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Reader Comments (27)

Posted: Feb 27th 2009 11:47AM (Unverified) said

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I was truely addicted to everquest years ago. Lost my job and a girlfriend because they were taking time away from camping the Ancient cyclops =P But I was also smoking allot of weed at the time. Usually when someone is designated as "addicted" to a game it stems from a much larger set of personal issues. Rarely are addicts of any kind brought down by their addiction alone. Usually the addiction is an escape from a much larger emotional or personal issue. To get yourself away from an addiction first you must figure out what your using the addiction to get away from

Posted: Feb 27th 2009 1:23PM Holgranth said

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You just made the point I was trying to make except you did it much better and in less space: /salute
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Posted: Feb 27th 2009 4:39PM redavni said

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I seriously doubt the author has ever even used cocaine. I've done plenty of coke, and spent plenty of time playing MMO's. I've only ever gotten addicted to one of them. MMO's.

Posted: Feb 27th 2009 6:43PM (Unverified) said

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This is a joke, WoW is NOT an addiction, I am my own proof of this.
I stopped playing WoW a couple months ago, did I really WANT to stop? No... I just got bored and eventually stopped my subscription, I didn't even get to 80. Last time I checked you don't get bored with an "addiction".
I am so sick of seeing all these people that probably don't even play games, let alone MMOs at that, that are spurting out random crap.
They obviously have no life at all.
Oh, and just for the record, no, I didn't replace WoW with another MMO either. Instead I just go outside more, work more, sleep more, watch more TV, whatever. Lol

Posted: Feb 27th 2009 9:41PM (Unverified) said

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It's always stories about whackos that are used to try to show that gaming can be deathly addictive. I see these generalities as an insult to my mental health And intelligence. We've seen generalities before in the MMOG sphere, where certain people say that "all people" don't want something or do. We see the same problem in this case.

Is there any money in stifling MMOGs on the basis of bullshit? I seriously don't see it.

Posted: Feb 27th 2009 10:22PM (Unverified) said

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Seriously, while it isn't obvious how, there's money to be made in that sort of thing.

Last year's comicon for example. Tens of thousands of families turned up. The television networks managed to find two or three people who were perhaps as unrepresentative of the familial wholesomeness of the event as you could wish to find - and gave them screen-time. As you can imagine, this gave a whole different impression of the event.

Supporting popular prejudices (however unfounded those prejudices are) is profitable, whether it's in ratings, advertising dollars, or just plain funding (particularly in the case of some research firms).

It's a bit of a subtle trap. Obviously you want to publish or air what your readers/viewers are interested in. If your ratings soar every time you slam World of Warcraft, or Grand Theft Auto or Second Life - and drop every time you say something positive or balanced - there's little economic incentive to do anything other than rake them over the coals for real or imagined problems.

The other side of the coin is that if you don't give the readers what they want, you wind up with no readers. It's a fine line to walk.

Here at Massively we teeter along the line, paying attention to topics and MMOGs and virtual environments that our readers are interested in. Without trying to pander to rudimentary opinions like "X is best. All not-X sucks"

We've got a great audience, really. The majority of our readers are mature, in both attitude and years, reasonable and erudite (though for many, English is not their first language), and there's a great deal of variety in your MMO/VE activities. World of Warcraft players who also do business through Second Life. Second Life users who play EVE or Warhammer or Hello Kitty Online.

Just the richness and breadth of our readers' interests presents an ongoing challenge. But we also know that we'd lose most of you if we just started pandering to you and telling you only what you wanted to hear. Sure, we'd get a lot of *other* readers that way... but are those folks really the ones we want?

tl;dr: We can just suck up to you, and there's actually more money in that, but frankly we're happier with the kinds of readers we have.
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Posted: Mar 1st 2009 7:37PM (Unverified) said

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i think world of warcraft is addictive in a way, but its more because once you and your friends get into it, its hard to get out because one quits and the others are still talking about it and doing it and the one who quit eventually misses it and comes back.

i think thats what blizzard counted on when they introduced the recruit-your-friends thing with the gay zebra mount. probably makes them a lot of bucks thou

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