, and strenuously, from the early days of beta that their product was unfinished, seriously flawed, and would, should they not listen, fail within 2 years of launch.
The devs didn't listen to anyone bar the rabid fanboiz and have payed the price for their hubris. Perhaps if they had actually listened to the people trying to point out the blatantly obvious flaws in the game it would have survived
they didn't, it died, time to nail the coffin shut and start shoveling the dirt into the hole on top of it
-=A=-








