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Reader Comments (15)

Posted: Mar 1st 2009 4:21PM (Unverified) said

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sucks.... i hate you richard garriot

Posted: Mar 1st 2009 5:08PM (Unverified) said

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Dude, Garriot had nothing to do with the cancellation. For crying out loud, it was cancelled in spite of his objections. You want to blame somebody, blame the investors... the cancellation was because it wasn't making as much money as they'd wanted.

Maybe Sony will pick it up, it certainly can't do more poorly than MxO.
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Posted: Mar 1st 2009 6:47PM Graill440 said

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On the contrary, Richard was smart in cutting himself from this title. What i do not condone was Richard blowing off the known problems and not firing people dragging the game down. He could have saved TR but chose instead to cut losses and run, again he could have hired the right folks or some temps to come in and address the problems.

These include but were not restricted to:

1. Literaly HUNDREDS, yes hundreds of buggy or broken quests because of multiple paths.
2. Customer service >never< replying to subscriber complaints or sending an email about a ticket several months later "are you still experiencing this problem?".
3. GM's with attitudes, I received one of these personaly "Now what do you want me to give you",
being an opening GM line.
4. Zero missions from 46 to 50 with a few fillins after 49. Not addressed until for several months, and then still not fixed.
5. GM's that would simply credit mission completions after you were tens of levels past, not taking into consideration the level and lack of exp advancement. (this contributed to the huge gap from 46 to 50)
6. storyline and content removed midseason and then reinserted, broke even more storyline missions (mainline, not sidemissions)

This is why TR failed, >lousy< devs (no balls) and even worse customer service makes for cancelled subs.

All things being equal the naysayers that will harp on about the poor devs being badgered or abused is that current persons responsibility and crime, not the next consumer they speak to looking for help.

In the end as i have said before, weak minds make poor decisions and will destroy a business. Folks will after failing enough times that being a crony or a good ol boy doesnt mix well in business, and will eventually destroy it because the hard choices to fire and hire folks wasnt made when they needed to be.

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Posted: Mar 1st 2009 8:20PM Psychotic Storm said

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I have not experienced any of the problems you mentioned, DEVs and GMs were particularly fast and helpful throughout the games duration.
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Posted: Mar 3rd 2009 7:44AM (Unverified) said

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Last year, Massively readers had an opportunity to give their opinion on which MMOGs had the best admins. TR won that one by a landslide.
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Posted: Mar 1st 2009 6:01PM Psychotic Storm said

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I would blame NCsoft for been unprofessional and amateurish in their handling of their business.

I will stand by a resent article on Edge were Valve's owner stated that the computer games industry has moved from retail and is now considered service, indeed customers now have matured and demand from the companies to keep supporting their purchases, if that is evident in the "normal" computer games it is even more in MMO side and that will inevitably be seen on NCsoft, even people who hated the game will think twice before purchasing a game of a publisher that so easily cancels a game.

On why it was cancelled I cannot really comment from various info it seems more of an internal politics than anything, sure NCsoft purchased many (was it 4?) western developers with the sole intend to pick the most successful one and kill all the others (except in the event of phenomenal success) but it is frustrating to see a game that isn't bad and can sustain itself close for no apparent reason, sorry but "we don't want our assets been split between arenanet and others" does not cut in as an excuse for me.

it was a good game and I will definitely miss it.

Posted: Mar 1st 2009 6:36PM (Unverified) said

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good bye. :'(

Posted: Mar 1st 2009 10:54PM (Unverified) said

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It was not NCsofts fault, the TR devs knew that there was a certain amount of money they had to keep making. Publishers are not to blame for bad games (Or ones, like TR, which didn't work out.). Devs are. And personally, I like games because I like the Developer, not the Producer.

Posted: Mar 2nd 2009 9:43AM (Unverified) said

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Oh right, because there is no way a publisher could screw up a game by meddling with the game design/content, pushing it out the door early, failing to advertise it, killing morale on the dev team through a half dozen rounds of layoffs, or any number of issues. It's always the devs fault!

You know, it sure seems like NCSoft has had a bad run of luck with hiring "crappy developers". Seems like they've had at least a half dozen flops or cancelled projects in a row with the only success stories being games they purchase after they were very nearly complete.

You still want to stand by your statement that it is always the developers fault and not the publishers fault?
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Posted: Mar 2nd 2009 10:18AM (Unverified) said

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I can understand where you're coming from, but in some cases publishers impose theirselves far too often. TR, WAR, those are a couple of games that come to mind when it comes to publisher failings. The best games are self published or published by those who have invested nothing more than printing discs and distributing the game(blizzard, turbine, bioware, etc).
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Posted: Mar 1st 2009 7:10PM (Unverified) said

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I will not be purchasing any future NCsoft titles. Yup it's like that.

Posted: Mar 1st 2009 8:17PM (Unverified) said

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Finally got time to make a quick compilation from last night's events on Hydra (merged Pegasus, Orion, & Cassiopeia servers):

http://www.youtube.com/watch?v=KCgcizG3qbk

Posted: Mar 1st 2009 8:55PM LaughingTarget said

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A fan server will pop up by the end of the year, don't worry to much.

Posted: Mar 1st 2009 10:56PM cray said

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I would blame... I would really blame.... I know who did it, I blame....

Truth is there's plenty of blame to go around, the problem is too many people who were part of Tabula Rasa and NCsoft were busy finger pointing each other when something went wrong. It was case of bad office politics, and in the end everyone loses out because selfishness.

To build a successful MMO, you need people who are willing to problem-solve technical issues TOGETHER. This only improves quality control, team morale, and ultimately a more enjoyable game, which in turn makes it a profitable venture for ALL involved.

Posted: Mar 4th 2009 1:17PM (Unverified) said

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It's the end of your world as you know it and I feel fine.

Enjoy.

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